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Arthmoor

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Everything posted by Arthmoor

  1. That looks good. It's a bit deeper red than what I was initially after but I think it'll work out nicely. Something that's compatible with the layout of textures\dungeons\ayleidruins\arwelkyditem01.dds obviously.
  2. Also wanted to check on if the red welkynd stuff is being looked at? I've conveniently stuck a shot of one in my gallery if you need to see what I'm getting at. It looks silly with a blue bottom
  3. Arthmoor

    Red Welkynd

    From the album: Arthmoor's Game Screens

    Yes, it has a purpose, but explaining it would be a spoiler for the upcoming DB Sanctuaries mod
  4. Arthmoor

    Cold Bruma Night

    From the album: Arthmoor's Game Screens

    Somewhat of a celebration shot. The new sky texture worked. Snagged from a Fallout 3 sky mod - it's FAR more colorful in Oblivion. Also as you can see, the statue is finally working in Open Cities! It only took 3 years
  5. When wacko environmentalists run your state, controlled burns are considered a crime against nature. So either some wacko arsonist has to set things right, or a lightning storm does the same. Then the firefighters let it burn because they won't get the chance any other way, and they likely won't be able to do so safely anyway.
  6. Heh. The news has plenty of pics, you don't need my grainy cell phone pics to see it
  7. No worries, you're doing the wall tapestries though, right? If there's DB rugs I hadn't noticed
  8. Well there's a reason the fire department isn't putting forth a great deal of effort to beat back the eastern flank of the fire. Bad government policy has forced them into a situation where they let the fire burn until it begins to threaten lives and property because the environmentalists won't let them in to manage the forest growth. So yea, it's become a matter of "regulation" that we have these large wildfires. Every year this happens, and it's always in a new spot that hasn't burned in decades.
  9. Version 1.0.1 * Minor typos fixed. * Public music was not assigned to The Scaly Clam. * Ambient cell lighting normalized away from the reddish tinge.
  10. Not really. My cell phone camera sucks and I don't have anything else. Besides. It's dark now Uh. You see the faint cross-hair in a circle just SW of where it says San Bernardino? That's where I'm at. The radar shot makes it look worse than it is, the smoke is up pretty high and isn't anywhere near the ground. It's all blown east from the fire that's between LA and Lancaster. But it is all from a single fire, started by an unknown arsonist down next to a ranger station in Angeles Crest.
  11. That's not rain either folks. This is what happens when some tard decides to be a firebug. That's all smoke, thick and brown and blotting out the sun and ash falling all over everything.
  12. And PM is correct. Next question
  13. In the quest "Baiting the Trap" (Shivering Isles), what drives the second victim insane? A. A relentless swarm of flies. B. The ghostly voice of his father, whom he knows is dead. C. Thousands of keys dropping from the ceiling. D. His adventuring companions.
  14. Patrick Stewart. And the Emperor is so cool too, it's too bad he ends up dead.
  15. Ok. So. As everyone probably knows by now, after reaching a certain stage of the main quest the player gets a stone statue erected in Bruma in their honor. As most everyone also knows, this statue is a bit flaky and sometimes vanishes, loses its stone shader, etc. Easily fixed with the "Update my Statue" mod if it should happen to break. I have a somewhat equally annoying issue with Open Cities, only it's more obvious. Sometimes that statue simply never shows up. Other times the game appears to have tried to generate it, only to drop a living clone of the character near the pedestal. Sometimes even a copy that can be interacted with. So I modified a copy of the vanilla statue script plus bugfixes from the UOP to try and allow a player to fix statue problems in the open worldspace. Apparently it's not working again (still?) and I've racked my brain on it long enough. If the statue is borked, the player is supposed to be able to type "startquest ocstatuefix" into the console and wait a bit to get a fixed one placed. Here's the script that quest calls: scn OCStatueFixScript ; Manually run quest script to fix broken player statues with new versions. ref FixStatue ref VanillaStatue ref OCBrumaPlayerStatue Begin GameMode if getstage MQ14 >= 50 && MQ14.createStatue == 1 set Martinref.playerStatue to player.CreateFullActorCopy set FixStatue to Martinref.playerStatue FixStatue.removeItem torch02 9999 ; make sure the statue doesn't have a torch FixStatue.addscriptpackage MQStatuePose FixStatue.moveto MQ14PlayerStatueMarker ; set FixStatueto MQ14PlayerStatueMarker.placeatme 7 FixStatue.setalert 1 FixStatue.setghost 1 FixStatue.setunconscious 1 FixStatue.setdestroyed 1 ; so you can't activate player FixStatue.setscale 1.8 FixStatue.setav speed 0 ; so you can't move it around set VanillaStatue to Martinref.playerStatue set OCBrumaPlayerStatue to VanillaStatue.CreateFullActorCopy set Martinref.OCCplayerStatue to OCBrumaPlayerStatue ; My my, what a convoluted [censored] mess just to ge us here! OCBrumaPlayerStatue.removeItem torch02 9999 ; make sure the statue doesn't have a torch OCBrumaPlayerStatue.addscriptpackage MQStatuePose OCBrumaPlayerStatue.moveto OCCMQ14PlayerStatueMarker ; set OCBrumaPlayerStatue to OCCMQ14PlayerStatueMarker.placeatme 7 OCBrumaPlayerStatue.setalert 1 OCBrumaPlayerStatue.setghost 1 OCBrumaPlayerStatue.setunconscious 1 OCBrumaPlayerStatue.setdestroyed 1 ; so you can't activate player OCBrumaPlayerStatue.setscale 1.8 OCBrumaPlayerStatue.setav speed 0 ; so you can't move it around Message "Bruma player statue should now be fixed." else Message "No statue to fix yet. Be patient!" endif StopQuest OCStatueFix End[/codebox] As of right now, this script is simply dumping a cloned PC next to the pedestal instead of properly fixing the issue. The pedestal itself is properly placed and is free of obstructions, verifiable by me being able to jump up on it without using TCL. Anyone have any thoughts? Or is this just going to end up being one of those "unfortunate bugs"?
  16. In the quest, "Through A Nightmare, Darkly", what four tests has Henantier constructed for himself?
  17. These look good, but I was also hoping to see some rips/tears/whatever sort of like the damaged ones in Kvatch.
  18. Those are pretty cool. It's actually pretty wild the things you can recombine just using vanilla parts
  19. Probably going to end up annoying people at some point, but how difficult would it be to get a version of arwelkyditem01.dds and it's associated glowmap file with red instead of blue like this one: arwelkydstoneevil01.dds
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