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emma

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Everything posted by emma

  1. Hi Beana! I haven't been here for a little while - I've just returned home from Italy.

    We're very close to releasing a new version 3.0 of Vilja, keep an eye out for her! I'll upload her here at TESA, of course. Should happen within a few weeks, I think, unless something unexpected happens.

  2. Hi!

    Hope you have had a great summer.

  3. I've been away from this forum for two weeks or so, and when I returned today I got a shock... The shoutbox is medium-grey with medium grey text in exactly the same color as the background. A huge black empty box is coverting most of the forum area. If I scroll down to below the huge black box (a long scroll) I find medium-grey boxes with links to various forums. If I go to one of these forums, they have medium-grey background and medium-grey text. I have tried to find a search function but I cannot. All texts have the same color as the background, but search seems to be gone also when I drag with the mouse over the surface to try to find text. I assume there must be some way to change the look of the forum so that one can read it? I've been trying to browse this forum section, but as the topics have the same color as the background, I cannot do so :/ I'm not sure if it is because I use Internet Explorer that it looks this way, but... I can't be the only one in the world using IE, can I? I'm sorry if this question has been asked before - as I said, I cannot read the topics, and I cannot find a search function, so I really don't know.
  4. Oh, it should work with Faction Recruit, as long as you don't use the fatal topic that will turn her into a common henchie. HOWEVER, I have some good news for you! The mod has just been upgraded to ver 2.1, and one of the news is that this potential incompatibility has been cured. with ver 2.1 it should be safe to use Vilja together with CSR Faction recruit The upgraded ver 2.1 is available here on TESA (or will be as soon as one of the admin has approved the upgrade ). And I'm glad to hear that you are enjoying Vilja's company - hope you will continue to do so
  5. I don't *think* that turning Vilja into a vampire would break anything. But she has an unique race, I'm not sure what face she would show up with if turned into a vampire. I never play as a vampire, myself, and have not been deliberately catering for vampire players when working on Vilja. It might be that CDCooley has more insight here. To be honest, I don't even know what mods there are for converting companions to vampires in Oblivion. If you do this, make sure you make a safety copy of your saved game first, and, pretty please, write back in this thread and let us know how it worked
  6. The screenies look awesome! Will definitely give this one a try when I start my new summer-game of Oblivion Yevic, as I know that Vilja has move into the castle, can you confirm that it is 'companion friendly', i.e. with pathgrids, persistant chairs and beds without ownership? It's always good to know which housmods I can recommend those that are looking for something that will work well with companions.
  7. Ja, jag är också svensk Hope you will like her - at least the accent will appear 'normal' to you
  8. Hope you'll both have lots of fun together with her
  9. Releasing Companion Vilja ver 2

  10. COMPANION VILJA - ver 2.0 by Emma and CDCooley Featuring Zrenk Dungeon by Blockhead Download at TES Alliance More Screenshots NEW IN VERSION 2.0!! ==================== What's new? First of all - this time I'm not working alone on Vilja. CdCooley, wellknown from the Morrowind community for his scripting knowledge and interest in companions, has fallen for Vilja's charms and offered to work on her scripts. This has indeed meant a huge difference! Her AI is now very much improved. First, a few screenies to illustrate some of the news: Vilja riding on her own Vilja recognizes other companions... ...and sometimes even know about their stories She has her own opinions... ...and sometimes she knows what you are doing in an almost scary way... ...and she is very much aware of the quests you are doing. - Bonus questline. Shortly after you have completed the original quest for Vilja, a new one will start, which will keep you busy for some hours and add some new bonuses. - Tired of companions that promise to stay out of trouble and then still charge as soon as you see an enemy? Well, Vilja shouldn't... If told to stay out of combat, she will indeed do so... until you are so badly injured that you desperately need her help to survive. The behaviour with all enemies attacking your companion is also gone - if she is set to defensive fighting or no fighting, it is more likely that you are their main target, which makes it much easier to level up. I.e. it is no longer a problem to have Vilja in tow from level 1 - you will still be able to level up your fighting and armor skills. And if you want to sneak your way through dungeons, she will do so, too... unless, of course, you have told her to attack anything hostile. - Vilja is now much more aware of what is going on around her. She will comment frequently on many (currently like 40 %) of the original Oblivion quests you are doing together, and your actions might please or displease her. And don't be surprised if she also comments on other things in the gameworld. "Oh look! A butterfly! Isn't it beautiful?" - Vilja is now aware of your other companions (after an introduction by you), with some of them she will interact on an individual