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Dane

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Everything posted by Dane

  1. well that's the problem I play OB and I'm thinking that's okay, thats also okay but this is the same story as my Disease Mod first I'm without inspiration but then I start working on the mod and I really enjoy it.
  2. I'm planning on making a House mod, but before I can make that I need a lot more experience in scripting My question is can anyone post any ideas for me to script here? (not to hard but neither to basic)
  3. FIXED DarnUI was the guilty one
  4. everytime Jygalaga is supposed to disssapear i get a CTD here's my Load Order: Active Mod Files: 00 Oblivion.esm 01 ScreenEffects.esm 02 You Are Here.esm 03 All Natural Base.esm [Version 0.9.9] 04 Francesco's Leveled Creatures-Items Mod.esm 05 Francesco's Optional New Items Add-On.esm 06 Francesco's Optional New Creatures Add-On.esm 07 Cobl Main.esm [Version 1.72] 08 Mart's Monster Mod.esm [Version 3.7b3p3] 09 Enhanced Daedric Invasion.esm 0A Better Cities Resources.esm 0B Progress.esm [Version 2.2] 0C CM Partners.esm 0D Unofficial Oblivion Patch.esp [Version 3.2.0] 0E DLCShiveringIsles.esp 0F Unofficial Shivering Isles Patch.esp [Version 1.4.0] 10 Better Cities .esp 11 All Natural - Real Lights.esp [Version 0.9.9] 12 All Natural.esp [Version 0.9.9] 13 All Natural - SI.esp [Version 0.9.9] 14 All Natural - EW + NW + AWS.esp [Version Final] 15 AmbientDungeons.esp [Version 1.3] 16 bgShaderStandAloneEV.esp [Version 1.0EV] 17 Enhanced Economy.esp [Version 4.0.1] 18 Map Marker Overhaul.esp [Version 3.4] 19 Map Marker Overhaul - SI additions.esp [Version 3.0.2] 1A DLCMehrunesRazor.esp 1B DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.4] 1C MaleBodyReplacerV4.esp 1D CSR - Fine Iron.esp 1E CSR - Golden Saint.esp 1F PTArtifacts.esp 20 Scarves!.esp 21 Vvardenfell_Imports.esp 22 TGND.esp 23 TGND_SI.esp 24 Francesco's Optional Files.esp 25 Mart's Monster Mod.esp [Version 3.7b3p3] 26 Mart's Monster Mod for Fran.esp [Version 3.7b3p3] 27 Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3] 28 Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.7b3p3] 29 Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3] 2A Mart's Monster Mod - Spawn Rates - Moderate Increased.esp [Version 3.7b3p3] 2B Mart's Monster Mod - Friendlier Factions MMM+Fran.esp [Version 3.7b3p3] 2C HeartOftheDead.esp [Version 6.0] 2D The Crimson Queen.esp [Version 2.1] 2E Wayshrines in the University.esp 2F DLCBattlehornCastle.esp 30 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.4] 31 Knights.esp ** Knights - Unofficial Patch.esp [Version 1.0.9] 32 TOTF.esp 33 TOTF Delayer.esp 34 Enhanced Daedric Invasion.esp 35 Better Cities - House price patch.esp [Version 1.0] 36 Harvest [Flora].esp [Version 3.0.0] 37 Harvest [Flora] - Shivering Isles.esp [Version 3.0.0] 38 CompanionHorseSupportFIX forCMPartners.esp 39 Alchemy Pocket.esp [Version 1.1] 3A Oblivion - Soulgems.esp 3B GotNoClass.esp 3C P1DkeyChain.esp [Version 5.00] 3D Toggleable Quantity Prompt.esp [Version 3.1.1] 3E StartChoices.esp 3F ConduitMagic.esp 40 SetEssentialActors.esp 41 SupremeMagicka.esp [Version 0.90] 42 SM_ShiveringIsles.esp [Version 0.86] 43 Syc_AtHomeAlchemy.esp 44 CLS-OldFriends-OBSE.esp 45 nGCD.esp 46 nGCD Oghma Infinium.esp 47 nGCD Skeleton Key.esp 48 Let There Be Darkness - Cyrodiil + SI.esp 49 Chocolate Elves.esp 4A CompanionMaster.esp 4B bgBalancingEVCore.esp [Version 10.52EV-D] 4C bgMagicEV.esp [Version 1.7EV] 4D bgBalancingEVOptionalFangs.esp [Version 10.0EV-D] 4E Better Cities Full.esp 4F Better Cities - Tears of the Fiend.esp 50 Better Imperial City.esp 51 ScreenControls.esp 52 Vacuity.esp [Version 0.2] 53 Bashed Patch, 0.esp 54 Explosives.esp 55 Display Stats.esp [Version 1.2] 56 Thunderbird & Dawn.esp 57 Disable_Weapon_Membrane_Shaders-3127.esp 58 Ancient Elven Sorcerer - EV.esp [/codebox]
  5. as soon as MadMole releases his mod I will let you all know
  6. would making Vilja a Vampire break anything?
  7. I'm making a mod that adds a house which expands with a higher willpower, I've got most parts figured out but what would YOU want: and I'd like to have your opinion about this feature: place resurrected versions of your old deceased friends in it
  8. I lost all my progress regarding one mod, WillieSea said they could be in the compatability folder but I don't know where they should be
  9. I think I can imagine, but we're happy you guys are willing to try
  10. So yeah.. I am mentally disturbed especially if you can envision what I just described... Okay that means im mentally disturbed , but it would be a really nice Horror-Dungeon mabye even GTA3-ish mod, I need to think about that ( that will leave me emotionally scarred)
  11. All your pics just look awesome

