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NellSpeed

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Posts posted by NellSpeed

  1. Download link: http://tesnexus.com/downloads/file.php?id=39636

    Jo'Virr is a Khajiit archer and enthusiastic tea-drinker who hopes to meet a traveling companion. Jo'Virr does not require any external mods, and has partial voice acting. You can find him in Skingrad, generally in or around the Two Sisters Lodge.

    ---

    Jo'Virr has all the basic companion features:

    - He sneaks when you sneak; you can ask him to draw his weapon when you do, or to wait until combat begins.

    - You can access his inventory. He will replenish his ammunition if you ask him to.

    - He will follow you or stop following you on request, and comes with a summoning spell in case you get separated.

    - He'll switch automatically to melee combat if an enemy draws too close. Technically, you could use him for a fighter / shield, but he's really built more for an archer.

    Extra features:

    - Jo'Virr will comment on your surroundings, his background, and current events as he follows you through Cyrodiil.

    - There will likely be more comments added in future updates-- I wanted to get this released before I could second-guess myself any more.

    - He'll hand over the occasional gift of food or drink.

    - He'll never, ever hijack your adventures-- Jo'Virr is meant strictly as a support character for your PC!

    - Jo'Virr is partially voiced, thanks to the talented DarkSpace. His random comments are silent by design, so as not to interfere with actual plot-related sounds and/or dialogue!

    Thanks to:

    - DarkSpace (Nathan M.) - DarkSpace is the voice of Jo'Virr-- check him out here!

    - Rowan Leeves, for her constant support & feedback. Jo'Virr was originally built for her! You can find her mods here: http://tesnexus.com/modules/members/index.php?id=656505

    - EruditeDragon, for feedback & ideas.

    - Picador, for his assistance with the Valtierro mod, way back when. I've re-used his script corrections in Jo'Virr.

    - Emma (of Vilja fame), Rsdnt-Evle (Companion Neeshka), & Cutthroat Mods (CM Companions). I examined & re-examined their scripts to finally learn how to do some adequate scripting.

    Installation:

    - Put Jo-Virr-NS.esp in your Oblivion\Data folder.

    - Put Voice\Jo-Virr-NS.esp into your Oblivion\Data\Sound\Voice folder.

    - Activate Jo-Virr-NS.esp.

    - Go find Jo'Virr. If you can't seem to track him down, just go into Two Sisters Lodge-- the quest will update, and give Jo'Virr a temporary quest marker.

    To uninstall:

    - Delete Jo-Virr-NS.esp from your Oblivion\Data folder.

    - Delete Voice\Jo-Virr-NS.esp from your Oblivion\Data\Sound\Voice folder.

    Bugs:

    - Sometimes Jo'Virr won't equip his bow, but will instead rush into melee combat. FIX: Opening and closing his inventory seems to fix that.

    - Sometimes the follow feature stops working after fast-traveling. FIX: Ask him to stop following you, then ask him to follow you again, and he'll go back to following.

    - You can report other bugs (I'm sure there are plenty of them.) in the discussion thread, or PM me on the forums.

    Use:

    - Anyone who wants is free to use, edit, and re-use the scripts in this mod for their own mods. I make no guarantee as to how well they'll work!

    - Please do not use any of the dialogue in this mod without asking me first.

  2. Sugar High!: Once a year, something strange happens in Cyrodiil that does NOT involve death, mayhem, and daedric invasions! In homes, shops, and public buildings, chocolate candies appear out of nowhere, just begging someone to collect them all. (released 1-30-11)

    Bear Hunt: Dozens of toy bears have been left lying around in dungeons all over Cyrodiil. All of them are cute! Some of them are valuable! And a few of them will set you on fire.

    Many thanks to TESA folks GreenWarden and EruditeDragon for their assistance, as always, both in beta-testing and with technical assistance!

  3. In Cyrodiil, people are always looking for someone to solve their problems.

    TinyQuest - Love Letters

    Imperial Ciy citizen Adrian Decanius has finally found a solution to his loneliness-- he's carrying on a correspondence with Cinia Severa, a new arrival in Chorrol. He wants to be very sure his letters are delivered, so he wants to hire a courier....