basis and also comment on them in her dialog with you (similar to how my Morrowind companions interact with other companions). Currently, she has special interactions with Neeshka, Rhianna, Sonia, Viconia, Stoker Wolf, Saerileth, Vincente, Valeria and Arren, but she will also recognize other companions and CM Partners as fellow companions. If you want to relax at the computer for a while, just leave Vilja and your other companions in wandermode, and I'm sure there will happen things you hadn't expected. - Vilja will also know about other things. For instance, she will know if she is nude or if your character is nude, she will know if your character is ill, she will know if she is swimming (and put on a swimming suit), she will know what kind of dungeon you are in and what kind of enemies you are facing. - Her daily schedule has been much expanded. If you leave her in wandermode, you can watch her perform her schedule, and when she is making potions, she will literally be making potions, provided that you have given her some of the simple ingredients that she can use (she never claimed to be an excellent alchemist, so don't expect anything too fancy) - apart from her regular inventory, she has a special pyjamas-bag (where you can choose what she should wear... well, or not wear, obviously... when she sleeps) and two extra storage bags for items you want her to carry without using. - Vilja now has her own friends in Cyrodiil. Don't be surprised if she decides to go and have a chat with one of them! Those who know her will also have an extra "Vilja-topic" where they will comment on her (those who have played my Morrowind companions will recognize this). - Option-book where you can set various features on the spot, like for instance: essential versus non-essential, will wear swimsuit - or not, can get encumbered versus never gets encumbered (yes, if you wish to, she can get encumbered, just like the player. But, it is your choice) - Various details that might improve roleplay. For instance, she can now ride her horse also when you are walking. - She will offer a few new services. Nothing fancy and no 'cheats', but she will for instance be able to make you a new outfit if you give her cloth. And you can tell her to work in your garden (just for immersion). - Her dialog has been much expanded and better filtered - the mod now contain over 2800 voice files, more than 2300 of these belong to Vilja. You will find a much broader variety of comments from her, and some dialog is timed so it won't show up too often. (It does get boring after a while if she keeps on asking if she looks fat in this outfit) ============================================================ More information: COMPANION VILJA VER 2 ===================== Character, story and voice by Emma Scripts by CDCooley Featuring Zrenk Dungeon by Blockhead Vilja in swedish means willpower, guts, determination. And that is something Vilja has got lots of! When her sister was put in prison on bread and water for selling beauty creme with unexpected effects to the Vvardenfell nobility, Vilja instantly decided to help her. But things hasn't turned out the way Vilja expected... She is now waiting for a friend of her sister in The Bloated Float at the Waterfront in the imperial city. But, the days are passing, and the friend hasn't shown up. Meanwhile, her sister is suffering in prison. Will you help Vilja? Will you let her come along with you in her search for ingredients for an antidote potion that might make it possible for her sister to help those unfortunate that used the beauty creme? Vilja is a young nord girl, born in Solstheim and living in Cyrodiil since... well, that she will explain to you, herself, when she knows you better! She isn't the best fighter in the world (why would she then need your help?), nor the best marksman, and when it comes to spells, she has only learnt waterwalking, teleporting and some healing ones. But she will certainly change your lonely life in Cyrodiil, as she is talkative, curious and very unpredictable. Background General (ver 1): Although I - Emma - have made several companion mods for Morrowind, Vilja is my first companion mod for Oblivion. When I had played through the game for the second time in spring 2009, I started to feel lonely and looked around for companions similar to my Morrowind ones. After a lot of research, I found my favorite - Companion Neeshka by Rsdnt_Evle, an absolutely lovely Dunmer lady who I recommend every companion user to use in their game. After using her for a while, I got so intrigued that I couldn't resist starting out on my own companion. At first she was just a clone of Neeshka (which is why also Vilja will be found in the Bloated Float in Waterfront) but as time passed, Vilja took her own path and Neeshka would today probably disagreeingly shake her head if I insisted that Vilja was a 'distant relative' of hers... Vilja is in many ways similar to my Morrowind companions - she has her own story, her own personality, her own missions, and lots and lots of dialog. Version 2: The most important difference between ver 1 and ver 2 is that this time I have not worked alone on Vilja. CDCooley, who I have previously worked together with in Morrowind projects, had fallen for Vilja's charms and offered to work on her scripts. This has meant a huge leap forward when it comes to functionality and general AI. All her scripts are thoroughly reworked. The small, but annoying, glitches from version 1 should be gone, and Vilja ver 2 is not only a hopefully nice company but also a well functioning companion that can be an asset rather than a