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Xinimator

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Everything posted by Xinimator

  1. I tried that. It's still not saving. Eh, if it's this much trouble to create a script for a trapped chest, then I'll worry about it later after I get some more scripting under my belt. Maybe I'll find out the answer in the near future. But other than that, I'm not going to worry about it. Skeletons will do the job just as well.
  2. So what color are you planning to choose for your dragon, IS?
  3. Hey, IS! Congrats on your new promotion. Just don't blow anything up, ya here? :P

    *Wait, who am I to tell IS not to blow anything up? Ah screw it! Go ahead and blow something up. XD*

  4. I always create a new script so that I don't mess up anything in the vanilla. Yeah, I have no idea what's going on either.
  5. I create the script like normal and when I click save, no pop-up errors occur. The only problem is I know it's not saving because it is not prompting me to create a unique ID for the script. I did get one script to work sometime in the past (that was to activate a journal entry for a tiny quest) and I remember how it prompted me for a unique ID before I could completely save the script. Since CS did not prompt me for a unique ID, the script is not saving for some reason. Dunno why, but that's what's going on.
  6. A young person was perched on a column, overlooking the scene. Two people had entered the room a few moments ago: a female elf and an imperial male. The imperial had moved on long before the elf came, so the Witch Hunter did not know whether he was dead or alive. The ghosts that were here earlier were no longer visible. She did not know if they had fled or setting up a trap. Either way, the Witch Hunter notched an arrow into an elven bow as the elf was cautiously wondering around, just to be safe. Necromancers, even dead ones, were always trouble. With her raven black hair, nobody will notice her even if she did loosen one. The only problem would be her red eyes. A split second later, the ghosts reappeared out of thin air and rushed onto the elf. It looked like the elf would’ve had no chance to escape, but with surprisingly high agility, she dodged the Necromancer’s hands and pulled out a steel shortsword. The Witch Hunter let loose an arrow, where hit two ghosts behind the elf. The ghosts fell onto the floor as the elf conjured a fireball and threw it at a group of ghosts in front of her. "Wait a minute, ghosts are supposed to disappear, not fall to the floor. Who are these…" But before the Witch Hunter could finish her thought, one of the ghosts shot a lightning bolt towards the direction where the Witch Hunter was. The lighting bolt missed her by inches, but she was knocked off balance by the light and heat and fell off the column she was perched on. She held on to the edge, but could not see what was going on. She could only blindly hold on as the battle raged on. But all too soon, it was dead quiet. When she climbed back up, the supposedly-ghosts were scattering towards the dais. She looked to see what happened to the elf and saw that she was unconscious and imprisoned in a room across the chamber. As the Witch Hunter tended to her burns, the ghosts formed a circle around the alter where the skeleton lays. They started chanting and, her stomach turning, she knew it could only mean one thing: They were going to sacrifice her and soon. ---------------------------------------------------- The Witch Hunter was thinking how to free the elf and not get herself killed in the process, but before she could formulate a plan, several more adventurers entered the room on the bridge. “For god sake, does anyone not read signs anymore?†the Witch Hunter thought savagely as she tightens the bandage on her arm. She thought she was going to have to kill them all just so they can at least die peacefully. The group of adventurers stood at the middle of the bridge watching the Necromancers for quite some time before they moved right, towards the antechamber leading to the dais. The Witch Hunter jumped from column to column and reached the door before the group of adventurers. As she jumped from the first column, she noticed that the Necromancers spotted their presence and were headed towards the antechamber as well. Cursing, the Witch Hunter entered the antechamber and climbed up the crooked wall towards a ledge indented within the wall. As she waited, she casted shock-shield on herself and notched another arrow. That’s when she spotted the group of rocks attached to the ceiling. “If I can just loosen those rocks, I could crush the Necromancers. But how?†She knew she only had seconds to react before they came in, so she looked around frantically for something that would cause a large vibration. Then she saw a button on the opposite wall as a group entered the antechamber.