  12. Happy Birthday

  13. Disease Cure Overhaul – Deadly Diseasesv2.5 Download:Clicky!? Background and inspiration: The vanilla diseases were a reall laugh, even when you've got 5 diseases you would get rid of them just as easy as always. Now it changes, this mod makes it harder to get rid of diseases and gives serious side-effects if you fail to cure them. Features: Black: Normal .esm features Blue: Extreme Diseases.esp features • 5 Grades of potions with varying chances of curing all your diseases • Overhaul of the original Cure Disease Spell: (More willpower + restoration + luck = Higher chance to cure)But the spell requires Ingredients to even work • Everything added to Levelled lists • If you use the spell without having the ingredients it will add a note called List of Ingredients in which is stated what you need to use the spell. • Changes to all Cure Disease Ingredients (Mandrake root is deadly in Real-Life) • Deadly side-effects when you try and fail to cure your diseases... • Ingredients overhauled, No more cure disease effects on ingredients • Chapel healing changed, it now adds a 10 minute 15 point luck increase instead of disease curing • Ingredients needed to cure: 5 Clannfear Claws, 20 elf cup cap, 20 mandrake root • 3 grades of syringes to increase chance that the Cure Disease Spell works (Custom Mesh and Texture by Donnato, Icon by Lemon) • more diseases, some deadly some just plain annoying (made by Lemon) The new diseases are: Lich's Curse - Lich/Nether Lich Common Cold - Zombies/Rats Corruption - High level enemies Lemownzi - Spider Daedra, Storm/Fire/Ice Atronachs Mixals - Spider Daedra, Daedroths Physical Paranoia - Scamps Stonevein - Ghosts, Wraights Extreme Swampfever - Shambles All diseases are deadly, they're 2x, 3x or even 6x stronger New disease: Sanguine Curse - A watered down version of the original vampirism Requirements: • OBSE (except for Non-OBSE version) • Shivering Isles Incompatabilities: Losing My Religion (possibly not sure, needs confirmation) Anything that changes the cure disease spell or potion Updating: Make a clean save, Delete: Cure Disease Overhaul - Deadly Diseases (OBSE /DiseaseOverhaulNon-OBSE.esp Add: Cure Disease Overhaul - Deadly Diseases (OBSE).esm/Cure Disease Overhaul - Deadly Diseases (Non-OBSE).esm Installation: Just put all the files in your Oblivion/data Folder Uninstallation Remove all files associated to this mod (CureDiseaseOverhaul.bsa and Cure Disease Overhaul - Deadly Diseases (OBSE).esm / Cure Disease Overhaul - Deadly Diseases (Non-OBSE).esm Optional: remove Cure Disease Overhaul – Extreme Diseases.esp Credits: Donnato - Syringe Model and textures Lemon – Testing, the added diseases and the increase of lethality of all diseases Everyone at TESA - for supporting me Anyone else I forgot - Send me a message and I'll add you Contact: Potion and Spell Related: DaneZ – TesAlliance (preferred way of contacting me) XengYou – Bethsoft Forums Disease Related: Lemon – Bethsoft and TesAlliance Usage: Potion and Spell Related: DaneZ – TesAlliance (preferred way of contacting me) XengYou – Bethsoft Forums contact me for permission to use this mod, if I don’t respond within 2 weeks you can use it. Disease Related: Lemon – Bethsoft and TesAlliance contact me for permission to use this mod, if I don’t respond within 2 weeks you can use it.