burden in combat and other situations. On top of this, we have introduced interaction between companion mods - something that since long is standard for Morrowind companions but has to my knowledge never been implemented for Oblivion companions. Vilja is also very much aware of what is going on around her. She will comment on your ongoing quests and actions, and sometimes your decisions will please her... or make her really angry. What to expect What to expect - There is a quest-line connected to Vilja which will keep you busy for a number of hours; you will have to fight, convince, guess and maybe do some less honorable things in order to help her. However, don't expect a long, involved storyline with new landmasses! Instead, it's a relatively short, simple story that is mostly there to give you a background and a reason why Vilja will want to team up with you and be your side-kick. Those of you who have played my Morrowind companion mods (Laura, Constance, Witchgirl et al) will know what I mean. - Vilja has her own life story, her own goals, her own wishes and needs. If you talk to her, you will learn more and more about her over time. Treat her well and your friendship will grow stronger and stronger. - Vilja's level is set to 3 levels below yours. This means that if you start out with her when you are at level 1, it will take a while before she reaches higher levels (should happen when you are level 4). - You will get a Vilja SUMMON SPELL that will bring her to you, should she ever vanish. - Vilja has her own horse, and when you mount your horse, she will summon hers and go riding with you. New in ver 2: She can also use her horse when you are walking. - She is very talkative, but you can tell her to shut up if you don't want to listen to her. - You can't bribe her or play the speechcraft game with her. But you will find other ways to improve her disposition towards you. (Do you like strawberries? Well, hope you are not too fond of them, as Vilja will want them all). - You can tell her to eat, drink, take a nap, go swimming, go home, meet you in various cities. She will recognize your home as her home as well, once you have told her that this is where you will live. - When she is in wander mode, she has her own daily routines, and unless you tell her to stop, she will continue small-talking to you. - She can make some simple potions for you if you give her an ingredient. She can collect ingredients for you. She can later on heal you if you ask her to. When you are at home, she might surprise you with one of her pies. You can send her to do some shopping for you, but it's quite hazardous as she might not have the same idea as you on what is a bargain. If you run out of lockpicks, you can buy some from her, and she can help you with a hammer if necessary. Oh, she can light a torch, too. And rake your garden. Give her cloth, and she will make you a new outfit - but don't expect anything fancy, just ordinary Oblivion clothes. The 'service' isn't there to be a cheat, only add to the immersion. - She can be ordered to fight aggressive, defensive or not at all. If she is not supposed to fight at all, she will only fight back if she is attacked or if you - the player - is so badly injured that she has to rush in in order to save your life. - On top of that, she offers heaps of advice and suggestions on what to do - but her ideas might not always match yours. - She is not a romance companion, but she does offer affection, loyalty and friendship. - When left in wander-mode together with other npcs and companions, she will small-talk with them as well, sometimes using standard topics, sometimes bringing up her own topics (note that in ver 2, she will be able to recognize and interact with specific companions from other mods on an individual level). - As I have voice-acted Vilja, myself (where else would I find a lunatic that would voice-record and lip-sync 2400 voice-entries?), she is speaking english with a strong scandinavian accent (I'm from Sweden) and she is probably making quite a few mistakes, especially when it comes to pronouncation. Please let me know of unacceptable mistakes that should be attended to in later versions (her english won't be flawless no matter what, as my english isn't flawless). Known issues - Vilja is very talkative and will chat with you whereever you go. However, the lipsync in Oblivion only works when you are facing the talking npc. This means that sometimes, her lip-movement will appear once you turn around and look at her, i.e. she will then appear to be talking but you won't be able to hear anything. - Vilja can fight both melee and ranged, but like every companion in Oblivion, she sometimes "forgets" to load her bow with arrows! (If you are already using companions in Oblivion, you are probably familiar with this problem). We haven't found any way to 'fix' this, but she will start using arrows again after you have switched cells. - Like any other companion, Vilja will only sleep in beds that have no owner assiged to them, and she might not sit in chairs that aren't marked as "persistant". If you tell her to take a nap and she refuses, it's not her fault - there simply isn't a suitable bed at the location. She will then revert to her daily schedule and do what she would normally have done at that hour of the day. - Some modder-made houses are companion-friendly, others aren't. If there are no pathgrids, no persistant chairs and no beds without ownership, companions won't behave very well. Thank you Korana for explaining all the important things regarding this, and for always making your houses companion-friendly!
