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Metallicow

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Everything posted by Metallicow

  1. Looking good for a untextured mesh.. Beinging a string player , but also knowing keys, you have done a pretty decent job so far. I notice the empty at the bottom for the foot keys. Reminds me of grandmas organ(not piano). Yea, it's a bar playtoy of the past.... Don't see many like em anymore.
  2. Haha Hopefully the cake won't be a lie. Anywho finding trouble with naming your mod? http://norefuge.net/vgng/vgng.html
  3. What's on my mind??! Modding. What else would be on my mind?

  4. Well... That's a deep subject. Many people have been working on everything and I respect their right to an opinion. And in the final say. I believe this cluttering project(future) may have many contributors without a means to access certain requirements... Therefore... My view/opinion on the matter is that anything I make or have made in the past is a community resource. Now, having said that, I allow anyone to use my resources in any way they see fit, within general purpose, as long as CREDIT or General Credit is given. May not be used for commercial purposes. Do not port to other games without authors permission. Period. Please keep file structure intact, but not necessary. Mooo. After all, I-You(the user) will know if a mod's ligit by test(modd)ing. And (esp)escialy if a user who forgets to credit anyone, might be reminded that 10000+ submitters are watching...well unretired ones... might creep out from the grave to remind you where the resource came from. Generalo Example: I use so & so's resource from here... OR TESA Clutter Resource Example: Credits: Mooo (link) Or TESA Clutter Resource (link) EndExample: Anyone who contributes should at the very least have a general idea to give back to the community... http://wryemusings.com/Cathedral%20vs.%20Parlor.html In a sense, I vote for freedom of choice. Don't forget to include the original_readme So, Yes, to your question, in my opinion. Lets take a vote. Mod Uni Cathedralist Metalio Bovinus
  5. Not much more than what I fixed with the collision on the papers in my last post... I got a few things I'm working on, but they may take awhile... Is there a newer list of things that could be made...? Or has the OP not been updated?
  6. Opps, sorry about the missing normalmap. Strange, it didn't look black to me. MCow Cookie Clutter Packv1.7z Everything should be in this one.. How about a cookie jug to hold all the milk for the cookies? Mooo
  7. I'd like you to create me a sig of your own free will. No time limit. Your free mind. I wouldn't have asked if I didn't appreciate your skill. If you so choose so, I would like it to be.... eye-catching, drab, and full of various elements that you feel comfortable within you're skill, but still... Verbose Pantomime. Period! Can you do it, my friend,,, Metalio Bovinus
  8. Metallicow

    CTD

    From the album: Metallicow's Pix

    One day, I was out near skingrad taking pictures and jotting down notes, and then...suddenly it hit me....

    © Metallicow

  9. Metallicow

    Modding

    From the album: Metallicow's Pix

    It's a picture puzzle!

    © Metallicow

  10. Hey kids, guess what time it is?....(time to clutter) Mooo Clutter Pack1.7z The coin could double as a static window if scaled and new collision made. Edit: Fixed the collision on the papers
  11. Ummm... Exactly what did you do? Now it falls through the floor. Flipped normals? Are you working with blender? EDIT: Nevermind... You flipped the normals. I'll Fix my download. Thanks.
  12. Today we have a music/arts themed piece of clutter. The materials and collision may need tweaked better tho... http://www.4shared.com/file/m3o3l5Rm/MCowPaintersPianoResource_.html EDIT: Fixed Download.
  13. Decayed Stumps

    1. vometia

      vometia

      You want antibiotics for that.

  14. Does anyone have the knowledge to make the abacus work in real time; with collision I've tried and had no luck, even with marbles,etc... Collision issue I guess ;my own model.
  15. Yeah, yeah I know. Maybe I'll get back around to fixing it up nice elven texture one day.... *Dreams where to find time for everything* But you're in luck today. Here is a goblet I just made. 5 min model ArchDesktop 30 sec gradient sandstone Tex in photoshop. Too much time in blender UVmapping & sutch. LOL As backwards as the program is compared to others I do find it to be an excellent 3D modeling program... It just takes time to learn thoroughly. Ready to go with Nif & Tex. Pic: http://i861.photobucket.com/albums/ab180/metallicow/Oblivion%20Screenies/Goblet.jpg Download: http://www.4shared.com/file/B07udO48/Goblet_Nif__Tex.html If you Bla Bla about the faces/verts or if you think they are too many, feel free to modify it to suit your fancy. Fancy was the aim of the model. Modders Resource. Metallicow
  16. Here is a model of a tablelamp that I never had time to finish when I first started playing around with Blender with ArchDesktop. http://www.4shared.com/file/FaTFraCa/LampTest.html materials, collision, uvmapping needs corrected or refined. Model could be optimised better also. No textures included. just a nif. If it suits your project, I would be curious how it turns out. Anyway enjoy. Cluttering or whatever.
  17. I recall coming across a utility that would dump anything in the console to a txt or some such file for debugging/testing purposes. I just don't remember what it is? A quick search failed. I have a script with about 300 or so sounds attached to it and am using rand(OBSE). See the thing is that I have meticulously looked over the script and added PrintC everywhere. When I activate it in-game CTD. I need to have a printout to show the last debug message printedtoconsole to tell me which of my files has a lost/missing/corrupt bit in it so that I can fix it, without going through all 300ish by hand.
  18. Not sure what your actual problem is, but by the way your pictures look, 1. Do you have multiple light sources at work? 2. Do you use a "drop light torches mod"? 3. How many meshes do you have loading? ;Check 4. If you have multiple meshes loading, the result is usually after more than one light source is lit(Ex. Torch) The mesh will turn black(ish) ;5. What is your load order?... To prove this: make a place where you will place the mesh. Next make another (duplicate same nif)mesh beside it:Label it so...(or just know) Then Place 4-100 extra meshes in the same pos on it. Start game, light torches,etc. ;If this doesn't work, then, I would guess it is problems with the mesh itself or normals. But multiple meshes will produce the same "Black results" This sometimes is the result of merging a mod(multiple? times) and not realizing you did so.(records that were missed) ;Open the mesh in blender...Open object(s)...Delete duplicate verticies on each object. Export. Don't Pyffi just yet. Test exported mesh in-game... Exitgame... Make a copy of the nif... PyFFI the nif... Replace and test again with the Pyffi'ed nif. If No Problems, Proceed as normal. ;Also while in blender check how many objects there are supposed to be...
  19. Metallicow has no profile comments yet. Why not say hello?

  20. I gotta write something every once and a while...

  21. From the album: Metallicow's Pix

    I can see the headlines now.... Cow gets struck by lightning.
  22. Metallicow

    Ibanez RG

    From the album: Metallicow's Pix

    © &copy Metallicow

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