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WhoGuru

TESA Team II
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    13

Files posted by WhoGuru

  1. Gray Fox Retreat

    == Gray Fox Retreat v1.0 by WhoGuru ==   The Gray Fox was a title passed from generation to generation in the Thieve's Guild of Cyrodiil. Those who managed to survive their tenure, retired to the shores of Lake Honrich in Skyrim and a small, unassuming house on her shores not so far from the lost stronghold of the Nightingales; a handy location for forays into Riften, escape across the lake, and a few treasures left behind by former Foxes. Be sure you take a close look at the model of a Dwemer ruin's entrance. It is said the model was 'borrowed' from an Aldmeri museum and holds a secret entrance to another location. ------------------
    The Gray Fox Retreat is located due West of Riften on the south shore of lake Honrich and just East of Heartwood Mill. The front door is locked but any self-respecting thief won't have a problem with that. There is also a horse should you need a mount. Savior is a cheerful boy, happy to thump mobs alongside you.   == Requirements ==
    TES V: Skyrim   == Installation ==
    Extract the GrayFoxRetreat.esp, Meshes, and Textures folders to your Skyrim/Data Directory then enable GrayFoxRetreat in the Oblivion Launcher   == Uninstallation ==
    Remove the following files and folders from your Oblivion directory:
    GrayFoxRetreat.esp
    Data/Meshes/Red/GrayFoxRetreat
    Data/Textures/Red/GrayFoxRetreat   == Changelog ==
    v1.0 -Public Release   == Bugs/Incompatibilities ==
    None Known   == Credits ==
    *Darkrider - Without who's patient tutelage I would not be the modder I am today.
    *TES Alliance for the brilliant Creation Kit Basics courses that helped me brush up on old skills and learn what had changed since Oblivion.   == Resources Used ==
    - Orient Set 1.0 by garnet18
    - Wicker Set 1.0 by garnet18
    - InsanitySorrow's Dwemer Telescope from the TESA Resource Kit   == Contact ==
    Contact WhoGuru on TES Alliance for prompt support.   == Permissions ==
    As everything in my mod is either vanilla content or a resource, you may do with it as you wish. If you use any resources from this mod, be sure to give credit in your readme to their authors.

    13 downloads

       (0 reviews)

    0 comments

    Updated

  2. Red's S E R E N I T Y Retex

    Red's S E R E N I T Y Retex v1.0 by WhoGuru

    S E R E N I T Y is an armor created by Hentai. This began as an experiment in recreating KOS-MOS for Oblivion.
    All I have done is retexture it and remove a few pieces. All credit for the hard work in creating this wonderful armor goes to Hentai. You can find the original armor here:

    http://www.tesnexus.com/downloads/file.php?id=21980

    This armor can be found in a chest outside Chestnut Handy Stables, at the entrance to the Imperial City. I have also included the sword, also retexed to match the armor.

    Note: The hair is not part of this mod. It is from another mod that does not have permission for free use and so is not included here.

    Installation:
    Extract the archive into your Oblivion Data folder and enable in the launcher.

    Un-Installation:
    Removed these folders and files -
    Meshes/Red/SerenityRetex
    Textures/Red/SerenityRetex
    SerenityRetex.esp

    Credits:
    Hentai - for his wonderful Serenity armor without which this would not have been possible.
    TESA and DarkRider for teaching me the skills I needed to retexture and mod in the first place.

    Permissions:
    This mod may be used as a resource, as Hentai makes all his work available for use freely. Be sure you give the proper credit to WhoGuru for the retexture work and to Hentai for the original armor.





    173 downloads

       (0 reviews)

    5 comments

    Updated

  3. Wellspring Vale

    Name: Wellspring Vale
    Version: 2.0.2
    Date: 12/07/2010
    Category: Towns
    Author: WhoGuru
    Source: TES Alliance
    Forum: TES Alliance
    HomePage: TES Alliance

    =================
    Requirements:
    =================

    Non COBL version:
    Oblivion 1.2.416

    COBL Version:
    Oblivion 1.2.416
    Common Oblivion COBL

    =================
    Description:
    =================

    Wellspring Vale is a homey little village on the plains North of Kvatch. In it you'll find a Galleria House
    presiding over the village with placeable paintings for sale and the deed to a sumptuous yet small home, an outdoor
    market and inviting Inn.

    =================
    Details:
    =================

    Wellspring Vale was founded by Erissa and her husband Heceri. Both Altmer painters of some note, they settled above
    Kvatch in their golden years after a life spent exploring Cyrodiil for inspiration. They tempted merchants from
    nearby Kvatch and soon had a bustling, yet peaceful little village to keep their Galleria House company. The
    outdoor market draws travelers along the Gold Road. Erissa had a modest and cozy home built beside her Galleria
    House, called Autumn Cottage, and hopes to find someone of like mind to live there.

    In her Galleria House, Erissa sells her paintings for those with the Septims to appreciate them. The traveler only
    wishing to visit will find comfy lodgings at the Wellspring Inn. The proprietor, Rani, offers some goods the
    adventurer may find useful. In the open air market, vendors wait with goods ranging from garden grown fruits and
    vegetables to books, armor and weapons. Garond the Smith carries some unusual weapons he brought from his homeland.
    Those wishing to assume ownership of Autumn Cottage should see Erissa in the Galleria House.


    =================
    Notes of Interest:
    =================

    At the moment, there is only one NPC with original dialogue in Wellspring Vale. Erissa, in the Galleria House. I
    may come back to this and update with voices for the other villagers but for now, one was enough.

    The creatures in Baune Morasel may provide a tough challenge to those in single digit levels. Come prepared or
    level a bit and come back later. For those determined to cheat but worried, yes, you can console kill the creatures
    without breaking the quest.

