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Posts posted by DukeCybran
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It's like my CK is being cursed...
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9 minutes ago, agerweb said:
You haven't put him in JobMerchantFaction - which is the faction that has the merchant dialogue
I had but notthing changed so I changed back...Thank you all the same
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Hi, every scholar in community!
My talent has finally depleted. I created a NPC with merchant factions according to every tutorial I can find, and checked every detail of them, yet he keeps doing nothing but saying some passerby greetings. I can't open a dramatical vendor page and make an epic transaction:(
- I didn't make such or such a custom quest/dialogue/etc.
- Two essential factions had been added.
- Voice type is correct.
- After setting the LOCATION in vendor window, then confirm by clicking 'OK', but when I re-open it, the location remains 'Edit' !!!- I've been working on this for a while, but for others (like some Youtubers), they just CAN do it, even if I operated the same way!!!
Sorry if my tone seems offensive 'cause I'm a bit - frustrated now
P.S. There're some who had the similar issue long time ago...
https://forums.nexusmods.com/index.php?/topic/745587-creation-kit-vendor-faction-location/
http://forums.bethsoft.com/topic/1344735-how-do-i-make-a-merchant/
http://forums.steampowered.com/forums/showthread.php?t=3026851 -
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[sKY]Vendor Issue
in Study Hall
Posted · Edited by DukeCybran
Actually MaleNord also have the line. I've finally figured out the issue - that you need you re-click the mod, save, then click on again to reload the plugin! Wierd 0.o
The reasonable explanation is some scripts/figures have been pre-loaded when you load your saved game, it's similar to 'invalid replacement', which means if you use CK to move stuff that you've already saved before, it won't be valid until you start a new game, reload the plugin or wait a respawn turn.