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emma

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Everything posted by emma

  1. I have been browsing this thread for a while now (instead of going to bed, as I should have done long ago) and I just have to chime in in the general drooling Woot! It looks amazing!
  2. Thank you everyone for the warm welcome Cliffworms! I just *knew* it was you! You know, I think of you each time I start my Morrowind game. You see, I have a save that I always start out from when I'm testing something new, and in that save I'm standing in Vivec, and just a few steps away from me, there's a woodelf boy who tends to say something more or less insulting to me each time he gets close I'm still so happy for the excellent voice-recording you made for Children of Morrowind! It *is* a shame that there aren't any Cyrodiil children yet... but isn't there a project called Children of Cyrodiil in the works?? Or has that stalled indefinitely? I wouldn't want to interfere with anyone elses project, but I must admit that the idea has occurred to me.. I do have a child companion in my own game, but it's just my daughter voice-acting, and her english isn't that good... Anyway, I'm working on a grownup companion right now, and I'm having great fun with it . Although I *still* think Morrowind has the better main quest, Oblivion is a really lovely game, and one discover more and more things as one play (I just try to stay miles away from that mainquest - Oblivion gates just isn't my cup of tea )
  3. Thank you I happened to be exploring this area when the sun went down... it was like "Wow, I just have to have a little abode right here!"
  4. Thank you very much for the warm welcome I've actually been a member here for some time, but I never got around to post anywhere. But now I have said hello in the general forum as well I'm glad that you like this little cottage... I'm not so much a clutter junkie as a flower junkie, so I added lots of it here. Farmhouse 2 is sort of made for adding flowers! Funnily, I never liked to do houses for Morrowind, but in Oblivion it's quite enjoyable! (But I AM working on other things, too )
  5. Thank you I must admit that this is my favorite of the four houses I just released, and the first one I made. I always wanted a house right here, Aleswell has the most beautiful view in all Cyrodiil!
  6. Hi everyone! Some of you might know me since earlier on, as I've been active in the Morrowind modding community since... well since june 2002 I think. However, it was only in august this year, after playing through Oblivion a second time, that I loaded up the construction set and started to get familiar with it. And it's fun! I'm working on a companion and having a great time with it, but in between I have also made some small houses, and those I have uploaded here today. So I thought it was about time to say hi! My name is Emma, I'm from Sweden, and as said before, I've been modding since Morrowind was released. However, I had to take a long break for serious family reasons at approx the time when Oblivion was released, so I guess that's why I never got around to mod it - until now.
  7. Already the first time i visited Aleswell and saw the beautiful view over the countryside and the Imperial city, I wanted my own house here. Now, years later, I have finally built it. The Aleswell Cottage is located just outside Aleswell village, with a breath-taking view overlake Rumare and the Imperia City. The house is furnished with middle class- and some lower class furniture. It includes a dining room with fireplace, a kitchen with an abundance of 'mini-barrels', a study, a single-room bedroom and an open attic double-bedroom. There is also a basement with extra storage capacity an a spare bedroom. It is made companion-friendly, is fully path-gridded and has persistant beds and chairs that companions can use. The mod also includes 51 no-respawn-containers (many of them 'mini-barrels') in the main cottage and 56 non-respawn-containers in the basement. There are two esp-files included: - AleswellHomeQuest - You will have to buy it - but as it is also partially a quest reward, the cost is so reasonable (3000 Gold) that you can afford it at a very early level. If you have played through Oblivion, you probably know about the quest offered from the Aleswell people. You have to complete this quest (which can be done also at very low levels) before you can buy the cottage. Then it will be offered to you for a very reasonable price from the Aleswell inn-keeper. - AleswellHomeFree - the cottage is free for you to grab, no key required. Download
  8. The Bravil Bridge Cottage is located just outside the Bravil City Wall, at the bridge over Larsius River. It is a small farmhouse with a nice backside garden, pier and row boat. The house is furnished with middle class- and some lower class furniture. It includes one big room with two fire places, bedroom area, kitchen area, dining area. Basement with storage capacity, entrance through an outdoor trapdoor. It is made companion-friendly, is fully path-gridded and has persistant beds and chairs that companions can use. The mod also includes 20 no-respawn-containers (many of them 'mini-barrels') in the main cottage and 40 non-respawn-containers in the basement. You can buy the house from Nilawen at The Fair Deal in Bravil. The base cost is 4000 Gold (actual cost depends on your Merchantile level). Download
  9. The Fisherman's Cottage is located west of Anvil. Follow the coastline from Anvil Harbor and you will run into it. It is built on a pier on the shore and has an extraordinary view over the Abbecean sunset. The house is lower class Anvil style (interior no 1) furnished with middle class- and some lower class furniture. It includes dining-room, kitchen with fireplace and a double-bedroom on second floor. Trapdoor to basement with extra storage capacity. It is made companion-friendly, is fully path-gridded and has persistant beds and chairs that companions can use. The mod also includes 26 no-respawn-containers (many of them 'mini-barrels') in the main cottage and 42 non-respawn-containers in the basement. Outside the cottage, there are 4 non-respawn barrels. The house is for free. No-one knows what happened to the fisherman who used to lived here, but obviously he forgot to lock the door before he left the place for good. Download
  10. Roxey Cottage is located north of the Imperial city, at the Roxey Inn, on the Red Ring Road (between the Silver Road and the Blue Road). It has a small garden on the backside with a wonderful view over the Imperial City and Lake Rumare. The house is a farmhouse (interior no 2) furnished with middle class- and some lower class furniture. It includes one big room with fire places, bedroom area, kitchen area, dining area. Basement with storage capacity, entrance through a trapdoor3 It is made companion-friendly, is fully path-gridded and has persistant beds and chairs that companions can use. The mod also includes 33 no-respawn-containers (many of them 'mini-barrels') in the main cottage and 36 non-respawn-containers in the basement. You can buy the house from Malene at the Roxey Inn. The cost is 4000 Gold but you will get a price reduction if you first complete a game-original quest (kill a necromancer in a nearby dungeon) for Malene. Download
  11. Version 4