    Those with Erviin's Ayleid Steps Mod active will find three Ayleid Steps on the Ayleid well in the center of the
    village. Have fun!

    If you don't like weapons and armor a bit on the powered side, Tough noogies. My mod. My choice and I like them
    that way. You may feel free to adjust them for your own game in the CS yourself.

    =================
    Installation
    =================

    1. Extract this archive to any folder and then copy the contents to Oblivion's Data
    folder.
    2. Start Oblivion Launcher, click Data Files, and enable the .esp file(s).

    =================
    Un-Installation:
    =================

    1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
    2. Delete the files/folders associated with the mod.
    Wellspring Vale.esp
    Meshes/Red/Wellspring
    Textures/Red/Wellspring
    Textures/Menus/Icons/Red/Wellspring
    Sound/Voice/Wellspring Vale.esp

    =================
    Incompatibility:
    =================

    *Users of the West Roads mod, will find some small
    land tears near the village. Arthmoor has kindly made a patch to fix this. It can be found here:
    http://www.tesnexus.com/downloads/file.php?id=34010

    =================
    Known Issues:
    =================

    *The placeable paintings may not sit as they should in the IC Waterfront Shack. This is a fault of that interior
    and nothing I can fix. Best you can do is keep them away from the walls or they likely will fall out.

    =================
    History:
    =================

    09/04/2010 - Release v1.0
    11/10/2010 - v2.0 update and COBL patch
    12/07/2010 - v2.0.2 update and COBL patch

    =================
    Contact:
    =================

    WhoGuru @ TES Alliance or Bethesda Official Forums

    =================
    Credits:
    =================

    Thanks to Bethesda for creating Oblivion.
    Thanks to InsanitySorrow for his ReadMe Generator this file is based on.

    Scripting of the placeable paintings and NPC AI: InsanitySorrow
    Marmion and Mirkali's house interior design: Greenwarden
    Garond's house interior design: Yevic

    Resources Used:
    Edocsil's Cleaning Bucket
    Xiamara's Sofas, Chairs and Pillows
    Echo's Tents
    Garak's Booksets
    Meo's Modular Fireplaces
    Wildkarrde's Potbelly Stove
    Throttlekitty and DaMage's Real Water Mesh
    Senten's Modder's Resource Pack, Stable, etc...
    Kalikut's Steaming Cauldrons
    DarkRider's Celtic Decor I and II
    Hel Borne's Wall Shelves
    Antistar's Bath Mod
    Khettienna's Lantern
    Babylon Service
    TESA Clutterer's Guild Teapot
    Vince Bly's Dragon Egg Teapot
    Weapons from StarX and InsanitySorrow's Arsenal
    InsanitySorrow's Blood Glass Armor and weapons
    Metz and Disturbeds Weapon displays
    Hel Bornes Altar resource

    Screenshot Contributors for My Paintings:
    Myself
    Greenwarden
    Death_Knowz
    Napalmmatt
    Si-Shen
    Sugarbean
    Glaedr
    OujiaU
    Donatto

    =================
    Special Thanks:
    =================

    Many MANY thanks to Greenwarden for her expert and perfect voicing of Erissa.

    I can not call Wellspring JUST my mod when so many helped me make this a reality. Without DarkRider and
    InsanitySorrow in particular, I would not have been able to accomplish this. InsanitySorrow made my buyable-
    placeable paintings a reality and he and DarkRider both worked to get my dialogue in the mod as well as the small
    quest.They helped me exceed my own skills to make something more. Thank you both so much!

    many thanks as well to Ysne and EruditeDragon for their thorough testing of Wellspring Vale.

    Thanks to Khettienna whos wonderful tutorial on how to COBLize a mod told me everything I needed.

    =================
    Tools Used:
    =================

    Construction Set v1.0
    Construction Set v1.2
    Kivan's LIP Template
    Insanity's ReadMe Generator
    GIMP
    NifSkope
    Switch


    =================
    Licensing/Legal:
    =================

    You may use this as you wish but you must credit me for my work. Please do not re-host this file without my
    explicit permission.

    1,546 downloads

       (4 reviews)

    11 comments

    Updated

  4. Yule Retreat

    Name: Yule Retreat
    Version: 1.0
    Date: 11/28/2010
    Category: Houses
    Author: WhoGuru
    Source: ORE, TES Alliance
    Forum: TESA
    HomePage: TESA

    =================
    Requirements:
    =================

    Oblivion 1.2.416

    =================
    Description:
    =================

    Yule Retreat is a small house mod, companion friendly, designed for the ORE 12 days of Christmas mod collection 2010 and was the Second mod of Christmas.

    It is a magical home, cozy and cool all at once, filled with sweets and a unique decor to celebrate the holiday.

    =================
    Details:
    =================

    You will find the Retreat just outside of Bruma, on the North west side of the city by the wall. There is a key and book in a chest by the door.

    =================
    Installation
    =================

    1. Extract this archive to any folder and then copy the contents to Oblivion's Data
    folder.
    2. Start Oblivion Launcher, click Data Files, and enable the .esp file(s).

    =================
    Un-Installation:
    =================

    1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
    2. Delete the files/folders associated with the mod.
    Yule Retreat.esp
    Meshes/Red/YuleRetreat
    Textures/Red/YuleRetreat
    Textures/Menus/Icons/Red/YuleRetreat

    =================
    Upgrade:
    =================

    -

    =================
    Incompatibility:
    =================

    -

    =================
    Known Issues:
    =================

    -

    =================
    History:
    =================

    11/28/2010 - v1.0 completion
    01/05/2011 - Upload to TESA

    =================
    Contact:
    =================

    WhoGuru at TES Alliance

    =================
    Credits:
    =================

    Thanks to Bethesda for creating Oblivion.
    DarkRider for some of his terrific snow textures
    Echonite for his alteration of his Tent mesh resource
    Xiamara for her lovely chair meshes
    Greenwarden for testing my frankenstein piece
    Shezrie for inspiring me this year as last year with this wonderful collection of holiday homes.


