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SpikeDragonLord
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Posts posted by SpikeDragonLord
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Hello all. Me and my friend would like to know if there's a tutorial that explains how to make it so the NIF exporter doesn't keep changing the number of verts. If we can solve this issue we could make chargen TRI's a lot easier. Any help or link to tutorials would be greatly appreciated.
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Thanks for the tutorials!
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Hello all. Me and my friend have been working on a Gorgon race mod that would include working snake hair. We've made some progress as seen in the picture below.
The snakes are weighted to hair bones that use HDT Physics so as to give the snakes a truly lively look. However we are having trouble working with constraints and we aren't quite sure on how to proceed. So far we only managed to fix one snake among the dozen but the others aren't as easy to fix. So anyone have any tips, advice, or any help to give on how to edit constraints and fix the issues?
Nif Exporter and Verts
in Study Hall
Posted
Grond hit the nail on the head with his statement. But we have found a work around, but it's basically starting the TRI's over from scratch, with the OBJ exported from the NIF of the mesh. We thank you kindly for your replies.