  11. Thanks! Hope you will enjoy her
  12. Nice!! You know, I didn't even think of that solution! Tell you what, I'll play around with that a little and see how I like it ingame. What I mean is... if you can turn essential on and off, will it make the companion feel more like a robot... I don't know. Maybe it won't matter. Setting essential on/off right from start and never to be changed again is of course also an alternative - but then it's not easier than just picking one of the esp-files. Again, great that you pointed this out to me, as I haven't thought of the solution . I'll test it and see how I like it! And hope you will enjoy Vilja, regardless which of the esps you choose. (Actually, my plan for updates was originally to add some kind of 'resurrect' option for her. But then I read about some existing resurrect-mod that might make this redundant anyway)
  13. Thank you for the rating, Pushkatu Joben, if you enjoyed Constance and Laura, you will hopefully enjoy this one too... she does have similarities with both of them. Although I do promise that Vilja won't leave you with 100 eggs waiting for the guards to arrest you
  14. I do hope that Vilja won't make any of you disappointed And Greenwarden, I am looking forward to downloading and listening to your voice samples. I did take your offer at the ES-boards seriously and was very happy for it
  15. COMPANION VILJA - ver 1.0 Download Vilja in swedish means willpower, guts, determination. And that is something Vilja has got lots of! When her sister was put in prison on bread and water for selling beauty creme with unexpected effects to the Vvardenfell nobility, Vilja instantly decided to help her. But things hasn't turned out the way Vilja expected... She is now waiting for a friend of her sister in The Bloated Float at the Waterfront in the imperial city. But, the days are passing, and the friend hasn't shown up. Meanwhile, her sister is suffering in prison. Will you help Vilja? Will you let her come along with you in her search for ingredients for an antidote potion that might make it possible for her sister to help those unfortunate that used the beauty creme? Vilja is a young nord girl, born in Solstheim and living in Cyrodiil since... well, that she will explain to you, herself, when she knows you better! She isn't the best fighter in the world (why would she then need your help?), nor the best marksman, and when it comes to spells, she has only learnt waterwalking, teleporting and some healing ones. But she will certainly change your lonely life in Cyrodiil, as she is talkative, curious and very unpredictable. Background Although I have made several companion mods for Morrowind, Vilja is my first companion mod for Oblivion. When I had played through the game for the second time this spring, I started to feel lonely and looked around for companions similar to my Morrowind ones. After a lot of research, I found my favorite - Companion Neeshka by Rsdnt_Evle, an absolutely lovely Dunmer lady who I recommend every companion user to use in their game. After using her for a while, I got so intrigued that I couldn't resist starting out on my own companion. At first she was just a clone of Neeshka (which is why also Vilja will be found in the Bloated Float in Waterfront) but as time passed, Vilja took her own path and Neeshka would today probably disagreeingly shake her head if I insisted that Vilja was a 'distant relative' of hers... Vilja is in many ways similar to my Morrowind companions - she has her own story, her own personality, her own mission, and lots and lots of dialog (68 meg, 1500 voiced and lipsynced dialog lines). What to expect - There is a quest-line connected to Vilja which will keep you busy for a number of hours; you will have to fight, convince, guess and maybe do some less honorable things in order to help her. However, don't expect a long, involved storyline with new landmasses! Instead, it's a relatively short, simple story that is mostly there to give you a background and a reason why Vilja will want to team up with you and be your side-kick. Those of you who have played my Morrowind companion mods (Laura, Constance, Witchgirl et al) will know what I mean. - Vilja has her own life story, her own goals, her own wishes and needs. If you talk to her, you will learn more and more about her over time. Treat her well and your friendship will grow stronger and stronger. - Vilja's level is set to 3 levels below yours. This means that if you start out with her when you are at level 1, it will take a while before she reaches higher levels (should happen when you are level 4). - You will get a Vilja SUMMON SPELL that will bring her to you, should she ever vanish. Note that she will be in wander-mode when arriving! - There are two esp-files in the package. In one of them, Vilja is 'essential', i.e. she will not die. In the other one she is not essential and you will have to protect her quite a lot as Oblivion enemies tend