    =================
    Tools Used:
    =================

    Insanity's ReadMe Generator
    Elderscrolls Construction Set
    GIMP
    NifSkope


    =================
    Licensing/Legal:
    =================

    You may use this as you wish but you must credit me for my work. Please do not re-host this file without my explicit permission.

    70 downloads

       (1 review)

    0 comments

    Updated

  5. Peruggia's Passage

    Name: Peruggia's Passage
    Version: 1.0
    Date: 11/21/2010
    Category: Houses
    Author: WhoGuru
    Source: TES Alliance
    Forum: TES Alliance
    HomePage: TES Alliance

    =================
    Requirements:
    =================

    Oblivion 1.2.416

    =================
    Description:
    =================

    Peruggia's Passage is a Thief's Hide-a-way in the Imperial City. Inside you will find a sumptuous home with storage and display for all your ill gotten goods as well as multiple hidden entrances leading to other districts of the Imperial City to aide in your shady dealings.

    The Main entrance can be found in the IC Arboretum. Best look up.

    For the history buffs, the home is named for Vincenzo Peruggia, the man who once successfully 'liberated' the Mona Lisa from the Louvre at the turn of the century.

    =================
    Details:
    =================

    This mod is compatible with ImpeREAL City Districts and Imperial Waters. I recommend the use of both, especially Imperial Waters as it provides a nice visual to the Main Entrance.

    =================
    Installation
    =================

    1. Extract this archive to any folder and then copy the contents to Oblivion's Data
    folder.
    2. Start Oblivion Launcher, click Data Files, and enable the .esp file(s).

    =================
    Un-Installation:
    =================

    1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
    2. Delete the following files/folders associated with the mod.
    Peruggia's Passage.esp
    Meshes/Red/PeruggiasPassage
    Textures/Red/PeruggiasPassage
    Textures/Menus/Icons/Red/PeruggiasPassage

    =================
    Upgrade:
    =================

    -

    =================
    Incompatibility:
    =================

    -n/a

    =================
    Known Issues:
    =================

    -n/a

    =================
    History:
    =================

    11/21/2010 - 11/21/2010 - v1.0 Release

    =================
    Contact:
    =================

    WhoGuru @ TES Allliance or Bethesda Forums

    =================
    Credits:
    =================

    Thanks to Bethesda for creating Oblivion.
    InsanitySorrow for his model edits to the IC Basement Tile Set and sliced Melon
    Metz weapon displays
    Strotis Furniture Resources
    LadyLi's Pavimento Resource
    Meo's Modular Fireplaces
    DarkRider and WillieSea for their expert help and guidance
    Metallicow's Sliced Bread

    =================
    Tools Used:
    =================

    Insanity's ReadMe Generator
    Elderscrolls Construction Set
    GIMP
    NifSkope
    TES4Edit

    =================
    Licensing/Legal:
    =================

    You may use this as you wish but you must credit me for my work. Please do not re-host this file without my explicit permission.

    239 downloads

       (0 reviews)

    1 comment

    Updated

  6. Red's Flea Market

    Name: Red's Flea Market
    Version: 1.0
    Date: 3/17/2010
    Category: Resources
    Author: WhoGuru
    Source: TES Alliance

    =================
    Requirements:
    =================

    Oblivion 1.2.416

    =================
    Description:
    =================

    This is my Flea Market. A collection of things, mostly retextures, that I've compiles while making my homes. You are free to use anything here in your mods. Be sure to give credit.

    There is no esp. This is a resource only. Use the CS to add these to your mod.

    =================
    Details:
    =================

    This resource contains:

    *21 paintings
    *4 Maps of regions of Cyrodiil and Tamriel
    *15 retexed MC Green Pewter Dishes
    *3 new drinks: Maple Brandy, Ice Wine and Grog
    *A new Ayleid Cage with a working door


    =================
    Installation
    =================

    1. Extract this archive to any folder or desktop. There is no esp. This is a resource only. You must add them to the CS and your game yourself.

    =================
    Un-Installation:
    =================

    1. Remove these folders from your Oblivion Folder:
    -Meshes/Red/FleaMarket
    -Textures/Red/FleaMarket
    -Textures/Menus/Icons/Red

    =================
    Upgrade:
    =================
    n/a


    =================
    Incompatibility:
    =================
    n/a


    =================
    Known Issues:
    =================
    *There are no icons at present for the Green Pewter Dishware. I'll update eventually with them. In the meantime, just use the existing MC icons.


    =================
    History:
    =================

    3/17/2010-1.0 - Release

    =================
    Contact:
    =================

    on TES Alliance or Bethesda as WhoGuru

    =================
    Credits:
    =================

    Thanks to Bethesda for creating Oblivion.
    Thanks to InsanitySorrow for his ReadMe Generator this file is based on.
    -Grond and WindmillTilter for their wonderful animating the door of the Ayleid Cage
    -Darkrider for his help with the bottle textures
    -InsanitySorrow for all his time
    -TES Alliance for giving me the skills to make these things to share with you.

    =================
    Tools Used:
    =================

    The Elderscrolls Construction Set.
    Insanity's ReadMe Generator.
    NifSkope
    GIMP

    =================
    Licensing/Legal:
    =================

    You may use this as you wish but you must credit me for my work.
    Please do not re-host this file without my explicit permission.