    179 downloads

    Aleswell Home ver 4.0 Already the first time i visited Aleswell and saw the beautiful view over the countryside and the Imperial city, I wanted my own house here. Now, years later, I have built it. The Aleswell Cottage is located just outside Aleswell village, with a breath-taking view overlake Rumare and the Imperial City. The house is furnished with middle class- and some lower class furniture. It includes a dining room with fireplace, a kitchen with an abundance of 'mini-barrels', a study, a single-room bedroom and an open attic double-bedroom. There is also a basement with extra storage capacity an a spare bedroom, as well as an area suited for crafting. It is made companion-friendly, is fully path-gridded and has persistant beds and chairs that companions can use. In order to further improve the companion-friendliness for basic companions (like CM Partners) who normally cannot be directed on where to go for a walk or where to sleep, there is an extra dialog topic - Living arrangements - added that will take care of this. The mod also includes 51 no-respawn-containers (many of them 'mini-barrels') in the main cottage and 87 non-respawn-containers in the basement. (Additionally, there are also two respawning containers in the basement. One is called "TRASHBIN - RESPAWNS" and the other one "Companion keys - RESPAWNS". Don't put anything of value inside them! They have the word RESPAWNS in their names for a reason. As a bonus, the house comes with optional trader-service at the Aleswell Inn and with ver. 4 a range of crafting facilities. If you have played through Oblivion, you probably know about the quest offered from the Aleswell people. You have to complete this quest (which can be done also at very low levels) before you can buy the cottage. Then it will, as a quest reward, be offered to you for a very reasonable price (3 000 Gold) from the Aleswell inn-keeper. New in version 4 - a stable has finally been added. - a broad range of crafting facilities has been added, and the optional Aleswell trader has expanded his stock with crafting components. Special features Smelter - In the smelter, located behind the cottage, you convert silver and gold nuggets to ingots. You can also melt silver items like urns, vases, spoons in order to get ingots and metal items like callipers, mugs, shears, tankards to get scrap metal. Simply put the nuggets or items in the smelter. Five pieces of scrap metal can be converted to an iron ingot. You can also make iron ingots from iron ore, which you can buy from the Aleswell trader. Use the bellows to light/extinguish the fire. Crafting Jewelry - Use the small hammer (activator) on the red cloth on the workbench to craft your own jewelry. You will need gold or silver ingots in order to do so. Enhancing Jewelry - Use the small tongs (container) on the red cloth on the workbench to enhance your gold jewelry with gems. You will need gold or silver jewelry and appropriate gems (rubies, sapphires, emeralds or diamonds) in order to do so. Put one gem and one piece of jewelry in the container. Close the container and re-open it - your enhanced jewelry is ready! Note that you can not make silver diamond jewelry and that you cannot make any jewelry using flawed gems. Tanning - At the Tanning Rack in the basement you can craft leather of your bear- lion- or wolf pelts. Leather Armor - After you have converted pelts into leather, you can create your own leather armor. Activate the leather gauntlets on the workbench in order to do this. Lockpicks - You can make your own lockpicks from scrap metal. Activate the lockpick on the red cloth on the basement workbench. Repair - You can repair your armor at the basement anvil. Armor Smithing - The Aleswell trader will sell you steel and iron ingots. You can use them to forge your own steel- or iron armor. In order to create armor, activate the steel gauntlets at the forge. Weapon Smithing - The Aleswell trader will sell you steel and iron ingots that you can use to make your own steel- or iron weapons. If you additionally have silver ingots, you can also make