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koriredbow

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Posts posted by koriredbow

  1. Hi, grEat class so far! It reminds me of the BASIC programing I learned waaaayyy back when.

    I was tryin to figure out where you ot three nested if's. I thought of maybe putting in an initial message box asking if they thought they "Had the rep" with a yes or no choice. But I couldn't figure out the Button Choice stuff.

    So, hopefully I'll have the simpler version running soon.

  2. Yay! Finished with Lesson 4! Here are the pictures:

    target Practice

    Melee Practice

    More Melee practice

    An-Bitter sleeping

    (Poor guy needs his rest :yes: )

    Stats

    Inventory

    x-marker data

    x-marker melee data

    AI Packages

    Training schedule

    Training Location

    Training target

    Melee Schedule

    Melee Location

    MeleeTarget

    That was fun! I decided to add in eating, sleeping and a bit of wandering to give the poor guy a break from training.

    I watched him grab food from the sack, then walk around the circle and take a bench near the fist fighters so he could sit and eat :lol:

    Thank you for a wonderful class - I learned a lot!

  3. Okay, here goes. I think I got everything. First Melie:

    Melie at work

    Melie's Inventory

    Mel's stats

    Mel's AI

    Eat 1

    Eat 2

    Mel's Merchent Chest

    Now for the Bookseller, Arturus

    Art at Brekfast

    Art Sleeping in game

    Art at Work

    Art sells stu!

    Art's stall in CS

    Art's stts

    Inventory

    Merchant tab

    Art's AI ta

    Services

    Services Location

    Sleep sched

    Sleep loc

    Eatingsched

    Eating loc

    Wandering sched

    Wandering Location

    There! :dance:

    I hope that's everything! Let me knowif anything is still needed.

    Taking shots, converting, uploding and posting takes almost as much time as creating the NPC's in the irst place :rolleyes:

    And it's not nearly as much un ;-)

    BTW, the script you suggested seemed to interfere with Art's ability to actually sell books, so I took it back off.

  4. Time to quit trying for perfection and post my final :dance:

    Path to the neighbor's house

    View from Dock

    View from Stables

    New Farmhouse

    Veggie Garden

    sittingroom

    Diningroom

    Small room w/trapdoor

    Winery

    Practice Range

    Basement Garden Spot

    Basement 2 grid

    House2 grid

    Exterior path entire

    There! I did it! :pints:

    I'm off to start another house that I might eventually release, somewhat West of Bog Water. I 'm already thinking along the lines of a village or small city :thumbup:

  5. Having trouble with Tes4Gecko When I try to clean the mod, it starts loading the Oblivion esm, gets to abot 80%, then crahes and I get an error message about memory. I have 2g of ram, and upped my paging file to a ridiculous amount, but still it crashes. Any suggestions?

  6. Looks very good. You screenshoot pathing just press Print Screen on your keyboard with the pathing on in the CS and then press ctrl+v in a paint program like MS Paint and save it. :thumbup:

    You can also take pathing shots in game by using the console command tpg to toggle them on, then tcl to move above the scene and get a good shot. :popcorn:

    Interior pathgrid House Pathgrid

  7. Looks very nice, your house mesh is sitting a bit high, use the Z key to lower it, that front step should be half that height. :thumbup: You can move onto Lesson #4 when ready kori, I'll get to tallying up your points once you post your basement and pathing pics. :yes:

    I know I did screenshots in CS before, I have some posted :) I just have to find it again.

    It's kinda embarrassing for me, a college teacher, to feel like a forgetful student LOL :geek:

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