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AlliBeth

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Everything posted by AlliBeth

  1. I'm learning modding and have been working on a large practice house for about a month. I found the tutorials on this site invaluable and thank you greatly for providing them. I know there is a way to make clutter static (not movable) so that dishes, food, items don't bounce all over the place when you bump into them but I can't seem to find a guideline on doing this. Any advise in this area would be appreciated! Along that line as well, how do you make items, such as a basket or a bowl solid---meaning that if you place apples or flowers in a basket, then they don't just fall through them. Thanks!
  2. Your first paragraph nailed the solution for me. Thanks so much!! I'm uncertain about your 2nd paragraph. I don't see a "snap to reference." Yes I do set the first piece to zeros.
  3. There has to be a better way. Thanks to feedback here, I was able to get floors straightened out use the grid. Not so with things like walls and especially ceiling beams in houses. The beams are never straightened once you use right click to move, say a horizontal beam, in place. You can never ever right-mouse click it to place. Its always off by a tiny bit, and, of course, once you get from one end to the other...its entirely off. I know I'm missing something because I see plenty of straight beams in other mods. What is the tactic for getting this right? Appreciative for guidance.
  4. Thanks so much for the tut link. I will be reading it. Yes, would not attempt to use other's creations wo permission.
  5. I tried using the snap to grid, but I must have not gotten the knack of it. It just seemed to give me problems. Stubbornness to place things where I wanted it. I know that its my fault and will need to figure it out. Can you advise me how to extract items from other mods without becoming dependent on that mod? I know that modders have made resource mods but I don't know how you can actually access them wo making your mod dependent on the other mod. Also, many modders don't mind sharing as long as credit and acknowledgment is given so I'd like to draw on that great resource. Thanks so much.
  6. The mod is much better now with the edits made to the cell. Pic below. But still quit foggy in the distance. Apparently I have lost half of my work done on my original int cell used in the practice tutorial. I think the best thing is to start over and create a solitary mod for this house. I only wish I could copy all my work over into a new mod. If there is a way to do that please let me know. Also, is there a better way to line things up such as house tiles, walls, beams, etc? I use the standard movements but they don't seem to be all that precise. There is always a floor tile or wall, etc., slightly off. This doesn't matter so much in a cave, but in a house where every structural component should be lined up, its a problem. Thanks for the help! You can see the white hazy in the distance, but up close it looks good.
  7. I am in the very early stages of learning and have just completed the 4 part tut on this site, so I am working with just the basics. The only changes I made to ini is what is required to use the DLCs in the CK for modding. No ENB installed. I just checked the 1st test mod I did working in the tutorial (which was fine when I finished it) and I see now that mod has the same problem! Now I was using the same plug-in for both mods, could that be the problem?? I've only worked on the interior for the 2nd mod but the first has interior and exterior. These are really just test mods for me to learn but this 2nd one is a bigger project and I was hoping to go back and look for details in errors....which I can't really see with this blue fog atmosphere in-game.
  8. Yep everything is zero. I have copied Hjerim exactly. Still have the problem.
  9. I edited the cell data info as you suggested to reflect exactly Windhelm's Hjerim house. Colors did change, but I still have intense fog and now the Render Window is light blue. When I press the Toggle SKY button on the CK toolbar, this toggles on/off but its still in game. The whole render window is fogged up and colored.
  10. Thanks so much for that info! But could you please guide me a little on that? I am very new to CK. I had no idea I was using a weather template. Would I need to start over on this project. Can I disable it? Thanks.
  11. I am just learning how to mod Skyrim, so I'm sure this has a simple ans. I am working on a house in the CK and the house has a strange blue-green hazy glow in-game. Now the house is 3 stories and the glow is throughout. I can not for the life of me figure out what is causing this. If anyone has a clue, please let me know.
  12. I am posting here because I have run in to a roadblock in learning the CK and modding that I can't seem to figure out on my own. I've watched tutorials, read through the CK tutorials, official and unofficial, and ended up here attempting to go step by step through the process using the tutorial here. Frankly, nothing so far seems all that difficult until I get the section of adding a 2nd piece to the house. Once I bring a 2nd piece of the house into the Render Window it is as if the two pieces (1 and 2) are clued together. I can't work with aliening the 2nd piece in to the 1st. Even attempting to size pieces or rotate, move around seems like an ordeal. On my mouse, hold the wheel down is supposed to allow for panning the object in the Render Window, however, that doesn't work. I am able to do this using the spacebar, but if there are two objects in the window everything pans, moves, together. Basically, when working step by step through any tutorial, I seem to run in to a blockade at this step because once a 2nd section of house is dropped in, I don't seem able to work with it in the Render Window. Any help, insights to what my problem is would be appreciated.
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