silver weapons. In order to make weapons, activate the sword at the forge. Spinning - Use the Spinning Wheel to spin your own yarn. Wool can be found in two containers in the basement, and you can buy additional wool from the Aleswell trader. Note that only Aleswell wool can be used. Weaving - Use the loom in the basement to weave you own bolts of cloth. Note that you will need yarn for this purpose. Sewing - There is a Sewing Chest in the same room as the loom. You can use it to make your own outfits. Note that you will need bolts of cloth for this purpose. Statues - You can make your own statues of stones or of scrapmetal coated with gold or silver. Apart from the stone bricks you can find scattered over Cyrodiil, there is a little stone "quarry" in the Aleswell garden which will respawn regularly. Also the Aleswell trader will have some stones for sale. Activate the Mara statue in the garden to craft stone statues. For gold- or silvercoated scrapmetal statues, you need 10 scrapmetals and 4 gold- or silver ingots. Activate the Silver Mara statue on the workbench in the basement. Baking - You can bake your own bread in the kitchen. Note that you will need flour for this purpose (and further ingredients if you want to bake other than common bread). In order to bake, activate the flour sack on the kitchen bench. The bread loaves will show up in the oven, and once they are ready, you can take them. Cooking - You can make your own soups and stews with beneficial effects in the cooking pot at the kitchen fireplace. Note that you will need the appropriate ingredients for this purpose. Coffee - You can make your own coffee in the kitchen. There is a coffee pot placed under one of the windows. Alchemy - Activate the mortar on the alchemy station on the second floor in order to brew your own potions. Others: - You can light and extinguish the fires by activating the watering cans next to the fire places. - You can pour yourself a bottle of wine or beer from the kegs in the basement. - In order to give your companions additional instructions, give them a companion key or amulet from the Companion chest in the basement bedroom. The chest will respawn over time. - There is a trashbin available in the basement. - There is a small altar on one of the drawers in the attic. Use it to cure yourself from illnesses. More screen-shots can be found here: http://lovkullen.net/Emma/Aleswell.htm ADD-ONS: Vilja in Aleswell - now ver 1.4 ================= If you are using my Aleswell Cottage and have Companion Vilja by me and CDCooley in tow, you might want to use this add-on. It adds new dialog to Vilja - dialog that will only be available while you are in Aleswell - and it also gives her a number of new things to do while you are staying in the cottage. Among other things, she will take up painting, and if you let her paint ever so often, she will now and then actually complete a new painting that she will be happy to decorate the cottage with. She will also help the local farmers, bring you a bottle of beer, take care of your garden, go shopping and actually return home with some goods. COBL-Addon for ver 4 and higher ========== The following things have been incorporated: - The Luggage - is located in the basement bedroom, but is only available if you have found the original Luggage in Anvil. - Alchemy sorter - is located on the basement wall opposite of the basement fireplace. - Dinnerplate is placed on the dinnertable. - A water keg in the basement will give water if you are using a survival mod. - With ver 4 a Converter has been added, so that you can convert 10 Aleswell iron ingots to 1 COBL iron ingot, or 1 COBL iron ingot to 10 Aleswell iron ingots. Update 120116: - Added a Grinder in the study on the second floor, close to the alchemy equipment. I have choosen to make a COBL-add-on instead of a full COBL-version. My main reason for this is that I tend to continue to tinker on and improve my mods, and then I don't want to have to alter two esps. Obviously, the add-on has to load AFTER Aleswell Cottage, else many of the COBL-functions won't work.
  12. Version 2.2