  7. Name: Arisis Age: 56 (Looks like 17) Alias: Ari Birthsign: Mage Class: Witch Hunter Appearance: Background: An orphan abandoned as a small child. She was found, surprisingly, in a tree by a couple of fishermen, Di and Erevan. She was not like all the other Dunmer Di and Erevan have ever seen. She had a knack for getting in loads of trouble and was talented the art of persuasion. She also had perfect memory too, for she would remember everything, even stuff her parents did not tell her before. Long after her parents died, she normally did not look a day older than 17, even if she was 56. Nevertheless, Di and Erevan cared for little Arisis until she was 12, where Necromancers attack her home and dragged off Di and Erevan, never to be seen again. Arisis was devastated and soon devastation turn to rage. She vowed to avenge the only parents she ever knew and thus started learning the arts of magic, both black and white. She was especially gifted in the art of destruction and excelled in the forbidden studies of Necromancy. She also learned about the Daedra and the art of Conjuration. At age 15, she was taught marksmanship by a friend known as Eric. He was a hunter who found Arisis trying to kill a deer by chasing it. She was an excellent learner and was soon able to catch her own deer. She also learned Alchemy during the lessons, as hunters usually poison their shots to bring down bears and deer. After her 16th birthday, she started pilfering abandoned forts and Alyied ruins, not for treasure, but for Necromancers. Soon, her deeds of killing Necromancers reached the ears of the Mages Guild and they offered Arisis a contract which offered money for every Necromancer lair cleared out. Not long after she was known as "The Witch Hunter" due to her remarkable success. Now not only does she help out the Mages Guild, she also helps out adventurers, scholars, and other people in need of help. But no matter how much she does, she still has one quest left: To find and kill her parents' murderers. Ari's not as talented in Restoration as others, she knows basic healing, and most of alchemy she knows is poisons. Personality: Normally serious, she does not trust strangers as well as you would like her to. She is calm and quiet at most times, but she can be like a trip-wire if something goes wrong. When she's not hunting down Necromancers or bears, she's normally found in a library of sorts, reading as much as she can about the dark arts of Necromancy. Hobbies and Habits: Reading, hunting, practicing magic, getting into fights at the bars, and teaching other students in magic. Weapons: A long sword with a curved blade, hung on her back along with her bow and arrows; eight small, short daggers coated with a very deadly poison that will kill any living creature within less than a minute, strapped to her right leg; and a bow shaped like a blue dragon.
  8. My problem is that none of the scripts are saving for some reason. There's no errors as far as I'm aware of, but it just won't save.
  9. I'm trying to script a chest to post a question when activated. if the player gets it wrong, they get zapped by lightning and the must find the spare key elsewhere. Problem is, I don't know scripting, so I don't know what's wrong with the script: ScriptName RiddleChestScripta Short doonce Short button Begin OnActivate If ( doonce == 0 ) MessageBox "Blah Blah Blah...No peaking!", "Answer1", "Answer2", "Answer3", "Answer4" Set doonce to 1 ElseIf ( doonce > 1 ) Activate EndIf End Begin GameMode If ( doonce == 1 ) Set button to GetButtonPressed If ( button == -1 ) Return ElseIf ( button == 2) MessageBox "Your answer was correct." Set doonce to 2 Else MessageBox "Your answer was wrong." Cast Mg05FingerSpell15 Player Set doonce to -1 EndIf ElseIf ( doonce == 2 ) Activate Set doonce to 3 EndIf End By the way, I was following the tutorial on CS Wiki. Or at least trying to. I hate scripting... So...help me?
  10. Xinimator

    Pond

    Beautiful picture, Yevic. Amazing photography skills.
  11. Well, I'll give it a shot. I have three weeks to figure out how to script a stupid message, put the finishing touches to my "Fort Doom", and figure out how to upload something to Tex Nexus. What's the worse that can happen?
  12. Ooh! Yummy! lol Don't worry about it, Donnato. People call me X all the time because of my unique name. *Too unique, maybe? * I create whatever comes into my mind, and whatever I can do. Some of them are actually pretty neat, but I just can't texture if my life depends on it. All I can do is recreate. I tried creating a weapon once, man did that turn out horrible.
  13. Gah! There's just too many topics with the word "Hello!" in it. Hello, I'm Xinimator. I love to mod, especially in Blender, and I love to restore crappy looking pictures into beautiful works of art. *Just take a look at my avatar. * Hmm...not much else to say. Yeah, I suck at introductions. But I'm the master of the Peanut Butter Jelly dance.
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