    184 downloads

    2 comments

    Updated

  7. Hedge Home

    Name: Hedge Home
    Version: 1.0
    Date: 3/17/2010
    Category: Houses
    Author: WhoGuru
    Source: TES Alliance

    =================
    Requirements:
    =================

    Oblivion 1.2.416
    Shivering Isles

    =================
    Description:
    =================

    This is a unique exterior home built of hedges to blend in with the surrounding countryside. It is an oasis for magic users and adventurers alike, far out of the way and built in an enchanted glade.

    ----------

    Many years ago, a powerful Hedge Wizard wandered the hills and valleys of Cyrodiil looking for a place to make his home. Following the Panther River, he felt the pull of some deep earth magicks calling to him. His search led him to a range of mountains at the eastern edge of the country. He passed silently by a cavern redolent with the smell of rotting leaves and darker things and up into the hills beyond it.

    Higher and higher he climbed, the magicks pulling him with whispers of power and peace until finally he stumbled, exhausted, into a glade. Wisps of magic danced through the air almost as if greeting him. Knowing he had found his place to rest, he followed the half heard sounds in his head, weaving his arms in intricate spells, words he did not know, asking the earth Magicks to come to his aid.

    Time passed unseen by the Hedge Wizard as the magicks wove around him. He opened his eyes finally, feeling the magic settle once more and breathed an amused laugh. Great hedges had pulled themselves from the earth to form a home for him. As he entered the filigreed iron gate the sprite he had seen earlier swirled about him before flitting off to investigate. Here was a peaceful place to rest in his travels, one with nature and the magicks of the earth.

    =================
    Details:
    =================

    Hedge Home can be found Far east of Bravil up the Panther River, Due east of Leafrot Cave. The curious may find a special hedge within the home that leads to a hidden Grotto.
    Also in the grotto, there are two spots on the hedge in front of the waterfalls where you can sit but you must find them.

    This home was inspired by my good friend JacktheHedge.

    =================
    Installation
    =================

    1. Extract this archive to any folder and then copy the contents to Oblivion's Data
    folder.
    2. Start Oblivion Launcher, click Data Files, and enable the .esp file(s).

    =================
    Un-Installation:
    =================

    1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
    2. Delete the files/folders associated with the mod.

    =================
    Incompatibility:
    =================

    None

    =================
    Known Issues:
    =================

    None

    =================
    History:
    =================

    3/16/2010-v1.0 - Release

    =================
    Contact:
    =================

    TES Alliance and Bethesda Official Forums as WhoGuru

    =================
    Credits:
    =================

    Thanks to Bethesda for creating Oblivion.
    Thanks to InsanitySorrow for his ReadMe Generator this file is based on.
    DarkRider as always for his continued support and teaching.
    Greenwarden for once again being my willing guinea pig...er...tester.
    -Meo's Labyrinth Garden
    -Meo's Settlement Resource
    -Gildur's Sitting Everywhere
    -Garak's Booksets
    -DarkRider's Celtic Decor
    -Hel Borne's Enchanting and Spellmaking Resource
    -WhoGuru's MC Green Pewter Dishware

    =================
    Tools Used:
    =================

    The Elderscrolls Construction Set.
    Insanity's ReadMe Generator.
    TES4Edit

    =================
    Licensing/Legal:
    =================

    You may use this as you wish but you must credit me for my work.
    Please do not re-host this file without my explicit permission.

    198 downloads

       (0 reviews)

    2 comments

    Updated

  8. Saturalia Cabin

    Name: Saturalia Cabin
    Version: 1.0
    Date: 12/15/2009
    Category: Houses
    Author: WhoGuru
    Source: TES Alliance and Oblivion Real Estate

    =================
    Requirements:
    =================

    Oblivion 1.2.416

    =================
    Description:
    =================

    Adds a small holiday themed cabin just outside Bruma.

    =================
    Details:
    =================

    Saturalia, or the New Life Festival is held on the 25th of Evening Star. Originally a holiday for a long forgotten god of debauchery, it has become a time of gift giving, parties, and parading. Visitors are encouraged to participate.

    In Saturalia Cabin you will find an inviting small home, decked out for the festival of New Life. The Cabin lies near the wall, just outside the North Gate of Bruma. Fill it with friends and cheer for the holiday.

    =================
    Installation
    =================

    1. Extract this archive to any folder and then copy the contents to Oblivion's Data
    folder.
    2. Start Oblivion Launcher, click Data Files, and enable the .esp file(s).

    =================
    Un-Installation:
    =================

    1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
    2. Delete the files/folders associated with the mod.

    =================
    Upgrade:
    =================



    =================
    Incompatibility:
    =================



    =================
    Known Issues:
    =================



    =================
    History:
    =================

    12/15/2009-Release on ORE for the 12 Mods of Xmas #9
    12/17/2009-Release on TESA

    =================
    Contact:
    =================

    WhoGuru at TES Alliance

    =================
    Credits:
    =================

    Thanks to Bethesda for creating Oblivion.
    Thanks to InsanitySorrow for his ReadMe Generator this file is based on.
    Pendraia's Lights on a Rope
    Ornaments by InsanitySorrow and Nicoroshi
    Fairy Lights by DarkRider
    Sofa and Chairs by Xiamara
    Gifts, wreaths, Pinecones, stockings by Korana

    =================
    Tools Used:
    =================

    The Elderscrolls Construction Set.
    Insanity's ReadMe Generator.
    Nifskope
    Gimp

    =================
    Licensing/Legal:
    =================

    You may use this as you wish but you must credit me for my work.
    Please do not re-host this file without my explicit permission.

