Opps. Sorry Willie, in my excitement I failed to state what I did different that made this possible with the script you provided in the first post.
The original rotations I was working with was
X= 30
Y= 330
Z= 215
(which will not keep accurate time with the script in the first post/your original hands without adding a few extra lines in the script)
I then took the original hands and opened them up with blender and rotated them 215 degrees on the Z axis, then moved them back to center and reexported. Switched meshes in the CS and changed the Z angles of the hands to 0. (this is the alt harder way)
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To make the clock work with your original hands at any angle one can just insert the Z angle into the XXX spots in this script. (just happens to be 215, but could be any angle)
Note: My clock face and two hands rotations/positions started all the same. Fiddle with/move the X&Y position values of the hands slightly to get them show on top of the face.
;;;Any angle method to the madness. Always Z (I think he/she(?) was on to something....
scn 00000Clockworks1UpNorthEast45Script
float mhand
float hhand
float mhandXXX
float hhandXXX
begin gamemode
set mhand to GetCurrentTime * 360
set hhand to GetCurrentTime * 30
set mhandXXX to mhand + XXX
set hhandXXX to hhand + XXX
ClockWorks1UpNorthEast45MinREF.SetAngle Z mhandXXX
ClockWorks1UpNorthEast45HourREF.SetAngle Z hhandXXX
end[/code]
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Also I have another Question: Would you be interested in helping with my clock resource/maybe combining resources for what will be an educational/tutorial/resource mod?
Planned/[WIPz]: The playable/educational esp (tutorial included in the mod, also readable in the CS) & a striped down mergeable resource esp(would help populating big world project mods).
I have a decent start already with over 300 workable clocks spanning different examples of its use. All faces/hands were made as activators.
Also templates, script notes/examples, new textures, new clock hands, other(clock books/pics/gears/etc), books detailing the process of creating a simple working clock/other ideas/etc. And some other notes for things I ran across in the process of making/differences between my/your work.
I have created original round clock meshes(re-UV mapped them to as close to a 512 perfect circle as I can)
I have tried to keep everything explained as simple as I can.
If you would like to help out, PM me with a preferred method of exchange and I will get what I have so far to you.
Thanks.
Rotations:
X= 684.4908
Y= -2475.0654
Z= 1357.5626
Now that is a strange angle! (it's the mead clock) Can anyone figure it out within half of a degree? LOL
I would just like to say this has been a fun learning experience Willie. Thanks again for sharing.
Now to figure out how fast I can get some meshes to spin....in both directions.... ....Hmmmm....
Metallicow