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Posts posted by Dane
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None of them because:
Bruma: Cold and backdoors, that and the doors seem weak and the mountains could provide a trebuchet with easy ways of destroying the city from above
Skingrad: The last holding place would be the castle: Destroy the bridge -> Win the city
Kvatch: there is a reason it fell for the Daedra, and if they take up the walkways the only way is digging out of the city
IC: a total of 6 entrances and the sewers could be exploited
Anvil: Close to the sea could cause a blockade of supplies, if combined with a land assault
Leyawiin: 2 entrance ways, already flooded, the castle is really close to a gate
Chorrol: Siege the city, finish up the digging in the nearby cave
Bravil: Diseases would spread really quickly during a prolonged siege
Cheydenhal: the counts son and the gangs could make a diplomatic way of gaining the city
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just PM me with the specifics I'll help
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depends what you need doing because I might be able to help you
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I resented it ending, and refused to play until the Broken Steel add-on came along and un-ended it again. For me it just wasn't worth all the Enclave Aggro Boys popping up all over the landscape like fungus only to find myself running into a wall at the end of the game. I know it completed the story and all, but I prefer wandering about causing trouble and running away from things. The idea of being a posthumous hero rather bummed me out.
Same here I downloaded the BrokenSteel addon just because of the continued gameplay
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herz a cookie
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In my opinion, Morrowind had a better and more interesting overall story.
it had a more interesting story and IMHO a lot longer but OBs story is just generic it isn;t special at all
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I really like this idea. Stories need a moment where the proponent loses hope and retreats, but then rises up stronger than ever to defeat his enemies and win the day.
that's something all stories need they need a moment all hope is lost but then something happens that is just amazing and changes the chances
and actually I'm currently developping the story for a mod that fills in the blanks of the players past (or atleast partially, it's more of a nice quest mod but the story focuses on the grey areas in the players past) and it's a lot of work trying to make it as player friendly possible and I think it's near impossible to make a nice PostMQ story
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well.. actually that's what I was saying but you can't make a good comfortable ending without ending the game (I think) It's not like reallife stuff won't *just* happen..
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it's possible to make a nice questline after the MQ but you need to really finish it and not half like the original OB did
and you need to make multiple quest lines, but I know, "Money, Time, Resources"
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We changed the topic a bit this was the original question: "can an open world game end (as in, no more playing)?"
What did you like about the endings? and what is it you didn't like?
This may be used for future mods.
My Idea about a better OB ending: In spoiler tags because it contains a lot of spoilers
My version (first):
It could be made that you CAN (IE martin Dies) fail the quests it would make a really nice questline, like you need to lead a small pocket of resistance fighters against the army of Mehrunes that needs the help from the other gods to defeat him,
My version (second):
If you succeed but with heavy losses and the gates of Oblivion are still open and you need to close them all after which the Imperial Palace is destroyed in a last effort to take the realms but because of some sort of Divine Intervention (like that if you "Kill" JyGaladyGaga he shows up to battle Mehrunes or that Hermeaus Mora shows up after completing her quest or Azura because she's one of the Aedra or one of the 9 divines).
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That almost sounds like the file header may be corrupt. Is this an ESP you'd be able to link for download for someone else to take a look at?
I'll PM the mod to anyone who wants to look at it
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So are you saying the extension on the file being in caps is causing the problem?
well I THINK that's the problem I'm not sure
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BOSS only recognizes mods which have been reported to the team. It has no capacity to reposition mods that aren't in the masterlist.txt file.
I know about that but it isn't even showing up in the unrecognized mods section
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Hi all,
I'm making a mod and well BOSS isn't recognizing it, and neither is OBMM. the only thing I see is .ESP instead of .esp
could it be a problem?
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I'd like to see the 100 one stay... to someone who has never had a lot of downloads seeing that at 100 is quite a feat.
I secretly support this, I was really happy when I saw my mod dled 100 times
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welcome to TESA
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best wishes (a little late)
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but when is a god a god? is someone incredibly powerful a god? or is a god something else?
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Well, if I can make a suggestion it would be to have some new medals that are more in line with TESA's current state. Some medals are still from the day that TESA was a reasonable small community. I am proud about my "Takedown" medal for achieving 100+ downloads as that was something very special back than. But TESA has grown a lot since than and some downloads have even surpassed the 5500+ mark.
My "takedown" it's the precious...
no seriously 100dls isn't much
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Actually the Daedra are the most powerful, they can activately work on things.
The Nine only work through people and rarely reveal to the person it is them helping, never directly....that was until oblivion,
but even then it require a big sacrifice to have akatosh appear.
but when do daedra influence anything when it's
A: not in their realm
B: not in an invading realm?
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Ashlanders, Imperial Cult, Daedra, Tribunal,
I think that the daedra are the less-powerful gods because they always require humans to do their bidding
Ashlanders: want to do anything as long as they survive
Imperial Cult: they don't want to do anything but convert everyone
Tribunal:
they are the false gods and the ordinators are weird
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I can make an unenchant spell and an enchant spell, and I thought of a new one that multiplies the attack damage of your weapon for a X amount of time (or a specific time and an X amount of increased damage)
(crossed == completed)
Unenchant (weapon)
Enchant
Force push (target)
Force Push (area)
Blood Potency (weapon)
Spell Making
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okay in that case Re-invoking offer
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okay, I'll just re-write it
offer retracted due to problems with keeping myself to DarkRider's rules
Nekronoms Service thread
in Requests & Services
Posted
Hiya a few days ago I requested a model hows it going?