    SCREENSHOTS:
    Interior01, Interior02, Interior03

    59 downloads

       (0 reviews)

    0 comments

    Updated

  9. The Eska Cair

    Name: The Eska Cair
    Version: .9
    Date: 12/15/2009
    Category: Houses
    Author: WhoGuru
    Source: TESA

    =================
    Requirements:
    =================

    Oblivion 1.2.416

    =================
    Description:
    =================

    The Eska Cair is an Elven Galleon designed to be a player home, located where the Upper Niben meets Lake Rumare.

    =================
    Details:
    =================

    On the Eska Cair you'll find a well appointed ship with generous amounts of storage and space. There is also a hidden treasure room containing a few piratical spoils of the former owner. The inquisitive player may also discover an unusual book laying about the ship.

    A note from the former owner and key will be given to the player's inventory on start up. When you find the Eska Cair, there is a ladder leading to the deck on the side of the ship. Swim between the ship and the Longboat to reach it.

    A future update is planned and being worked on to add several things to complete the mod.
    *Make the Longboat beside the Eska Cair sailable. (will require ObSE)
    *Add a Potion Sorter
    *Add a Brig to the lower deck.
    *Add a small crew

    =================
    Installation
    =================

    1. Extract this archive to any folder and then copy the contents to Oblivion's Data
    folder.
    2. Start Oblivion Launcher, click Data Files, and enable the .esp file(s).

    =================
    Un-Installation:
    =================

    1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
    2. Delete the files/folders associated with the mod.

    =================
    Upgrade:
    =================



    =================
    Incompatibility:
    =================

    None known

    =================
    Known Issues:
    =================

    None

    =================
    History:
    =================

    12/15/2009-v.9 - Non ObSE release

    =================
    Contact:
    =================

    WhoGuru on TES Alliance

    =================
    Credits:
    =================

    Thanks to Bethesda for creating Oblivion.
    Thanks to InsanitySorrow for his ReadMe Generator this file is based on.
    InsanitySorrow for copious amounts of scripting, textures and the custom retexed armor.
    DarkRider as always for his continued support and assistance and his Celtic Decor
    DaMage and Firespark for Model edits
    Mr_Siika for the Elven ships
    Meo's room dividers, open books, Globes, Ayleid clutter
    Garak's Booksets
    Kalikuts Cauldrons
    ExileHunter's Hammock
    css0101's Ancient Elven Furniture
    Starcon5's Sextant
    and Donnato for asking for a house boat

    =================
    Tools Used:
    =================

    The Elderscrolls Construction Set.
    Insanity's ReadMe Generator.
    Nifskope
    Gimp

    =================
    Licensing/Legal:
    =================

    You may use this as you wish but you must credit me for my work.
    Please do not re-host this file without my explicit permission.

    Screenshots:
    Location
    01, 02, 03, 04, Entry, Galley, Navigation Room, Captain's Quarters, Treasure Room, Crew Quarters, Storage

    242 downloads

       (1 review)

    0 comments

    Updated

  10. Burnt Ayleid Ruin and Lava Falls Resource

    Name: Burnt Ayleid Ruins and Lava Falls Resource
    Version: 1.2
    Date: 11/30/2009
    Category: Resources
    Author: WhoGuru
    Source: TESA

    =================
    Requirements:
    =================

    Oblivion 1.2.416

    =================
    Description:
    =================

    This is a complete retexture of the Ayleid Tile Set into something with a more burnt look, NOT a replacer. You will also find a few Lava Waterfalls included.

    =================
    Details:
    =================

    I created this for the Oblivion Realms Project, for use in my own realm and decided to release these as a resource as well. These ruins are meant and designed for an Oblivion Realm. A realm where it is never dark, never sees sunlight and is constantly lit by a red glow. In Oblivion, they look very different. These are not your average, drop in the forest and enjoy ruins. They require some thought and creativity to use effectively.

    Note: There is NO esp. You will have to add them in the CS yourself. This is a resource, NOT a playable mod.

    =================
    Installation
    =================

    1. Extract this archive to any folder and then copy the contents to Oblivion's Data
    folder.


    =================
    Un-Installation:
    =================

    2. Delete the files/folders associated with the mod.

    =================
    Updates and Extra Files:
    These files should be downloaded to supplement and upgrade the files downloaded in version 1.0. If you have never downloaded this set before you only need the version 1.2 main file which includes all 3 updates.
    =================
    BurntTileSetUpdateOnly: This is to replace a couple faulty textures and fix the file paths for the Cameron's Paradise pieces. If you have already downloaded and don't want to fix those file paths yourself, simply grab the update and allow it to overwrite the originals. You can download it below this description.

    TileSetUpdate02: Fixes a couple additional goofs and textures. You can download it below this description.

    TileSetUpdate03: Adds new lava falls with more realistic lava effects and a lava themed ayleid door made by request. You can download it below this description.


    =================
    Incompatibility:
    =================

    n/a

    =================
    Known Issues:
    =================

    There may be some small, odd artifacts on a couple of textures. I've tried to do away with these, but they are so incredibly small, I may have missed a few. If so, simply contact me and tell me which Mesh has the problem texture and I will find it and fix it.

    =================
    History:
    =================

    11/30/2009-v1.2 - Release

    11/22/2009-v1 - Release

    =================
    Contact:
    =================

    WhoGuru at TES Alliance

    =================
    Credits:
    =================

    Thanks to Bethesda for creating Oblivion.
    Thanks to InsanitySorrow for his ReadMe Generator this file is based on.
    Thanks to DarkRider, Insanity Sorrow and DaMage for their patience in teaching me the skills I needed to complete this.

    =================
    Tools Used:
    =================

    The Elderscrolls Construction Set.
    Insanity's ReadMe Generator.
    Gimp
    NifSkope

    =================
    Licensing/Legal:
    =================

    You may use this as you wish but you must credit me for my work.
    Please do not re-host this file without my explicit permission.

