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silhouett

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Posts posted by silhouett

  1. Hi I am fairly new to trying to edit a mesh or texture with nifscope or other tools.  I have a few things I have managed to accomplish but need help with this one

     

    I have seen this down on wayshrines with some shader effects that make it warble.  I am just looking for a flat nif square that displayer on one side my picture and is

     

    see through on the other side ?

     

    I have a picture located here  that I would like to have on a portal screen which I can place in front of a door.   If anyone knows how to do this I would be extremely grateful

  2. I have an example of script below which assembles with no errors but doesn't work :)

     

    I am missing something but I want to test if dawnguard is installed.   What do I need to modify to make this work ? 

     

    Bool[] Property bDLCIsLoaded Auto ; Element 0 is bDawnguard, etc.
    Int[] Property iKnownFormID Auto ; Element 0 is 2048 for Dawnguard's DLC1AurielsBow "Auriel's Bow" [WEAP:02000800], etc.
    String[] Property sDLCName Auto ; Element 0 is Dawnguard.ESM, Element 1 is HearthFires.ESM, element 2 is Dragonborn.ESM, etc.
     
    Function CheckForDLC()
        Int iIndex = sDLCName.Length
        While iIndex
            iIndex -= 1
            If bDLCIsLoaded[iIndex] != Game.GetFormFromFile(iKnownFormID[iIndex], sDLCName[iIndex])
                bDLCIsLoaded[iIndex] = !bDLCIsLoaded[iIndex]
                If bDLCIsLoaded[iIndex]
                    Debug.Trace(sDLCName[iIndex] + " is loaded")
                    If iIndex == 0 ; Dawnguard
                        ; Make any changes needed for Dawnguard
                    ElseIf iIndex == 1 ; Hearthfire
                        ; Make any changes needed for Hearthfire
                    ElseIf iIndex == 2 ; Dragonborn
                        ; Make any changes needed for Dragonborn
                    EndIf
                Else
                    Debug.Trace(sDLCName[iIndex] + " was loaded, but is no longer")
                    If iIndex == 0 ; Dawnguard
                        ; Revert any changes previously made for Dawnguard
                    ElseIf iIndex == 1 ; Hearthfire
                        ; Revert any changes previously made for Hearthfire
                    ElseIf iIndex == 2 ; Dragonborn
                        ; Revert any changes previously made for Dragonborn
                    EndIf
                EndIf
            EndIf
        EndWhile
    EndFunction

  3. Hi I am fairly new to trying to edit a mesh or texture with nifscope or other tools.  I have a few things I have managed to accomplish but need help with this one

     

    I have a picture located here  that I would like to have on a portal screen which I can place in front of a door.   If anyone knows how to do this I would be extremely grateful. 

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