    98 downloads

    The Fisherman's Cottage is located west of Anvil. Follow the coastline from Anvil Harbor and you will run into it. It is built on a pier on the shore and has an extraordinary view over the Abbecean sunset. The house is lower class Anvil style (interior no 1) furnished with middle class- and some lower class furniture. It includes dining-room, kitchen with fireplace and a double-bedroom on second floor. Trapdoor to basement with extra storage capacity. It is made companion-friendly, is fully path-gridded and has persistant beds and chairs that companions can use. The mod also includes 26 no-respawn-containers (many of them 'mini-barrels') in the main cottage and 42 non-respawn-containers in the basement. Outside the cottage, there are 4 non-respawn barrels. The house is for free. Noone knows what happened to the fisherman who used to lived here, but obviously he forgot to lock the door before he left the place for good. New in ver 2 - Make your own soup in the cooking pot. - useable static alchemy equipment - different light setting for daytime/nighttime - lit/turn off the fire by clicking on the logs. - pour yourself wine and ale from the kegs in the basement. - the paintings in the cottage have been replaced with more suitable ones for a fisherman's cottage. New in ver 2.1: - Added useable anvil in the basement. Ver 2.2: Improved a script to prevent that the soup would be cooking for too long if the player leaves the cottage during the process. New! Optional COBL-addon ========================= The following things have been incorporated: - The Luggage - is located in the bedroom, under the sunset-painting, but is only available if you have found the original Luggage in Anvil. - Alchemy sorter - is located in the basement, on the right wall when you enters the basement. - Dinnerplate is placed on the dinnertable in the livingroom. - An extra keg in the basement will give water if you are using a survival mod. I have choosen to make a COBL-add-on instead of a full COBL-version. My main reason for this is that I tend to continue to tinker on and improve my mods, and then I don't want to have to alter two esps. Obviously, the add-on has to load AFTER Fisherman's Cottage, else many of the COBL-functions won't work. More screenshots available here: http://lovkullen.net/Emma/Fisherman.htm
  13. Version 2.3

    114 downloads

    Roxey Cottage is located north of the Imperial city, at the Roxey Inn, on the Red Ring Road (between the Silver Road and the Blue Road). It has a small garden on the backside with a wonderful view over the Imperial City and Lake Rumare. The house is a farmhouse (interior no 2) furnished with middle class- and some lower class furniture. It includes one big room with fire places, bedroom area, kitchen area, dining area. Basement with storage capacity, entrance through a trapdoor3 It is made companion-friendly, is fully path-gridded and has persistant beds and chairs that companions can use. The mod also includes 33 no-respawn-containers (many of them 'mini-barrels') in the main cottage and 36 non-respawn-containers in the basement. You can buy the house from Malene at the Roxey Inn. The cost is 4000 Gold but you will get a price reduction if you first complete a game-original quest (kill a necromancer in a nearby dungeon) for Malene. Special Features - new in ver 2 You can make soup in the cooking pot. You can pour yourself drinks from the keg in the basement. Sunlight is turned off during night-time. You can lit/turn out the fire by clicking on the logs in the fireplace. New in ver 2.1: Useable anvil in the basement. Also adjusted placement of two barrels in the basement to make them easier accessible. Ver 2.2: Improved a script to prevent that the soup would be cooking for too long if the player leaves the cottage during the process. Added useable Alchemy equipment to the cottage. Optional COBL-addon =================== The following things have been incorporated: - The Luggage - is located at the doublebled, but is only available if you have found the original Luggage in Anvil. - Alchemy sorter - is located on the cottage wall, close to the basement trapdoor - Dinnerplate is placed on the dinnertable - A water barrel in the basement will give water if you are using a survival mod. I have choosen to make a COBL-add-on instead of a full COBL-version. My main reason for this is that I tend to continue to tinker on and improve my mods, and then I don't want to have to alter two esps. Obviously, the add-on has to load AFTER Roxey Cottage, else many of the COBL-functions won't work. More screenshots here: http://lovkullen.net/Emma/Roxey.htm
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