    SCREENSHOTS:

    01, 02, 03, 04, 05, 06

    127 downloads

    1 comment

    Updated

  11. Hau'oli Paena - A Shivering Isles home

    == Hau'oli Paena v1.0 by WhoGuru ==

    In the heart of the Shivering Isles, below the towering watch of the Hill of Suicides, a small, unassuming home stands above the waters.

    ------------------
    Once, a Blackwood artisan woman lost her way in Cyrodiil, falling to sleep beneath the worn visage of an ancient Daedra statue. She woke to find herself in the Shivering Isles, the Mad God's laughter following her as she woke and ran, thanking her for using his statue as a bed post.

    For many months she wandered lost, some say mad as well as the Isles demands of all who live within them. Finally, she settled below the Hill of Suicides to watch the hapless souls above throwing themselves to their deaths. Laughing each day at each new body added to her little lake, she built a home.

    A home to remind her of her beloved Leyawiin amidst the manic world she now called home. As she painstakingly hung the last woven tapestry, her hands raw from the years of work, she gave to her house an ancient southern Mer name; Hau'oli Paena. Laughing at her own whimsy, naming the house "Happy Landing", she climbed the peak of the Hill of Suicides. Standing at the top, staring down at the beautiful home she had wrought, she threw her arms wide.

    Giving a laughing scream to the Mad God, she dove from the height to her Happy Landing and added her bones to those gathered along the shore and in the waters. To ever be a part of the house she had so painstakingly crafted.

    This home, then, is now yours, weary and mad traveler, for you are surely as lost as she was. Be wary when you walk the waters below the deck that you may stumble on the bones of its creator and always remember to look up as you pass. You wouldn't want to join the bones for being the last landing of a fallen soul...or perhaps you would.

    ------------------
    Hau'oli Paena is located in the Shivering Isles on the North side of the Hill of Suicides, at the base of the cliffs in an inlet of water, just South of Knife Point Hollow and East of Puddlejump Camp.

    == Requirements ==
    TES IV: Oblivion Patched to v1.2.0416
    Shivering Isles

    == Installation ==
    Extract the Hau'oli Paena.esp, Meshes, Menu and Textures folders to your Oblivion/Data Directory then enable Hau'oli Paena in the Oblivion Launcher

    == Uninstallation ==
    Remove the following files and folders from your Oblivion directory:
    Hau'oli Paena.esp
    Data/Meshes/Hauoli
    Data/Textures/Hauoli
    Data/Menus/Icons/Bathmod

    == Changelog ==
    v0.9 -ORE Challenge Release
    v1.0 -Public Release

    == Bugs/Incompatibilities ==
    None Known

    == Credits ==
    *Darkrider - Without who's patient tutelage I would not be the modder I am today.
    *Greenwarden as ever for doublechecking my framerate and keeping me from killing it. Without her I would never know when I'd gone overboard.

    == Resources Used ==
    Garak's Booksets
    ExileHunters' Highland Furniture set
    EFG Tapestries
    AndySaura's Kitchen and Bath
    Antistar's Bathtub Resource
    Hel Bornes Enchanting Altar Resource
    Meo's Open Books Resource
    WildKarddes Potbelly Stove
    Xia's Sofa and Chair Set

    == Contact ==
    Contact WhoGuru on either TES Alliance or Bethsoft's Official Forums for prompt support.

    == Permissions ==
    As everything in my mod is either vanilla content, a resource, or a retexture done by me, you may do with it as you wish, including my paintings. If you use any resources from this mod, be sure to give credit in your readme to their authors.










    263 downloads

       (1 review)

    4 comments

    Updated

  12. Snow Line Lodge

    == Snow Line Lodge v1.0 ==
    Located above Bruma on the snowline of the mighty Jerrals, you will find a small hunting lodge tucked atop a rise overlooking the city. Bjorn Bear-Hugger left Solstheim years ago in search of a new place to grow the fine Ice Wines of his homeland. Once only a Huntsman of some repute, he one day found himself beside the deathbed of his father, Hulfgard.

    Bjorn had walked the pristine snows of Solstheim for many years, the bears he hunted his only company; the Rieklings the only unwelcome visitors to his camps. One evening as night fell and the snows shimmered red and purple across the frozen tundra, a messenger from his village found him with dire news. His father lay dying. The spectre of death had finally laid claim to him in his old age and his final wish was to see his son one last time.

    Father and son had not parted on happy terms for the father had eschewed the Huntsman life of the Skaal, turning instead to the growing of grapes and making of Ice Wines. Ostracized from their own people, Bjorn fled his father's home and lost himself in the arctic wilds of Solstheim. While the son strove to be the consumate Nord Huntsman, the father became widely known for the distinctive Ice Wines he created, at odds with the traditional view of spirits of the North.

    After much debate with himself, Bjorn relented and returned to the village, taking his place by his father's bed. Hulfgard spoke for many hours into the early morning, the heavy fall of snow outside making the world silent as his weak voice whispered to his son who bent close to hear each word. With the rise of the winter sun, Hulfgar was gone. His words spent and a son returned, he'd left with a sigh of happiness to join his fathers in the great Meade Hall of Sovngarde.

    Bjorn strode from the warm house into the dawn snow fall and walked among the lovingly tended vines behind the house. In his hand he held a bottle of his father's work and took his first taste with his father's voice still in his mind. Hulfgard had given to his son all his knowledge of wine making, of the growing and tending of the vines and his forgiveness for leaving him all those years ago. As the sweet taste of the Ice Wine slid down his throat, a tear slid from Bjorn's eye as with that taste, he suddenly understood the passion his father had felt.

