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WindmillTilter

TESA Team
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Everything posted by WindmillTilter

  1. How many NPCs do you have loading in the area? It sounds like you may have hit Oblivion's AI limit. WT
  2. Ummm, you need to be more specific. What aspect of collision modelling are you having trouble with, what are you trying to do and how far did you get? WT
  3. Really looking forward to playing this one. Oh how I loves Halloween! WT
  4. Yeah the problem was that you're collision didn't get exported. In case you didn't know, there are actualy 2 models for everything you interact with in Oblivion. The visible one with no substance (higher face count made to look good), and an invisible solid one (lower face count to make it easier on the engine) that the physics engine interacts with. You need both the visible NiTriStrips and the physics model (or Havok) bhkCollisionObject in your NIF for it to work. I've added havok to your NIF, give it a try and let me know. WT pokeball.zip
  5. It sure sounds like Hanaisse is on the right track and your Havok isn't working. Did you model collision in Blender and export it, or create it in NifScope? Would probably be faster if you posted the NIF in question. WT
  6. You could create those pieces completely in NifScope without any modelling software. If you're so inclined let me know and I'll type you up a walkthrough on how to do it. It's always better to know how to fish. WT
  7. Orange points are auto generated by the engine and therefore considered by NPCs as the least reliable. If there are blue and red path points both in the direction the NPCs AI is sending it, it will always choose the blue ones. It's like telling them "this is the easiest way to navigate through this space", handy if you don't want them to get distracted in a large or cluttered area that's pathed. To setup up an ambush you should create an AI package for your NPC that either has them wait there, or has them patrol a route that includes the balcony (if you only want the possibility). Pathing just tells them how to get from here to there, where they wait and weather they wait around or go somewhere is all controlled by their AI packages. The AI is usualy setup on schedules (patrol this route from 8:00 - 5:00, eat supper from 5:00 - 7:00, sleep from 9:00 - 6:00, etc.) which makes the NPC behaivour more realistic, but you don't absolutely have to. For example you could setup your ambush PC to wait on the balcony 24/7 if you didn't want to bother setting up multiple NPCs with shifts, it's all up to the level of detail you want to put in. WT
  8. WindmillTilter

    Lantern

    Looking very good LadyN! Just the kind of stuff we need more of in Ob too. WT
  9. They use TriggerHitShader Might take a little playing around with the intensity to get what you want, despite the wiki's recomendation for the effect in TotF I seem to recall it was set in the 20s. WT
  10. As a fun hobby and a way to make a few spare bucks I think it's an excellent idea. If it goes well and you're enjoying it you could always expand your product line to include other survival type gear as well. That said I don't think you'll ever make a LOT of money at it, it's a relatively small niche market and there's a fair amount of competition. Depending on the folks you hang around with a tag line like "Edorsed by S.A.R. members" or some such may be worth looking into. I like the kit, it covers your basics in a very small package. If you do consider adding a slightly larger kit to your inventory I highly recomend including a mylar blanket. For the small amount of space and virtualy non-existant weight they can be a literal life saver. They're a staple in my emerg kit and I can say from personal experience that you can spend a night on the side of a mountain around the freezing point wrapped in one and mantain a relatively comfortable temperature (other aspects of your night may be less comfortable ). WT
  11. If you want it removed just let me know the specific name of the NIF you're using, it's dead easy. I don't know any way to modify the volume level but keep it present, which certainly doesn't mean it can't be done. WT
  12. How about a crushing wall scene? Have her flip a switch that starts the wall sections closing in behind her, keep it slow enough it's not too hard to get through. Would add a bit of exitement. WT
  13. Most Logitech keyboards (including the Access as far as I can tell from Google) have alternate uses for the F-Keys. There should be a button (F-Lock, FN, or similar) that will toggle your function keys back on. If you're running the setpoint software you should be able to toggle it from there as well. Good Luck, WT
  14. Yup that's right. Sounds like the alpha channel on your normal map (texture_n) is too bright, try setting it darker and it should fix the problem. As Zu said if your image editing application of choice doesn't let you directly edit the alpha channel, setting it to say half transparent should give you a (128, 128, 128) grey in your alpha channel. WT
  15. Sounds like a good plan Mr. Bear. Gives you the chance to get your feet wet and become familiar with all the basic aspects without being a huge project. You may want to start with a weapon and/or clutter rather than armor for your model editing. Making armor (or anything that requires rigging) is kind of jumping in at the deep end, there are a lot of helpful knowledgable folks around here though if you're sure you need the armor. WT
  16. Easy enough to add a hardware store motion sesnor (think yard light) at each camera so they're not taping hours of nothing too. Personly I'd put them outside rather than inside. Of course that's still a fair amount more expensive than just doing blinking lights. The LED boxes are a good idea, but as pointed out not everyone will be smart enough to even notice. I'm a huge computer geek, and love home made techno gadgets, but have you considered the simple cheap soloution? There's a great security system that deters intruders with both visual and audio signals, runs for years with little maintenance, and comes with a cute wagging tail. Seriously any largish dog is very intimidating to most people, you don't need one that's mean or "trained" for security. I have a rottie/shepard cross that is the biggest suck in the world, loves everybody especialy children, and most folks are terrified of her and won't come near my yard. WT
  17. I was hoping you would put it to use. And you're very welcome. WT
  18. is up and running (kinda) on a fresh OS install

    1. ZuTheSkunk

      ZuTheSkunk

      Format C:, eh?

    2. WindmillTilter

      WindmillTilter

      Yeah it was getting little cramped so I went up a size. It was either that or take the time to organize my data. ;)

  19. Hmm OnPackageStart is used repeatedly on NPCs in the vanilla game, and I've used OnPackageDone on NPCs. It might be the conditions for your AI package that are the holdup. I would add a message as the first entry in your OnPackageStart block and another in your IF block, should help us track down where things are going wrong. If neither message shows when the NPC is enabled you could type SWAS1.evp into the console and it will tell you which package he's currently running. Good Luck, WT
  20. Yeah *GFWL kept me from playing FO3 for the first 2 weeks I owned it. Wouldn't have taken so long but it installed so sneakily I was sure I didn't have it. I'm also very much not a fan of having third party software forced on me. Nothing wrong with the Steam client for those who like to multi task and don't want to check for updates. Personally on the rare occasions I actually play I don't want to be surfing the web or messenging, I also prefer to decide for myself which updates to install (preferably after the post patch bug fix is released ). Not needing the functionality of Steam, I really don't like being forced into using it. @jaggedbubles May not matter anymore but there's a decent chance it moved the files into it's own hidden "portable save folder" and they should be retrievable. WT *Games for Windows Live
  21. Thanks guys, I was pretty happy with it. I figured you might. Still my favourite player home. One of these eons I'm going to start another character and try one of your other homes. WT
  22. Yup but dont tell anyone, I'm incognito. :P

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