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WillieSea

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Everything posted by WillieSea

  1. WillieSea

    Angel in Hell

    From the album: WillieSea's West Wing

    Do you believe her act?
  2. WillieSea

    New Character

    That place. Hmm, it looks strangely familiar...
  3. WillieSea

    Alissa

    She does look attractive. Those are some big eyes...
  4. See section 5 on the first post in this thread. It tells you how to add properties to a script.
  5. I don't use BSA, and I have also heard they can be troublesome in a BSA. But since I do not use them, I could not confirm it. All my objects are in special folders, so they are not MIXED in with the vanilla game objects. Such as, objects in my Textures folder are in maker and mod named folders: Data\Textures\WillieSea\LevelersTower\ I find this the best method for keeping your stuff separate from other mods and vanilla files. As for the scripts, they have to go in the scripts folder. Just name then with the prefix of your mod, like for my mod Levelers Tower, I name the scripts: Levelers***.psc Where *** is an identifier for what the script does. Such as "EntranceDoor". LevelersEntranceDoor.psc
  6. Yeah. The commute from the west coast of America would kill me.
  7. WillieSea

    To Arion

    From the album: WillieSea's West Wing

    Fan photos, you have to love them!
  8. WillieSea

    the Sink

    From the album: WillieSea's West Wing

    Home with a view.
  9. WillieSea

    Feeling Watched

    From the album: WillieSea's West Wing

    I always feel like somebody is watching me...
  10. WillieSea

    Sierra Madre Yard

    From the album: WillieSea's West Wing

    Cover shot.
  11. Haa haa, cheater! Good job Arion! See, that wasn't so bad. Cookie awarded along with a shiny new award!
  12. WillieSea

    Mzadahrk Greenhouse

    Wow! looks really nice!
  13. Welcome Bess! Cookie added to your inventory. Just remember, once you start down the dark path called the Construction Set, you may never turn away! Bwa haa haa! But seriously, it is a load of fun! I play the game just to test my mods...
  14. Welcome to the Alliance! Cookie added to your inventory!
  15. WillieSea

    v2fy

    There is the shiny new medal image.
  16. I was going to mention using a clean save game, (had it all typed out in a response and everything) but it seems to be the number one response from me, and I hate sounding like a broken record about it. Scripts are saved with your save game, so it is a big issue when you change the script.
  17. Good job VanScythe! Cookie and shiny new medal awarded.
  18. I cannot see the image since I do not have a userid for imageshack. I find that Photobucket works better and non-users can view images you upload. You also have a place here at TESA you can upload screenies, its called 'My Gallery' and you can find if by clicking your name on the bottom toolbar (if your using the black skin) and creating a photo gallery for your images.
  19. Those commands will not work in Morrowind, they are Skyrim commands. You might have better luck using PlaceAtMe.
  20. The script looks good VanScythe. Do you have a screenie of it giving you gold in the game?
  21. Its my guess that its all 'enable and disable' logic. With scripting, you can also 'determine' if the player has another mod installed. I did this in my levelers Tower mod to determine which DLC the player has installed. I then made it so the DLC items were available in my mod. I even placed dynamically DLC items if the player had the DLC installed. (sleepable coffins for vampires, for example.)
  22. Yeah. or replace the entire interior cell with your own and change the load doors to your cell. But even that may be problematic because of how the interiors work. (those pesky different upgrades.)
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