to prefer to attack companions and horses rather than the player! - Vilja has her own horse, and when you mount your horse, she will summon hers and go riding with you. - She is very talkative, but you can tell her to shut up if you don't want to listen to her. - You can't bribe her or play the speechcraft game with her. But you will find other ways to improve her disposition towards you. (Do you like strawberries? Well, hope you are not too fond of them, as Vilja will want them all). - You can tell her to eat, drink, take a nap, go home, meet you in various cities. She will recognize your home as her home as well, once you have told her that this is where you will live. - When she is in wander mode, she has her own daily routines, and unless you tell her to stop, she will continue small-talking to you. - She can make some simple potions for you if you give her an ingredient. She can collect ingredients for you. She can later on heal you if you ask her to. When you are at home, she might surprise you with one of her pies. You can send her to do some shopping for you, but it's quite hazardous as she might not have the same idea as you on what is a bargain. If you run out of lockpicks, you can buy some from her, and she can help you with a hammer if necessary. Oh, she can lit a torch, too. - She can be ordered to fight aggressive, defensive or not at all. If she is not supposed to fight at all, she will only fight back if she is attacked and you - the player - draw your weapon. As long as you remain passive, she will just heal herself, silly girl! - On top of that, she offers heaps of advice and suggestions on what to do - but her ideas might not always match yours. - She is not a romance companion, but she does offer affection, loyalty and friendship. - When left in wander-mode together with other npcs and companions (for instance CM Partners), she will small-talk with them as well, sometimes using standard topics, sometimes bringing up her own topics (note that some companions, in particular those with unique voices, don't have any conversations and therefore Vilja cannot chat with them) - As I have voice-acted Vilja, myself (where else would I find a lunatic that would voice-record and lip-sync 1500 voice-entries?), she is speaking english with a strong scandinavian accent (I'm from Sweden) and she is probably making quite a few mistakes, especially when it comes to pronouncation. Please let me know of unacceptable mistakes that should be attended to in later versions (her english won't be flawless no matter what, as my english isn't flawless). Known issues - Vilja is very talkative and will chat with you whereever you go. However, the lipsync in Oblivion only works when you are facing the talking npc. This means that sometimes, her lip-movement will appear once you turn around and look at her, i.e. she will then appear to be talking but you won't be able to hear anything. - Vilja can fight both melee and ranged, but like every companion in Oblivion, she sometimes "forgets" to load her bow with arrows! (If you are already using companions in Oblivion, you are probably familiar with this problem). I haven't found any way to 'fix' this, but she will start using arrows again after you have switched cells. - Like any other companion, Vilja will only sleep in beds that have no owner assiged to them, and she might not sit in chairs that aren't marked as "persistant". If you tell her to take a nap and she refuses, it's not her fault - there simply isn't a suitable bed at the location. She will then revert to her daily schedule and do what she would normally have done at that hour of the day. - Some modder-made houses are companion-friendly, others aren't. If there are no pathgrids, no persistant chairs and no beds without ownership, companions won't behave very well. Thank you Korana for explaining all the important things regarding this, and for always making your houses companion-friendly! - I have seen that at rare occasions,in particular when fast-travelling, she might remove her armor. This is also something she has in common with the other Oblivion companions I have seen. Just tell her to add it again! If that doesn't help, it's probably because her armor is broken and then you'll have to repair it. Sometimes when you give her new equipment, she will not use it at first (I have even seen her start fist-fighting after getting a new sword), but if you just tell her to equip her armor again that should be cured. This is also a known issue with Oblivion companions in general. If she still misbehaves, check if parts of her armor is broken - you will have to repair it before she uses it again. - When she is asked to make a potion for you, she is supposed to actually switch AI-package and you can watch her make the potion. This works just fine when she is not wearing armor, but is unreliable when she is wearing armor. Often it works just fine, but occcasionally, especially after switching between