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WhoGuru

TESA Team II
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Everything posted by WhoGuru

  1. I'll go dig it up and maybe toss her up as a secondary character for now. Or maybe tomorrow. I shall think on it. Lol
  2. See, Grond being in the taproom makes me want to dust Red off and bring her back too. Dammit. *grumbling* Two thieves. I can totally run two thieves at once. Done it before.
  3. Woop! Way to start her off with style! LOL Our tavern does like to make an entrance. And bonus points for Grond-man at the hearth. Heh.
  4. P'urza is about ready to roll out. I'm just deciding where to start her off. Tricksy little kitty. Lol
  5. P'urza Type: Main Player Character Character Name: P’urza Age: 27 Race: Khajiit Occupation: Thief Guardian Stone: The Tower Alignment: Neutral Good Mount: N/A Physical Attributes: White, Lynx-like tufts on her ears. She is a mix of dark brown and cream fur with faint leopard spots, and cool, blue eyes. She has a scar across her nose and never the same story twice as to where it came from. She is lithe. as all khajiit are, and has an acrobat's abilities and reflexes from many years of cross-training. She has keen senses of hearing and smell. P'urza wears a patchwork of leathers and furs, rather than traditional armor. She's a sneak-thief, not a warrior, but is well-trained to defend herself or others when need be. Weapons: She carries an ashwood bow, a one-handed war axe, and always has several throwing knives secreted about her person, along with a collection of picks and probes. Spells: Open Lock - this only works on very simple locks, like those in most jail cells. Heal - a simple spell for healing on herself or others. It will buy time with more dire injuries. Backstory: P'urza was born and raised in the Black Keirgo quarter of Senchal in southern Elsweyr. As a child, she was a runner for the moonsugar smugglers until her master 'lost' her in a dice game to the Sload necromancers. P'urza escaped her fate worse than death and instead joined the Thieve's guild, where she took particular pleasure looting gold from the Sload and the sugar smugglers. She was forced to flee Elsweyr to Vvardenfell after finding herself on the wrong end of the necromancer's hit list, following a job where two of her fellow thieves were captured, killed, and later sent to kill her. P'urza has never left a traveling companion behind again as a result for she firmly believes they would not have become zombies if she had stayed with them. Personality: P'urza is snarky and smart-mouthed, even in the direst of situations. For a thief, she is burdened with an over-abundance of loyalty to those she travels with as well as a weakness for those in need. Like most khajiit, she is also a moonsugar addict. This has given her an insatiable sweet tooth, as the drug is omnipresent in most of the food of Elsweyr. She will always have candy on her. P'urza is rarely without her sweets. She has seen the worst life has to offer, and thanks to the necromancers of her home city, also the worst death has to offer. Rather than morose, it has made her somewhat flippant in regards to her own life. She has no fear of dying, provided there are no necromancers about to 'ruin her afterlife'. Above all, P'urza enjoys her trade. There is nothing more beautiful to her than a lock in need of opening and her collection of 'shinies'. She does love her gems. Because she spent the majority of her life in the cloying heat of Senchal, P'urza hates the cold and does not do well in dealing with it. She chose Morrowind to hide from the necromancers because it, at least, has a civilized temperature in most places, unlike that thrice-damned, frozen Skyrim which is no good place for khajiit. P'urza will sometimes wrap her tail around the wrist or leg of someone she likes as a sign of affection. And often holds the end of her own tail as if making sure it's still there. "P'urza must be sure. It would be embarrassing if it were to wander off, yes?" Special Powers/Weaknesses: She despises the cold. It makes her lethargic and she is easily prone to hypothermia in truly freezing weather. She has no special powers save an uncanny ability to open almost any lock, due to her years of training with the nameless master locksmith of Elsweyr. Night vision- because of her khajiit nature, P'urza sees in the dark like others see in the daylight. As long as there is the smallest sliver of ambient light, she will not be blind in the darkness. Additional Images:
  6. Got a new book published this week!! Some of you might recognize the characters from the Tavern Tales. Rider and Grond were kind enough to allow me to add their boys to my world with Red and the Tavern. Pick up a copy and have a read! I'm working on getting the print edition live. I'll add a link to that as soon as I have it, in the meantime it's available on Kindle and all other ereader formats here: Kindle Edition on Amazon Smashwords for all other electronic formats
  7. Back from my 1st book signing! It was a trip! Loads of fun!

    1. Si-Shen

      Si-Shen

      I saw your facebook update... I do so love what they stuck you beside XD

    2. Jheuloh

      Jheuloh

      Congratulations!

      Also, I'm gonna be that incredibly naive guy who shouts in surprise "YOU HAVE A FACEBOOK?! I HAVE ONE TOO!" <_<

    3. OFish

      OFish

      Congrats! I bet you had a never ending smile!

  8. At my book signing today! It was pretty damn awesome! Even had a fangirl show up. That's her next to me. She sort of hovered and squeed for two hours. HAHAHA
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