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Posts posted by dolphin66th
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Okay so.... grass kicked my behind. I think I at one time configured my .ini to not render grass in the game at all, which is fine for personal use but how do I make sure it's permanently gone in a published mod? I changed all the cell textures (LPineForest02NoGrass) but the grass when turned on still appears in the CK. Is there a way to remove it or is this a bug within the CK? Should I try a different texture? I tried LDirt01 also and had the same problem. Thank you!
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Me again FYI - I use Chesko's Wearable Lanterns mod. It will look brighter in the pics than it actually is. I'm not a complete noob but I decided to start the Skyrim series from the beginning to see what I've missed as there's still several things I don't know how to do properly.
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I didn't see the "on the platform" when I read the instruction about creating a cozy place for a horse, so I had gone ahead and built a separate stable. Since I'd made some mistakes in the terrain editing anyway I decided to just go with that. So maybe not a hundred per cent correct, but I think it works....I can redo this lesson if I need to.
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Updated gallery for lesson 3
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Thank you Hanaisse! Posted lesson 2 work. I think the house should feel a little less empty on that one side now. Hope it's ok that I changed some of the tapestries and decor. I've done some modding for Skyrim so I'm not a complete novice but I've never used the CS before.
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http://tesalliance.org/forums/index.php?/gallery/album/532-modding-class-lesson-1/
Updated for lesson 2.
Thank you Hanaisse!
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2 minutes ago, dolphin66th said:
In-Game Screenshots to be added shortly.
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Hi everyone I am fairly new to modding. I am getting a reasonably decent grasp of the CK but there's still stuff I don't know.
I'm trying to put a custom carriage at the player home I'm creating. The dialogue works and I can climb into the back but then I just sit there. How do I trigger the teleport?
Thanks.
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Edit: Disregard please. Problem solved. I was missing duplicating the items in my modder's resource.
Thanks
hi everyone I have also posted in Nexus Forums and Reddit so my apologies if anyone is seeing this multiple times, but I'm really hoping someone can help with this.
Basically I want to create a simple summon spell that summons a sheep (for a friend, it's a private joke), but I'm having issues with it. I'm not sure what I might be missing.
I followed the steps in this video:
Using the basic sheep in this mod for the actor NPC: http://www.nexusmods...rim/mods/33273/
In the CK I couldn't preview anything, and in the game the summon spell only summoned a goat, without the sheep "armor."
I also tried creating a sheep race, using a duplicated goat and adding the sheep armor as skin. In the game the spell became invisible but summoned something with a goat voice (so that much worked).
I was able to preview the armor before so I know the mod works, I was wondering if there is anything I can try to make this spell work.
Thanks for any help.
CK Basics: Credit Challenges
in Creation Kit Basics
Posted
Credit Challenge #1 - Underbuilding