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RabidGears

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Everything posted by RabidGears

  1. Yeah, use the selection tool to select something, cut and paste it.
  2. No it's the same thing. That's what I meant =) Here's how I did it. Notice the layer order on the right. You'll get there, tigersong =) Hang in there.
  3. Ok, it turns out that you already had separate files for the background already, so what I suggested before is unnecessary. So as I said in the shouty, import the background, logo and crest and order them accordingly
  4. This is a bit more advanced stuff. If I was doing it I'd duplicate that layer a third time, desaturate it and play with the levels until there was a good contrast between the background and logo. Then I would use the Fuzzy Select Tool (wand) to select the background. Then, going back to layer 3, and delete the background. I don't know how well that would work though in this case because I can't try it.
  5. In that pic you posted the layers list is on the right. If you select the "tribunal.png" in the list and drag it under "trb_1.tga" that will move it behind. However, because the logo layer doesn't have a transparent background it will just obscure the crest. That means that you'll have to make a third layer with only the logo and no background and move it above the crest layer so that you have the following setup: Logo layer Crest Layer Background layer If you want to do that then you can make a duplicate of the background layer and move it to the top of the order and then remove all the background from the duplicate. You'll need to add an alpha channel if it hasn't got one (Layer->Transparency->Add Alpha Channel).
  6. In one of the docked windows there is a Layers dialog with a list of all the layers in the project. If you select the top one you can drag it below the other one. You can also use the arrows at the bottom of the dialog.
  7. The black and yellow lines are the border of the imported layer. You can move it around with the Move tool - the tool with an icon that looks like a cross. Click and hold down the left mouse button on the layer to grab it and then just move it around. Edit: When you have it in place you can then resize it to the image size with Layer->Layer to Image Size.
  8. It's best to use two layers. If you're using Gimp, load up one of them then import the other as a layer with File->Open as Layers... You can move the layers up or down if the wrong one is on top.
  9. I've never used it but there's Abiword. I have no idea if it's any good but it's open source so there's no registration. I know it's an office suite but I'd recommend Libreoffice, which is also open source.
  10. It's not difficult to get a clean skeleton. It just involves a little trick. When you're at the point where you import the skeleton, save the project and then exit Blender. Load it up again and load your project up and save it and exit Blender again. Finally load it up one more time and you should be good to go. I know it sounds like hocus pocus but it works for some reason. I know this stuff can get really frustrating when it doesn't work. I'd like to encourage you to stick at it but I understand.
  11. Trust us on the weights thing. It was the first thing I looked for when you mentioned distortion. I've used that TESNexus tutorial too but I found it very confusing. I can vouch for Hana's tutorial, it goes through everything you need to do. It saved my life when I was starting off. Just redo the weights for one of the .blend files. If you go into weight paint mode you can see how it compares to the original nif. If you want, you can post it up and we'll take a look at it.
  12. I can see a few issues right off. In the "4 Blender to NIF" right before you export, the model has a dirty skeleton. You need the make sure it doesn't have ".00" at the end when you import it. Also the weights did not copy correctly. That would probably explain the lack of bones and distortion. Finally, your Skyrim ready NIFs still have the Fallout 3 partition "BP_TORSO". This should be set to the Skyrim one "SBP_32_BODY". I'll have a better look at it later on when I have more time. For now try redoing the weights and skeleton and see if that fixes the problem. Also there are 19 bones in the skeleton so the scripts for Blender 2.49 won't export it properly unless you make the changes to nif_common.py. I don't use the latest Blender so I don't know how the new scripts handle exporting. If you are using Blender 2.49 you can fix the issue by editing "Blender\.blender\scripts\bpymodules\nif_common.py". Search for EXPORT_BONESPERPARTITION = 18 and change it to EXPORT_BONESPERPARTITION = 40 Then search for a section with "Max Bones". In that section you'll see min_val = 4, max_val = 18 change it to min_val = 4, max_val = 40
  13. The old export scripts did have a problem where the maximum number of bones they could export was set at 18. If you tried to export a model with more than 18 bones it would create one partition with 18 and then another partition with the extra bones. You needed to change the settings in nif_common.py to allow for the extra bones used by Skyrim armors. That issue should be fixed in the newer scripts though. If you are set on using the old programs make sure you get all the correct versions otherwise they won't be compatible.
  14. Is that an official Total War or a mod? (I like the pun btw) A TW in a fantasy setting is something I've wanted for years. Anyway I love the idea of the figurines. I've thought about making statues before but I really like this idea.
  15. Thanks for the welcome. You all seem very friendly. I don't know where to post now...everybody is talking about stuff I know nothing about >_<
  16. It's probably unlikely that you're still looking for an answer after two months but...It sounds like you didn't unpack the BSA properly.
  17. RabidGears

    Hello

    Hello everyone =) I found TESA about a year and half ago while looking for info about making hairs for Skyrim. Hana's armor tutorial really helped me to figure out the steps needed to get stuff into the game. I'm a late arrival to the TES games (and the Bethesda Fallout ones). I started with Oblivion in January 2013 and Skyrim the following summer. I first opened up the CK not long after that to change the outfit of my spouse. Pretty soon I got addicted to making changes. I'm currently working on an edited steel plate armor and some hairs. Anyway, I thought that I should get a bit more involved in the community so here I am.
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