  14. Willy, Could you mabye at in the OP that math Functions should always be written correctly, \ doesnt work, but / does (the \ terminates the entire script)
  15. FIXED Thanks It was the math function
  16. eeum it doesnt do anything ingame I don't even get the message
  17. okay zu after release of my disease mod ill start working on this, (and it won't be as big as you say it could be just the basic stuff)
  18. scn DCureHighestPotion short Mypercent short MyAandW begin scripteffectstart set Mypercent to getrandompercent set MyAandW to (player.getav Alchemy + player.getav Willpower + player.getav Luck) \ 60 end begin Scripteffectfinish if MyAandW <= 1 if mypercent <= 60 player.additemNS DCurePotion1 1 player.equipitemNS Dcurepotion1 message "You got cured" return elseif mypercent > 60 && mypercent <= 70 player.additemNS DcurePotion2 1 player.equipitemNS DcurePotion2 message "You got cured, but it had some nasty side-effects" return else player.additemNS DFailCurePotion 1 player.equipitemNS DFailCurePotion message "You failed to cure yourself, and it had some nasty side-effects" return endif elseif MyAandW > 1 && MyAandW <= 2 if mypercent <= 65 player.additemNS DCurePotion1 1 player.equipitemNS DcurePotion1 message "You got cured" return elseif MyPercent > 65 && MyPercent <= 75 player.additemNS DCurePotion2 1 player.equipitemNS DCurePotion2 message "You got cured, but it had some nasty side-effects" return else player.additemNS DFailCurePotion 1 player.equipitemNS DFailCurePotion message "You failed to cure yourself, and it had some nasty side-effects" return endif elseif MyAandW > 2 && MyAandW <= 3 if mypercent <= 70 player.additemNS DCurePotion1 1 player.equipitemNS DCurePotion1 message "You got cured" return elseif MyPercent > 70 && MyPercent <= 80 player.additemNS DcurePotion2 1 player.equipitemNS DcurePotion2 message "You got cured, but it had some nasty side-effects" return else player.AdditemNS DFailCurePotion 1 player.equipitemNS DfailCurePotion message "You failed to cure yourself, and it had some nasty side-effects" return endif elseif MyAandW > 3 && MyAandW <= 4 if mypercent <= 75 player.additemNS DCurePotion1 1 player.equipitemNS DcurePotion1 message "You got cured" return elseif MyPercent > 75 && MyPercent <= 85 player.additemNS DcurePotion2 1 player.equipitemNS DcurePotion2 message "You got cured, but it had some nasty side-effects" return else player.additemNS DFailCurePotion 1 player.equipitemNS DfailCurePotion message "You failed to cure yourself, and it had some nasty side-effects" return endif elseif MyAandW > 4 if MyPercent <= 80 player.addItemNS DCurePotion1 1 player.EquipitemNS DCurePotion1 Message "You got cured" return elseif MyPercent > 80 && MyPercent <= 90 player.additemNS DCurePotion2 1 player.equipitemNS DcurePotion2 Message "You got cured, but it had some nasty side-effects" return else player.additemNS DFailCurePotion 1 player.equipitemNS DfailCurePotion Message "You failed to cure yourself, and it had some nasty side-effects" return endif endif end According to the beta-testers this isn't working, and I can't figure out whats not working. It is a Magic Effect (a potion uses it) and it should add another potion + force"feed" it to the player
  19. eeeum... I've read through this a few times, could I use this idea? because i really like it and in the near future i've got a lot of time left
  20. Dane

