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Arthmoor

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Everything posted by Arthmoor

  1. Betheasda is also pissing away a massive market. Compare that to the claimed 30 million Steam users and it should be a massive wake-up call. To say I am hugely disappointed in Bethesda would be the understatement of this young decade. I thought they as a developer were better than this. I guess I was wrong. They've fallen into the trap. May they suffer disastrous sales losses as a result of this decision. You have no idea how hugely tempted I am right now to cancel my pre-order and just walk away from it entirely.
  2. No telling. Invalid code usually means invalid results. If the script worked, it would be more or less a miracle. My guess is it doesn't function entirely as desired but it isn't broken enough to kill something. Fixing the syntax will make sure it behaves as intended though.
  3. Yes, starting the game has some amount of pre-processing it has to do before the mods load. I have no idea what, but that progress bar at the bottom of the logo screen sits there longer the more mods you have. Mine for instance has enough time to actually switch to a load screen before it reaches the main menu.
  4. The first problem, it's hard to say why it works without seeing the file, so it might be a good idea to upload it (not Megaupload) somewhere to have a look. Have you made sure the variable indexes in the scripts are not in conflict? The second, yep, that's a legit bug in the script. I don't think even the vanilla CS would allow that to compile, so that's definitely broken. It hasn't even been fixed by the UOMP either so that will need to get reported there too. In the meantime, just remove the extra endif, it's in a block by itself anyway.
  5. Where, precisely, are you running into the insane load times? With a ton of mods, the initial logo screen sits there for quite some time before anything happens. In-game load times though don't seem to be affected, even when transitioning from one large cell to another. You could also be running into OBGE shaders compiling themselves at startup and during save game loads. IIRC, updating to OBGEv3 will solve that in that the shader compiling only needs to be done once.
  6. Only if I were being forced to choose at the point of a gun would I decide on either of these two options. Neither one of them is properly balanced to maintain an healthy lifestyle and honestly I think in the end BOTH options would lead to wanting to fling myself off a cliff.
  7. Interesting stuff, too bad Youtube was lagged into the gutter and couldn't deliver the longer video. The shorter one was fascinating. I'm hoping it will eventually get fleshed out to the point where devs will take a real interest.
  8. The new orcs are miles ahead of Oblivion orcs. Pretty good chance I'll end up playing as one somewhere along the way.
  9. Well it's a good sign if a mere forum avatar of the new Argonians can strike such fear in people
  10. I don't think Bethesda had updated yet to the most current version of IP.Board. Perhaps they should heed this attack and do so.
  11. Wondered, then refreshed and saw the notification. Too bad their recovery process is broken and won't validate according to the instructions it sent. Claims my member ID doesn't exist, yet I still see my threads there. EDIT: Took a few tries, but it eventually worked. Silly system.
  12. dislikes the fort ruins tileset. A lot.

    1. ThomasKaira

      ThomasKaira

      Well, it could be worse, you could be trying to build a large worldspace. XD

    2. DsoS

      DsoS

      what are you trying to do with the Fort Ruins? I've got a WIPz for the past year in a large Fort XD maybe I could help you somehow....

      Also... I'm loving your lizard/argonian avatar guy. its freaking awesome :good:

    3. Arthmoor

      Arthmoor

      Heh. Pretty sure I was expressing frustration while working on Sutch. Long since past that now, but thanks :)

  13. They'll have no incentive to drop the price if everyone keeps pre-ordering the package. They're bound to be getting reports from their online and offline retailers about pre-order numbers at this price.
  14. So after having seen the leaked Quakecon footage, it seems load screens are still the same old annoying hassles they've always been. Closed cities? Oh boy, not if I can help it
  15. People keep saying it includes the map. The Bethblog post says NOTHING about the CE actually including the cloth map. Unless someone can link otherwise, the map you're getting is the standard issue paper map. Not that really think plunking down $150 for a chunk of plumbers plastic is worth it anyway. "High quality PVC" is the same crap we used to lay the new sprinklers in the lawn 3 years ago. If they really wanted to impress, it should have been a bronze. I'd have jumped all over that in a heartbeat.
  16. So does anyone know for sure if you actually get the "cloth" map along with the CE for Skyrim? It's not explicitly listed. Of course $150 seems awfully high anyway.
  17. Nah, that's 7. In 6, you'll wake up after having passed out in the swamps of Argonia.... after narrowly avoiding being killed by the gas. Or something.
  18. Ah, Blades and Ayleids in the same mod? There is a Heaven!
  19. From the album: Arthmoor's Game Screens

    OBGE Liquid Water in action. The difference is unreal.
  20. Arthmoor

    Prison Sunset

    Nope, this is actually an older one I took from before OBGE. Yes, you can get stunning results without it
  21. +1 for that myself. I've been eagerly awaiting the results of all the hard work that's gone into RST in the last 2-3 years.
  22. +1 for starting at 0,0,0. It just makes things so much simpler. Grid snap rarely gets messed up that way and a lot of the tileset pieces have edges that fall on power of 2 values that are easily recognized.
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