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Arthmoor

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Everything posted by Arthmoor

  1. The interior for Leyawiin hasn't been done yet. I haven't got anything special planned there other than what's been described on the first post. A basement leading off to the sanctuary underneath Greyland, perhaps into a hidden cave or part of a ruin or something. There's also the one in Bravil that was going to be nothing fancy since it's more or less a freebie. Or you could bug Manni and see if he'll let you do one of the two he's reserved. Chorrol is spoken for though.
  2. No. Kid doesn't need a smack. He did what his father told him to do. The father needs a smack. And the bill for all the emergency services he caused to spring into action.
  3. Awesome, that looks great. That will do nicely in fact.
  4. Ah, well, I can't speak for stability on the PS3. I play on PC
  5. I'm with you on the Live thing. Real pain in the ass. If you thought patch 1.6 was good, you should get patch 1.7. That one fixes all the annoying junk except the occasional mismatched skin tones for non-caucasian characters in mods. Hopefully that'll get fixed too and then FO3 would be just about perfect.
  6. I don't know that I'd go quite that far. The game has some rough spots, but none of the problems you described plagued me at all and I for one happen to think the engine improvements behind FO3 were many and massive and did a lot more right than wrong. The storyline was weak, but in terms of technical stuff, it was easily as stable as Morrowind for me. Never once had to deal with the crash happy stuff people kept reporting. Even after bulking up on hi-res texture packs for it.
  7. And that right there is why there's never a substitute for good old fashioned plastic discs
  8. 220 downloads

    Cheydinhal Falls overhauls the surrounding of Cheydinhal. It prolongs the Reed River to the city and continues it to a peaceful lake at the bottom of the mountains that is surrounded by dense forest. From this source, the water quietly flows through the wilderness and then, after the city, changes to a wild creek that splashes through steep gorges and over waterfalls until it becomes the again slowly flowing Reed River.
  9. Yep. Once more a good reason for folks to be mirroring their content on more than one site. Human error took it down this time and one slip-up could have made it much MUCH worse than it is thus far.
  10. Version 1.1.2

    156 downloads

    This plugin adds a Wetland type landscape to County Kvatch including waterfall mist and mist effects over water at night. Its inhabited by Musk Rats with new AI.
  11. 190 downloads

    This plugin adds a Unique Landscape to the area south of the Imperial City called The Dark Forest. Located within the forest is Harcanes Grove, a place of magic and wonder, and Lorikh Village, a forsaken cursed ruin of a village. The area features several new re-textured trees and plantlife along with unique creatures and ambiance effects.
  12. Version 1.3.3

    209 downloads

    This Unique Landscapes mod edits the boring area around Roland Jenseric's hut. It changes the sparse landscape to a wide-ranging farming area. Surrounded by high hedges, sheep and horses are grazing on green meadows and chicken cavort on the courtyard. Above this scenery, the wings of a wind mill slowly turn, while the people do their daily work on the fields, in the barn, in the garden and on the meadows.
  13. Version 1.0.3

    174 downloads

    This plugin continues the river Ethe in UL - Chorrol Hinterland to the Strid River at the southern border of western Cyrodiil.
  14. Version 1.3.5

    177 downloads

    The Lush Woodlands adds many more trees to the Great Forest, east of Chorrol. To match these green trees, the ground is now much more green, consisting of mostly grass and clover. Also, the ground without this mod is very jagged, consisting of many ugly vertices that pop out of the ground, so the ground is made much smoother. The ruin called "Lindai", directly east of Chorrol, now features a very, very detailed graveyard site, containing many tombstones located outside of the exit. There's also added vertex shadows beneath the trees to further give the illusion of a dense forest with a thick tree canopy. This shadow that is added comes with no performance hit, so that's taken advantage of. So to sum it up, you get: -Many more trees. -Smoother ground. -More grassy and green ground. -Shadows beneath all the trees. -A detailed graveyard site outside Lindai.
  15. Version 1.6.9

    200 downloads

    The majesty that is the Imperial Isle is finally brought to life through this Unique Landscape. City residents no longer have to leave the Isle in order to find naturally gorgeous scenery. Small shrines now dot the Isle, where travelers can rest and take in the view. Even the wildlife look better in this new environment...will make you think twice before slaughtering that venison for your next meal. Also, now that there is more foliage, you no longer think twice about where exactly that bird is that you heard, because it could be in any of the numerous new trees and bushes. The Cyrodiil Travelers' Guild lists the Imperial Isle as "One of the prettiest environments to visit", and also "Very convenient...just step outside the walls of the Imperial City, and you are there."
  16. Version 1.3.2

    174 downloads

    Fallenleaf Everglade is a breathtaking swamp southeast of Skingrad. Its shallow, murky waters and ancient deep green trees add to the mystery of the primeval swamp. The large basin that houses the Everglade overlooks an ancient Ayleid ruin, and further beyond, a deep gorge carved by the mighty Ferid river. The Fallenleaf Everglade is the headwater for the Ferid, and home to an abundance of flora and fauna. It is a miniature ecosystem in its own.
  17. Version 1.0.4

    163 downloads

    This mod changes the mountainous area north-west of Chorrol. The lower mountainside is covered by dense and dark conifer wood and lots of rocks, with small paths running through the area. Halfway to the top, plateaus with grass and flowers separate the woody lower half from the rocky upper part of the mod, where more and bigger rocks change the landscape to a cliffy and inhospitable place. Lots of small paths form a labyrinthine network there, and at the top as well as on the plateaus, ruins of old fortifications show that you are near the border to Hammerfell.
  18. Version 1.2.4