    Bjorn spent several weeks planning, taking careful cuttings of the unique vines and hiring of a ship to take him from Solstheim. His father's dream had been to introduce the wine to Cyrodiil. Bjorn was nothing if not the picture of a loyal Nord and a father's dying wish was not something to be ignored. Several months of travel saw him into Cyrodiil's heartland. Standing beside the great gates of the Imperial City he spied the rise of the majestic Jerral mountains in the distance and they called to him.

    It was there, on a small rise above the city of Bruma that he found a new home for the vines of his father. He built upon the spot a Lodge House beside his own cabin for he was yet a Huntsman and would not give that up. The Lodge he offers to any traveller as a respite and when he is not hunting or exchanging tales of home in Bruma with Olav, in it's cellar he perfects the recipe his father passed on to him.

    Be welcome to Snow Line Lodge Traveller. Warm your thin skins by it's fires and pass the cold winter nights with a bottle of Solstheim's Finest Ice Wine.

    == == Requirements ==
    TES IV: Oblivion Patched to v1.2.0416

    == Installation ==
    Extract the Snow Line Lodge esp, Meshes and Textures to your Oblivion Data Directory then enable Snow Line Lodge in the Oblivion Launcher.

    **An optional file to add four Loading Screens is now available. Detailed instructions are included in the readme.

    == Uninstallation ==
    Remove the following files from your Oblivion Directory:

    Snow Line Lodge.esp
    Data/Meshes/Red/SnowLine
    Data/Textures/Red/SnowLine
    Data/Textures/Menus/Icons/SnowLine

    == Changelog ==
    v1.0 - Release - 7/09/09
    Optional Loading Screens Added - 7/10/09

    == Bugs/Incompatibilities ==
    The new Unique Landscape: Snowdale conflicts greatly with the lodge. The UL team has graciously made a compatibility patch. You can download the patch here or go to the Compilation Patch page on TES Nexus here: http://www.tesnexus.com/downloads/file.php?id=13834

    == Credits ==
    -Darkrider - Without who's patient tutelage I would not be the modder I am today, for the custom Wines included in this mod, cleaning and his handholding through AI creation.
    -Greenwarden - As always for her willingness to test my frankenstein creations and tasteful advice on decor.
    -InsanitySorrow for testing and general cheering on of my house building obsession and for all his wonderful help with AI creation. For the wonderful loading screens add on.
    -TES Alliance without who's tutorials and helpful modding Scholars I would often be lost.

    == Resources Used ==
    Antistar's Bathtub Resource
    Aisis' Anvil Furniture set
    JDFan's Bunk Bed Resource
    EFG Tapestries
    Garak's Booksets
    Hel Borne's Simple Wall Shelf Resource
    Meo's Open Books
    Xiamara's Sofas and Chairs set 1
    Zimnel's More Sofas and Chair Sets
    throttlekitty's, WillieSea's, and da mage's Real Water Mesh
    Der Kriger's Mounted Heads
    WildKarrde's Potbelly Stove

    == Contact ==
    Contact me on either TES Alliance or Bethsoft's Official Forums for prompt support.

    == Permissions ==
    As everything in my mod is either vanilla content, a retexture by me or a resource you may do with it as you wish. If you use any resources from this mod, be sure to give credit in your readme to their authors.




    192 downloads

       (0 reviews)

    0 comments

    Updated

  13. Valus Cottage

    == Valus Cottage v1.0 ==

    For many tens of years, there has been a secret route between Morrowind and Cyrodiil. A route known only to the Thieves and smugglers called simply, the Thieves Highway. A tunnel cut upward through the Valus mountains themselves allowing the less savory to escape notice from border patrols, filter their stolen goods from one principality to the other and hide when their faces become too well known.

    Some years ago, a particularly successful Lady Thief who had used the Thieves Highway to amass her fortune, noted the Imperial Patrols spending far too much time near the Daedra Shrine that sat so near the upper exit of the tunnel. They had obviously become suspicious and it would only be a matter of time before it was found.

    Part of her success was in her anonymity. There were few her knew her real name nor to what trade she plied herself. In fact, she was considered a respectable member of society in Cyrodiil. With this in mind, she plotted a way to protect the highway. She commissioned many builders and craftsmen from across the Empire to build her a house, her mountain cottage she called it and for the nobles she oft dined with, convinced them she wanted nothing more than a retreat where she could pursue an affair untroubled by fear of discovery.

    Those wealthy and gossip hungry folk were more than happy to accept her reasoning and she began construction. Keeping the entrance cleverly hid from the workers, a house was constructed into the very cliff wall of the Valus Mountains. It's only access, so far as any were concerned, a mountain path that wound up to and through the Shrine of the Daedra Lord Boethia.

    It took many months to finish the cottage. Several workers fell to their deaths assembling the retaining walls that would support the house. Several more met mysterious ends in the night when they came too near a spot the Lady Thief would rather they stayed clear of.

    Her time amongst the builders was not spent in idleness. She learned from them their trade, the tricks of craftsmanship. Once the cottage was complete and the last of the workers paid and on their way, she descended to the well appointed cellar. There, she used the skills she had learned to build a secret room hidden by an ingenious moving shelf designed by two fellow scoundrels, the Scourge of Borne and an enigmatic thief known only as J.D.

    Though the Lady Thief has moved on to richer climbs, her cottage still stands on the side of the Valus mountains, sentinel over the high entrance to the Thieves Highway. Should you ever need a respite from authorities watchful eye, look you to the far south of Cheydinhal in the Valus Mountains. Find the ancient ruin of Hame and from there a path that will lead you on a winding trek ever higher until at last you reach Boethia's Shrine. From there, you will find your haven within arms reach.