interior and exterior cells, she might just stand there idle for a little while before she initiates dialog with you to tell you that your potion is ready. I've spent days on trying to cure this, but have not been successful... However, you will always get your potion, it's just the potionmaking-animation that won't always work. - There is dialog added to some original Oblivion npcs, but don't get alarmed, 'cause the dialog isn't filtered for the npc-ID (filtering for ID can cause serious problems if more than one mod includes dialog for that npc). Instead it is filtered for the npc's race, gender, class and specific location! That, I believe, shouldn't ever cause any conflicts! Installation ALWAYS MAKE A SAFETY COPY OF YOUR SAVED GAME BEFORE ADDING OR UPGRADING ANY MOD, THIS ONE INCLUDED!!!! Just drop the content in the Vilja data-folder into your Oblivion-data-library. The various folders (meshes, textures, sound) should automatically merge with your existing folders (which will guarantee that everything ends up at the correct locations). You will get a message concerning this from the computer, just say OK. Then, choose one of the esp-files, depending on if you want Vilja to be essential (can never die) or not essential. Remove the esp-file of your choice from its sub-folder and place it in your Oblivion-Data folder. (Child companion Ronja is NOT a part of the mod) Compatibility Vilja should work very well together with other mods. However, an old mod called Cheydinhal Petshop affects a global that will prevent Vilja's daycounters from working (this is not unique for Vilja - the Petshop has the same effect on all mods with daycounters). If you use mods like for instance persuasion overhaul you might find that npcs from the Vilja-mod will have additional topics where they will use the game-original voices. It's not a conflict, but it sounds a bit annoying. There isn't much I can do about this, although immersion-breaking it won't cause any real problem. Credits - Rsdnt_Evle for his lovely Neeshka companion, which inspired me to start out on Vilja. Vilja's script is a rework of the latest version of Neeshka, although the differences in script and AI-packages is by now quite extensive. If you want many companions in your game, I strongly recommend Neeshka, she is adorable! You will find here here: http://www.tesnexus.com/downloads/file.php?id=8256 - CM Partners - Looking through this great companion template gave me many valuable ideas and solutions. The skill-report script I'm using is a rework from the skill-report system for the CM Partners, adjusted for a single-companion. The Partners base mod can be found here: http://www.tesnexus.com/downloads/file.php?id=7819 - Charley the Khajiit - for voiceacting Heneri, Runar and Thorgeir - Cyrano - for proofreading, script optimizing, brainstorming, troubleshooting, encouragement, playtesting and many invaluable suggestions. - Korana, Princess_Stomper, Kateri, DarkDiva, Loriel, Blockhead, Osiris, Neko, Pseron Wyrd, Ogramirad - for encouragement, playtesting, troubleshooting and many invaluable suggestions. - Nequam, who made the lovely eyes Vilja is using. Vilja's eyes are included with the mod, but for those who would like to see more of Nequam's eyes in their game, the full mod, Elaborate Eyes, can be found here: http://www.tesnexus.com/downloads/file.php?id=5097 - the original author of a texture called something like CZ01.dds, which I edited and reworked long ago and have now used the result for Vilja's face. - All the helpful people at the Oblivion TES-forum, who among other things helped me to sort out why my resultbox-scripts kept vanishing. - Last but not least, the modders who with their scripting achievements made the foundation that originally turned Elder Scrolls companions into useful friends rather than cannon fudder, Grumpy (RIP, dear friend) who spent years on improving and finetuning a warping system for Morrowind companions, and The Other Felix, who has optimized and improved almost every aspect of Morrowind companion behaviour. I hope you will like her! - Emma
  16. Thank you Greenwarden Actually, I think this is a wonderful place to spend time! First, a friendly, welcoming atmosphere. And so nice to see so many familiar user-names! Second, the Modding School, with the ambition to really help people get started with their modding projects. (I know that we do have the ES-Wiki, but, well, it isn't that great all the time) Third, the Voice actors project - what a wonderful resource! Fourth, the shoutbox is very nice (although admittedly I've never used it so far) So, I'll surely hang around here ever so often, although I've never been much of a poster Actually, this place reminds me of my first 'home' in the Elder Scrolls-community - Morrowindfiles. I'm not sure how many remember it anymore as it went down already in 2003. It was later replaced by Gamers Roam, which I also considered as my home during the years it was around.
