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dolphin66th

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Everything posted by dolphin66th

  1. Don't know if anyone's still keeping an eye on this thread, but I'll upload some screenshots anyway
  2. Some links for you I've completed my work on the credit challenges. Not sure this is the right place to post these but I couldn't find links to reply to the challenges in the forums, just the tutorial itself. The Basement: http://myalbum.com/album/H81QcFPP6W5T The Aquatic Garden: http://myalbum.com/album/p2vEmA0Z5lVB
  3. Hi Hanaisse! I haven't heard anything back about my redone lesson 3 so please let me know if there is anything there you need me to fix! FYI, lighting has been a challenge for me from the beginning - it is one of my biggest challenges for modding Skyrim. I tried with the main level to go with a more natural light look here; but I'm afraid it is, as usual, too bright. Any suggestions you might have are welcome. I did my best with Gecko; as far as I can tell my interior is ok, there were a number of errors in the exterior worldspace but I think I fixed everything appropriately. As mentioned, please let me know if I need to change/fix anything. Thank you EDIT: I took a second look at lighting when I had some time today. Updated pictures here: http://myalbum.com/album/wp3Bw4wW0CD0
  4. So, it's been a really crazy month, and at some point, I went through and deleted some partially finished mods; unfortunately I seem to have deleted the previous lesson work as well, so I can't go back and edit the credit challenges or Lesson 4's NavMesh unless I want to redo the whole series from scratch. As such, and since I had moved on before getting approval to do so, I went ahead and also completed the Non-Release version of the final exam as well as the release option previously posted. Not sure how you want to go about doing credit for these, whatever you feel works best is fine with me :-) If you have any problems with the link I can give you my login info or re-upload here as needed. Here's the link to the gallery. https://myalbum.com/album/UHWY5M9qIjNe
  5. Strange, that. I thought I was careful about double checking everything. Oops. I think I fixed the problems here.
  6. Lesson 3 redone. Sorry I messed up before, Hannaisse.
  7. FYI about the book case, it looks legit player interactive but it isn't, it is collision barriers and dummy books. I still haven't gotten player bookshelves right just yet; it is one of the things I don't know how to do well.
  8. Hi DarkRider, I know you haven't given approval to move on but the final exam mod (release option) is ready so I posted Let me know if you need me to fix anything for lesson 4 and the 3 credit challenges please. Readme File Riverwood Shack dolphin66th (aka dolphin22811 on Steam) About this Mod: A small starter home located near Riverwood (yes I know, modders always put their stuff in Riverwood, but it's the first town we come to in the game, and it's pretty!) Features: -Outdoor workbench, tanning rack, and blacksmith's anvil -Vegetable Garden -Outdoor safe storage chest, if you want to just drop your loot and not worry about load doors -basement with crafting stations Acknowledgments: TESA for the awesome tutorial series! Thanks especially to DarkRider for their creation kit basics tutorials. Note: Bit of an odd Dr. Who moment - the house is slightly bigger inside than out. Sorry about that - but Skyrim doesn't seem to have a static that worked any better for the interior I have. Resources used: Insanity's Table Cloths by InsanitySorrow http://tesalliance.org/forums/index.php?/files/file/1723-insanitys-tablecloths/ -Table Cloth Paintings and Frames for Skyrim by Artisanix http://www.nexusmods.com/skyrim/mods/17423/? -Paintings Modders Resource Pack by Oaristys and Tony67 http://www.nexusmods.com/skyrim/mods/16525/? -Multiple Resources
  9. Version 1.0.0

    31 downloads

    A simple starter house, a Whiterun-style shack located in Riverwood near Hod's mill.
  10. Riverwood Shack View File A simple starter house, a Whiterun-style shack located in Riverwood near Hod's mill. Submitter dolphin66th Submitted 07/02/2016 Category Houses Usage Permissions  
  11. Okay. I'll redo the lesson. I'm almost finished with the Skyrim creation kit basics tutorials; when I've done those I'll attempt this lesson again
  12. I did the best I could with the exterior NavMesh but my performance was giving me problems. It was a little better after hitting N to hide the other cells' Navmeshes, thanks for the tip, but I think it's still got some issues. It's all right for the most part though. I think. Let me know if you need me to fix anything
  13. Credit Challenge #2 - Smithy. See screenshots for lesson 3 to see what it looked like before
  14. Okay so.... grass kicked my behind. I think I at one time configured my .ini to not render grass in the game at all, which is fine for personal use but how do I make sure it's permanently gone in a published mod? I changed all the cell textures (LPineForest02NoGrass) but the grass when turned on still appears in the CK. Is there a way to remove it or is this a bug within the CK? Should I try a different texture? I tried LDirt01 also and had the same problem. Thank you!
  15. Okay, I think I've fixed those NavMesh issues? Heading to lesson 3 and the credit challenges.
  16. Forgot these for the containers. Sorry. Also fixed rug placement.
  17. Me again FYI - I use Chesko's Wearable Lanterns mod. It will look brighter in the pics than it actually is. I'm not a complete noob but I decided to start the Skyrim series from the beginning to see what I've missed as there's still several things I don't know how to do properly.
  18. I didn't see the "on the platform" when I read the instruction about creating a cozy place for a horse, so I had gone ahead and built a separate stable. Since I'd made some mistakes in the terrain editing anyway I decided to just go with that. So maybe not a hundred per cent correct, but I think it works....I can redo this lesson if I need to.
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