    **Location = Valus Cottage can be found very near the Shrine of Boethia in the Valus Mountains. The Cottage is South East of Cheydinhal and far East of Bravil. Nearly to the Morrowind Border. To find the Shrine and so the Cottage, start where the Corbolo River becomes the Reed and travel East to find a pass up into the mountains. Acrobatics will come in handy on this climb, it's not an easy trek. Of course, those who explore the valley below the Shrine may find another way up to the top. A hidden way. Good luck.

    == == Requirements ==
    TES IV: Oblivion Patched to v1.2.0416

    == Installation ==
    Extract the Valus Cottage esp, Meshes, Sound and Textures to your Oblivion Data directory then enable Valus Cottage in the Oblivion Launcher.

    **You will find a Loading Screen Add-on as well now. Simply allow it to overwrite the existing Valus Cottage esp. Detailed instructions are included with the Loading Screen download.

    == Uninstallation ==
    Remove the following files and folders from your Oblivion Directory:
    Valus Cottage.esp
    Data/Meshes/Red/Valus
    Data/Textures/Red/Valus
    Data/Sound/Fx/JDFan

    == Changelog ==
    v1.0 - Release 6/24/09
    Loading Screen Add on - 7/02/09

    == Bugs/Incompatibilities ==
    None Known

    == Credits ==
    -Darkrider - Without who's patient tutelage I would not be the modder I am today and for the custom Brandy included in this mod.
    -Greenwarden - As always for her willingness to test my frankenstein creations and tasteful advice on decor.
    -InsanitySorrow for testing, cleaning and general cheering on of my house building obsession. More for adding the fantastic Loading Screens for the mod.
    -Many MANY thanks to JDFan who saved my dream of a swinging bookshelf and for the fantastic "Throne" I wonder how many will actually find.

    == Resources Used ==
    Hel Borne's Filled Bookshelf Resource
    Xiamara's Sofas and Chairs set 1
    Zimnel's More Sofas and Chair Sets
    Merillia's Blue and White Porcelain
    Kalikut's Cauldron Resource
    Aisis' Anvil Style Furniture
    Texians Static Water Mesh
    Meo's Open book Statics and Globes
    Garak's Booksets
    EFG Tapestries

    == Contact ==
    Contact me on either TES Alliance or Bethsoft's Official Forums for prompt support.

    == Permissions ==
    As everything in my mod is either vanilla content or a resource you may do with it as you wish. If you use any resources from this mod, be sure to give credit in your readme to their authors.





    379 downloads

       (0 reviews)

    4 comments

    Updated

  14. Halcyon House

    == Halcyon House v1.1 ==

    Halcyon house is an out of the way home at the far, South-Eastern corner of Cyrodiil. She sits just off the shore on Topal Bay. To find the home, start from Leyawiin and travel East along the coast line toward Black Marsh.

    A small Stable stands just on shore to shelter your mount from the elements. Inside, you'll find a cozily decorated home including dining area, living room, Master bedroom and Study. In the cellar, cleverly protected from the ocean by reef rock, is a sumptuous display area for all your shiney bits and stolen goods as well as a small guest area for any companions who may share your home with you.

    Please note that Borders will need to be disabled to reach the house. In the Default ini, find this line:
    bBorderRegionsEnabled

    Change the 1 to a 0 and save. Your borders will now be disabled.

    = Requirements =
    TES IV: Oblivion Patched to v1.2.0416

    = Installation =
    Extract the Halcyon House .esp, meshes and Textures to your Oblivion/Data directory then enable the Halcyon House esp. in the Oblivion Launcher.

    *IF you are updating to the new version, simply allow the new files and folders to overwrite the old. Anything you have previously placed in the house will be safe as nothing has been removed or changed. Only added.

    **An optional esp to add Loading Screens has been added. Detailed instructions are included in the readme.

    = Uninstallation =
    Remove the following files and folders from your Oblivion/Data directory:

    Halcyon House.esp
    Data/meshes/Red/Halcyon
    Data/Textures/Red/Halcyon

    = Changelog =
    v1.0 - Release 6/8/09
    v1.1 - Update 6/19/09 added a second deck and Mr_Siika's Elven ships
    12/13/2010 - Added patch to allow the house interior to work with All Natural.

    = Bugs/Incompatibilities =
    -Castle Wolfspike V2, released 08/30/2010 and moved to a new location, pretty much swallows Halcyon House whole. **Centurion has kindly created a patch to make the house work with his castle. Simply install the patch and allow it to overwrite when asked and, as always, read the readme.

    = Credits =
    Darkrider - without whose patient teaching and mentorship I would never have come this far this quickly.

    Greenwarden and InsanitySorrow - for testing and making sure I did not kill the framerate with clutter.

    InsanitySorrow - for the fantastic Loading Screens addition.

    = Resources Used =
    Many, many thanks to the wonderful modders listed below whose work enriched my home.
    Mr_Siika's Elven Ships
    Washington's Morrowind Drinks
    Hel Borne's Filled Bookcase Resource
    Lady Li's Canopy Beds
    Xiamara's Pillow Mesh Set
    Xiamara's Sofas and Chairs set 1
    Zimnel's More Sofas and Chair Sets
    Kalikut's Upper Class Furniture Retex
    JDFan's Bunkbed Resource
    Meo's Globes Resource
    Garak's Booksets

    = Contact =
    Contact me on either TES Alliance or Bethsoft's Official Forums for prompt support.

    = Permission =
    As everything in my mod is either Vanilla content or a Resource, you may do with it as you wish. If you use any resources from those listed above, be sure to give credit in your readme to their authors.







    293 downloads

       (2 reviews)

    1 comment

    Updated

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