  17. emma

    Hi

    Uhm... maybe that says more about me than about you??
  18. emma

    Hi

    Hi Pushkatu - soo good to see you here! I was just posting this as a reply in 'my' introduction thread...
  19. Hi both of you! Hehe Pushkatu, guess what... I saw that you had arrived and started a new introduction thread, and I thought to myself "This time, I'll will finally be the one who posts a welcominggreeting.... I'll just load the dishwasher first and then i write a reply in his thread." And here I am, replying to you in my thread instead - you are a lot faster than I!! BadCompany, I think the thing with 'muscular boys' is that their shoulders, size of hands and arms, will look different than what it does on young boys, and this you can spot also when they are dressed. However, some outfits look acceptable whereare others wouldn't work at all. It's for sure not possible to make smaller kids this way, as the size of their head is bigger in comparision to the rest of the bodies. So different from Morrowind, Cyrodiil children couldn't possible be younger than around 10-13. At that time they will go into pre-puberty and their bodies will start to look more like adults.
  20. Aww... so maybe no Cyrodiil Children on their way then? Hmm... is there an interest for Cyrodiil Children in the community? When I worked on CoM there was a genuine interest that made things very simple, everyone who could wanted to participate with something - voices, toys, suggestions. Thanks to that, it wasn't so hard to accomplish the mod in itself. And with all the support and encouragement I got, I truly enjoyed working on this project, to figure out how to set up things and see the children ingame. I don't think it would be *that* hard to make a small scale children mod for Oblivion, provided that one could get permission to use the flatchested female outfits by Koutetsu.. Currently, only one of his outfits is released as a resource (although I use more of them on the children in my Oblivion game, of course ) I think you probably asked me for voices for the project - I remember I had a request for that once. However, I couldn't offer you much, as the agreement between me and the parents were only for Children of Morrowind. I.e. not even I could re-use other voices than those of my own kids for for instance a Children of Oblivion mod, as I would first have to track down the teenage voiceactors and, worse, the parents of the younger voice-actors.
  21. Thank you, both of you And thank you for pointing out that brush to me, Si-Shen... I'll attend to it! Luckily it is, as you say, not really a big problem, as one can just pluck it out and put it somewhere else... Yes, Castle Seaview looks really impressive. I've not yet added it to my game though, just looked at it. Although castles can be ever so beautiful (and this one certainly is), my characters always end up living in small abodes nevertheless.
  22. I have yet to dare approaching MGE!! And as for Oblivion, I haven't even figured out all of the letter-combinations for the big mods... I'm still playing and modding Morrowind as well, but haven't done anything 'big' since Children of Morrowind 2 last year - just little face packs and such. It's good to know that there is an active Voice Actors project in the community. I've dreaded even thinking of doing anything bigger in Oblivion, as mute npcs in a world of talking npcs doesn't seem right.
  23. Hi again, and thank you for the welcome Yugi, I have seen your name around before, but never knew you were scandinavian, too! Heh, for some reason I imagined you were from Japan I'm amazed that so many of you were also playing Morrowind - and using mods obviously . To be honest, I felt a bit shy entering a 'new community', and it's good to see so many familiar faces. I have been reading up on the Voice Actor project - it sounds like quite THE resource for quest-modders! How does it work? Is it often that people are 'hired' (sorry... I can't find the right word for this ) for quest-mods etc? Amazing that you also learn to lipsync - I've recently been lipsyncinig +1500 entries, I feel exhausted even by thinking of it!! Cliffworms: I agree... the thing that you cannot replace a body for just one race IS a problem. However, there exists clothing meshes for flat-chested girls - the girls in that screenies look more like my daughter, who is 11, than like grown up women. But, if you think back on ver 1 of Children of Morrowind, the problem was similar, as I replaced body-parts with male clothes! What happened was that Motoki resized a head with hairs for me, which made the proportions look better. The companion isn't a woodelf thief this time - it's a rather sweet-tempered non-romance nord alchemist girl with a mission on her own. I first wanted to make her a forceful warrior, but then I had to voiceact her myself (didn't know about any Voice Projects at that time), and I swear my voice isn't warrior-like enough to even scare a kitten!
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