    TinyQuest - The Inventrix

    You've heard that a brilliant, eccentric young inventor named Chani-Sa is in need of assistance. She's set up shop somewhere in the woods to the south of Castle Skingrad, near the Silorn ruins.

  4. 35833-4-1290916499.jpg

    We make a fine team! You stick with me, Captain, and we'll be legends before the tale's done.

    Now, then, can't you get some better enemies? ...And just why is everyone trying to kill you, anyway?

    Download Valtierro @ TESNexus.

    Valtierro is a male companion for Oblivion with more than 900 lines of dialogue and with love and friendship options. He requires CM Partners to work, and there are two versions available-- one with custom content, one without. He is warrior class, and can be found in the Feed Bag (IC Marketplace).

    Many thanks to everyone who helped with this-- including TESA's Own GreenWarden, who proofread & beta-tested.

  5. This is a deeply, profoundly rockin concept. rock2.gif

    I can just see my character running around smashing stuff when she ought to be saving the world, though. Close all those Oblivion gates? Are you crazy? I'm smashing fruit on the ground!

  6. Some very interesting commentary-- and thanks for once again pointing out that for a game to be truly immersive, it needs to have more than pretty pictures-- it needs to have a strong narrative.

    (<- has never finished a Silent Hill game because they give her the creeps.)

  7. UPDATE!

    Makeover Madness! - The highly talented Rowan Leeves very kindly contributed her time and effort to give Valtierro not one, but TWO facechanges! If you like her work, let her know-- the more encouragement to modders, the more mods get made.

    The RL faces have a more sophisticated, streamlined look, and use the high elf ponytail. RLv3 is on the younger side, RLv4 is a bit older.

    ValtierroV1_RLv3-02.jpg

    RLv3

    ValtierroV1_RLv4-02.jpg

    RLv4

  8. UPDATE: Recommending Elys' Universal Silent Voice - This mod is unvoiced, so the dialogue may roll on a bit faster than is readable. Thanks to a computer crisis, there's going to be a 2-3 week lapse before I can manage any corrections. My apologies! (4-16-10)

  9. Download link: Valtierro at TESNexus

    Location: IC Marketplace, in The Feed Bag

    Version: V1.0

    Date: 4/11/2010 3:06:05 PM

    Author(s): Nell Speed

    Val_Rel01.jpg

    Description

    ========

    Valtierro is a warrior companion with custom dialogue, located in the Feed Bag (IC Marketplace). He has basic equipment (it's customized, but only for the sake of characterization) and a book with his life story in it (such as it is). He has something to say about almost everything-- the MQ, the guildquests, locations, what items you have, and so on. Future releases will include more content!

    All conversations are player-initiated; if you don't care what he has to say, don't choose the options.

    When you ask him about his past, VALTIERRO doesn't have much to say. He was born in the Imperial City, on the Waterfront. His mother died when he was still too young to remember her; his father, heart-broken, never recovered. When he was 12, he woke one morning to find his father had simply walked away, leaving a knife, some food and water, and a very little money. He moved back and forth between other families for a few years, working as an errand runner for local ships' crews. By 16, he was completely on his own. Sometimes, he works as a bouncer in local pubs; sometimes he does light mercenary work; sometimes he just does manual labor.

    He learned the basics of reading and writing from a priestess of Zenithar, and to this day, he's fond of books-- most especially books about battles and military tactics. He's satisfied, to a point, with his life... but he still wonders, sometimes, if there isn't something beyond the grind of just making ends meet. He's never left the Imperial City. While he's fond of his home city, like most people he's curious about the world outside his home. And yet, every time he's been sure he's going to go and find out, something has interfered.

    Of course, now that he's met you, everything is changing....

    Current development thread can be found here on TES Alliance. Due to present and future adult content, the discussion forum is currently locked. If you're interested in joining, please PM me to request an add.

    Special thanks to DarkRider and greenwarden for their assistance and patience!

    Requirements

    ==========

    Oblivion Patch 1.2.0.214 (Official 1.2 Patch)

    CM Partners Mod Basic - http://www.tesnexus.com/downloads/file.php?id=7819

    Installation Instructions

    =================

    Place the .esp into your Oblivion/Data folder. That's it! At the moment, Valtierro has no custom content.