    158 downloads

    This mod adds an area of farms and cultivated land around the city of chorrol. It includes two farms, several watchtowers, and a working mill, as well as some farm animals.
  19. Version 1.1.2

    185 downloads

    Brena River Ravine stretches from BoC:Lost Coast to the headwaters of both forks of the Brena River. At the river's fork, the area is divided by a system of ancient Ayleid dams which serve to create 3 distinct regions in the area. The north fork of the river stretches back into a thick forest lined with many rocks, trees, and old Ayleid fortifications. One dam here creates a reservoir of deep water. A group of bandits has made the area its home and headquarters of their smuggling operations. The east fork is marked by a pair of large and ancient Ayleid dams, the purpose of which has been lost to the ages. The twin dams stand as a testament to the engineering skills of the Ayleids. The waters here are very deep and the ravine is lined by massive cliffs. A giant waterfall marks the headwaters of the east fork, rising thousands of feet up the wall to a small lake in the Colovian Highlands. Below the dams the Brena River's waters are shallow. It lazily winds through the Colovian Highlands on its way to the Abecean Sea. Here, amongst the greenery lie the humble old remains of a once great Ayleid city, interspersed with clusters of rocks and flowers. DON'T IGNORE THIS: When upgrading from a previous 1.0.x version to version 1.1 or above, a CLEAN SAVE is required in order to resolve leftover issues with the bandits and the dam quest.
  20. Version 1.3.6

    179 downloads

    Bravil Barrowfields improves the area around Bravil and the Larsius River. It creates a wide grassland with small hills, intermingled by small groups of trees and speckled with bushes. Though nature is gorgeous in this region, signs of decay can be seen wherever civilization left its mark: Ruinous buildings and crumbled walls testify to the poverty of County Bravil's inhabitants. In the hinterland, ancient graves can be found which give this mod its name and its atmosphere an enchanted touch. This mod is based less on spectacular views than on a lot of carefully placed details which can be found everywhere in Bravil Barrowfield's area, so it's worth to explore it thoroughly.
  21. Version 1.1.2

    207 downloads

    This mod overhauls the southern half of the Blackwood, east and southeast of Leyawiin. It changes the area to a dense wood on moist ground, in consistence to the closeness of the swamps in the north. Small creeks meander between the trees, leading to the south below the canopy of leaves, until they unite to a small stream that flows into the sea.
  22. Version 1.6.6

    192 downloads

    UniqueLandscapes Beaches of Cyrodiil: The Lost Coast is the first in a series of UL mods designed to be a total conversion of the beaches of beloved Cyrodiil. The Lost Coast overhauls the entire area north of Anvil, and divides it into three regions: The Anvil Cliffsides, The Lost Coast, and Oyster Bay. The Anvil Cliffsides are large, stout cliffs that reach from Anvil to Crowhaven. It features a large, tall rock, known as beacon rock, along with a very extensive history of the rock. The Lost Coast is a stretch of long, wide beaches, littered with driftwood and occasional rocks. Even though they are wide open, they portray a sense of solitude and seclusion, hence the name. Oyster bay is an old oyster farming town, long since ruined. Of course, there is a good piece of history to go along with it, but it is featured in the mod as a series of books and journals.
  23. Version 1.1.5

    159 downloads

    Ice cold springs rise in the Mountains and unite to a creek that feed Lake Arrius north of Cheydinhal and continues its way to the southeast. In the eastern part, the landscape is sparse and rocky while the tree density increases when going westwards, repeatedly interrupted by big groups of rocks. Unrestrained by its stony streambed, the water rushes downwards in the steep, sharp gorge it milled out during eons. Roaring waterfalls form an impressive scenery in the otherwise sparse landscape. At some places, humanoid traces are highly visible: Chopped trees lead to a charburner's camp and bridges offer a safe way to pass the stream. Some resourceful craftsmen learned to utilize the power of the streaming water: In a water driven hammer mill, supplied with ore from the nearby mine, tools get manufactured, and a grinding mill, powered by the water, produces granite plates. Lake Arrius is a deep and cold mountain sea, whose shore line is mostly formed by overhanging rocks. Its depth takes most of the power of the rushing water masses. From the lake, the water finds its way to the lower regions of inner Cyrodiil in a more calm, but not less impressive way.
  24. Version 1.4.5

    154 downloads

    Ancient Yews features a complete Landscape makeover, inspired by the Yew trees of England. It includes a major water feature with waterfalls and stone pathways. Adorning the hill is Arkveds Spike which is the ideal spot to survey the land. Longmans Barrow is an ancient sealed tomb that is closed due to unknown reasons at this stage.
  25. 182 downloads

    This plugin adds a dense Redwood Forest to the Great Forest, south-east of Chorrol. Additionally there are Kodiak Bears who inhabit the area featuring advanced AI. There are even families of Kodiaks. You'll see an adult Kodiak protectively accompanying its cub or cubs. You can chase the cubs and they will play around, while the parents will keep a watchful eye on them, making sure they don't wander too far! The Kodiaks are all harmless to you, unless of course you attack them. The Kodiaks have a sleep schedule too. They'll find a suitable spot, and they'll sleep soundly unless you or an enemy is nearby. Infact, we've included snoring sounds when the Kodiaks sleep too! They will awake if you come to close, but if you're quiet enough, you'll be able to sneak around them without waking them from their sleep. They also have a keen interest in berries which you'll see the Kodiaks eating occasionally. A Kodiak Den is provided, with a Kodiak family nearby. You can even use the den as a home if you'd like. It features a soft mossy interior with a log that you can sit on, as well as sittable rocks along with a sleeping area. So you can nap on the soft moss!
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