    Heinekeee, hup holland hup

  21. Dane

    Disease Mod

    it should check your intelligence and Restoration and cure all your diseases if your lucky (higher chance = higher intelligence/restoration) EDIT: it works (gives no errors in CS)
  22. Dane

    Disease Mod

    im making a disease mod as most of you know but i cant get this scn DZFMidCureDisease short GetRandI begin Scripteffectstart set GetRandI to (player.getav Restoration + player.getav Intelligence) / 20 end Begin ScriptEffectupdate if player.getitemcount MandrakeRoot 20 && player.getitemcount ElfCupCap 20 && player.getitemcount NightShade 5 player.removeitemNS MandrakeRoot 20 player.RemoveitemNS ElfCupCap 20 player.removeitemNS nightshade 5 else Message "Get the items to try to cure yourself" Return endif end Begin ScriptEffectfinish if getRandI <= 1 if GetRandompercent <= 15 Player.addspellNS DZCUREDISEASES Message "You succeeded to cure yourself" Return elseif Getrandompercent > 15 && Getrandompercent <= 25 player.addspellNS DZCUREDISEASES2 message "You succeeded to cure yourself, but it did have side-effects" Return elseif Getrandompercent > 25 Player.addspellNS DZFAILCURE message "You failed to cure yourself, you feel worse" Return Elseif GetRandI > 1 && GetRandI <= 2 if GetRandompercent <= 20 Player.addspellNS DZCUREDISEASES Message "You succeeded to cure yourself" Return elseif Getrandompercent > 20 && Getrandompercent <= 30 player.addspellNS DZCUREDISEASES2 message "You succeeded to cure yourself, but it did have side-effects" Return elseif Getrandompercent > 30 Player.addspellNS DZFAILCURE message "You failed to cure yourself, you feel worse" Return Elseif GetrandI > 2 && GetRandI <= 3 if GetRandompercent <= 25 Player.addspellNS DZCUREDISEASES Message "You succeeded to cure yourself" Return elseif Getrandompercent > 25 && Getrandompercent <= 35 player.addspellNS DZCUREDISEASES2 message "You succeeded to cure yourself, but it did have side-effects" Return elseif Getrandompercent > 35 Player.addspellNS DZFAILCURE message "You failed to cure yourself, you feel worse" Return Elseif GetrandI > 3 && GetRandI <= 4 if GetRandompercent <= 30 Player.addspellNS DZCUREDISEASES Message "You succeeded to cure yourself" Return elseif Getrandompercent > 30 && Getrandompercent <= 40 player.addspellNS DZCUREDISEASES2 message "You succeeded to cure yourself, but it did have side-effects" Return elseif Getrandompercent > 40 Player.addspellNS DZFAILCURE message "You failed to cure yourself, you feel worse" Return Else if GetRandompercent <= 35 Player.addspellNS DZCUREDISEASES Message "You succeeded to cure yourself" Return elseif Getrandompercent > 35 && Getrandompercent <= 45 player.addspellNS DZCUREDISEASES2 message "You succeeded to cure yourself, but it did have side-effects" Return elseif Getrandompercent > 45 Player.addspellNS DZFAILCURE message "You failed to cure yourself, you feel worse" Return endif endif end to work if some could take a look at it i would be really glad. (i get a mismatched Begin/end block error, and a mismatched If/then/else erorr)
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