    Uninstallation Instructions

    ===================

    Remove the .esp from your Oblivion/Data folder.

    Incompatability

    ===========

    None as yet.

    Known Issues

    ===========

    As of today (4-13-10), no significant bugs have been reported. If you spot anything odd going on, or if you have proofreading corrections, please let me know.

    Change Log

    =========

    4-11 - First release.

    4-12 - Corrected readme to include location. Oops.

    Credits

    ======

    Cutthroat Mods - CM Partners Mod Basic

    link1000196 - Pointed out I hadn't mentioned where Valtierro is!

    yic17 - Suggested a clarification about the custom dialogue.

    Licensing

    =======

    I can't imagine why anyone would want to borrow anything from this-- but if you do, please PM or email me. Thanks!

  10. Just a heads up that I finally got this installed and good to go (had to undo some of the damage my own little pet project introduced into the game before adding any new goodies..hehe)! Anyhoo. I hope to get some actual playtime in over the weekend, after I finish up my recording. :fun:

    If you wait another 12 hours or so, I'll have an improved version ready-- comments for guildquests, extra quests, some streamlining, and a makeover. It also occurred to me that a quest might be fun and fairly basic, if I keep it small-- and if I'm going to do THAT, I may as well go on and do a romance sub-plot. Time for a WIP thread, perhaps.

    And isn't it kind of a downer that you only have enough time, sometimes, to either mod or play? And sorry to hear your "pet" decided to bite the hand that mods it!

  11. sounds interesting, I'm also a fan of CM's. I'll give him a go and see what I can break XD:rofl:

    Thanks! Although it's probably borked badly enough already. However, I'm pretty sure that none of Val's topics or responses end up attached to any other CMs.

  12. Valtierro Beta - PG13 for language-- nothing you wouldn't hear on regular TV. He comes with some standard equipment, and has also a book that tells his background.

    All dialogue is player-initiated; if you don't want to listen to his thoughts, don't click on the convo topics and he won't butt in. At this point, some of his comments are one-shots, and will trigger ONLY while a quest is in process; others will trigger after a quest is complete, and I've tried to avoid anything that suggests he either was or was not present (I'm glad that such and such happened to so and so, instead of I'm glad we did such and such to so and so, etc.) You can click through all the options right away, or string them out over time. At the moment, there are almost no non-MQ quest comments.

    The option to turn on flirts may appear right away, or may not show up for a few days, depending on when you acquire him. I haven't figured out the timer script yet, although I DID suddenly realize that you don't attach scripts to dialogue-- you CALL them! I'm still working on the details, though.

    Finally-- and this may be a deal-breaker-- Valtierro is a CM companion. I'm desperately hoping I haven't broken any CM scripting, but I made sure to condition any changes, so it should be okay.

    valtierro_bv2.png

  13. I wish I had some answers for you, NellSpeed, especially since I'm a fan of companion mods in general, and I think I know what FO3 companion mod influenced this :lol:. I'd love to help in any way I can. Unfortunately, scripting is not one of those ways. So instead, I will wish you luck!

    I might also suggest having a look at Emma's Companion Vilja. She has a lot of "flavor" dialog, and maybe there's something in there that will point the way. Besides, it's a very fine mod! :(

    If you're thinking it's the one you aided & abetted on, you'd be right! :) I downloaded Dante on a whim, tweaked his appearance a bit-- then couldn't get along without him! It doesn't make a bit of sense; IRL, he'd get kneecapped for the constant chauvinistic comments. In FO3, he's just incredibly goofy.

    I'm actually making some fairly big changes in this companion-- a beta tester pointed out that tonally, Dante's attitude doesn't quite work. I've re-written him to be lore-friendly, and for now, I've removed all the explicit dialogue until I figure out how to handle it. I've got most of the MQ polished, and the Guild quests are written and waiting to be put in.

    If you (or anyone) would like to beta him, just to see how well or badly he works, I can post the link to what is now a PG-13 version.

    I'm downloading both Vilja & Baddy as I speak-- you're right about learning from others. Thanks!

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