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Posts posted by gryphon_aerie
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Anyone?
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I am working on my first mod, which will involve having craftable in-game doughnuts using the wonderful meshes provided by InsanitySorrow, and I am running into a bit of an issue... the nifs are using the collision for a cheese wheel which is over double its size, and therefore doesn't act right in game. When I scale down the collision it impacts correctly with things, but then it sometimes doesn't fall if let go of in mid-air, and other times it will roll around and settle at an angle instead of on a flat side. I have even taken the numerical information for Bread01B such as mass, but it doesn't act right.
Does anyone know what I am dong wrong?
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I now feel ridiculous, yet relieved at the same time... one of the Nifs I made crashes CK, but the other works just fine after a re-boot. As with many things Computer, 'shut up and reboot' is often the panacea needed.
Thank you very much for that advise, I was having a test esp open and trying to immediately test the Nifs I was making.
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I started learning how to mod about a month ago, having gotten my feet wet with Jaxonz Positioner and moving static objects around to customize my Lakeside Manor to fit my own wants and needs after not finding a home already made by another modder that felt 'right'. I have managed to figure out a lot of the more complex tasks in building a structure, but when I go to fill it with awesome things I would like to be able to have my own custom containers and such with their own nifs, instead of just manually placing them together in the Creation Kit.
From everything I have watched, seen, and read, making a custom nif mashup is one of the simplest things to do in the entire world (so far as modding is concerned), but whenever I take NifSkope and put two NiTriShape branches under a single BSFadeNode it looks GREAT in NifSkope, but is completely unable to load in the Creation Kit. I am getting the typical error where instead of showing the object it shows the red triangle with the white exclamation mark.
Just to note, I have unpacked all of the BSA, and the only mod I have installed right now is Alternate Start, other than that I have fully patched and DLC's Vanilla Skyrim.
I'm not looking to have someone do the work for me, I just would like to have some help figuring out where I am going wrong. Of all the places I have visited this site seems to be one of the best collections of knowledgeable modders that might have an idea of what's wrong.
About objectreference functions enable/disable/reset used on multiple objects
in Papyrus 101
Posted
You didn't add the script to the post?