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Nekronom

Allies
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Everything posted by Nekronom

  1. Hey mage, any particular symbol? It is of dwemer craft, but I don't speak it at all so I would rather not have something meaningless up there...
  2. From the album: Nekronoms Polygonal Dysmorphia

    Heres the WIP02 with corrections and critiques. Keep em coming folks! Thanks alot, Payton Edit: credit for the design goes to our member Matth

    © © 2011 MannequinnFX, Payton Quinn

  3. @DsoS: Its a hammer similarly designed to Sunder, held by a high ranking member of some militant group.
  4. @DaMage: Theres a whole history regarding the hammer, but no, while close in appearance to Sunder, it is a completely different weapon, though, I would have to check, but I would imagine it is closely related to sunder...Hm...Maybe i'll make sunder after this...
  5. From the album: Nekronoms Polygonal Dysmorphia

    Heres WIP01 for all yall to critique and make better. this is the high poly block-in, not quite done, and not quite sure what to do with the hilt and pommel, Shoot critiques to my inbox, comment page, email, paintovers are welcome!. thanks guys, Payton Edit: credit for the design goes to our member Matth

    © © 2011 MannequinnFX, Payton Quinn

  6. The anticipation is killing me >.<

  7. Nekronom

    TAM16.jpg

    I think this turned out quite well
  8. Nekronom

    Lost Arena

    beeauutifulll........
  9. Feeling good today, gonna get the legion outfitted and use that as 1 portfolio piece :)

  10. Pretty good mate, sorry for the delay, design has been sort of challenging
  11. I'm really liking this set mate, but I'm kinda worried about the mirroring on the blades.
  12. Nekronom

    wip iron axe

    Hey mate, its looking beautiful! you might want to calm down the white on the edge of the blade though, save that for the specular. Also, if your having the seam issue again, I can send you that normal I made for the last texture.
  13. ElParedon, send me the files in a pm, I'll see what I can do. also, Thank you in advance, for thanking me in advance.
  14. Nekronom

    Imperial Isle Falls

    Liquid water why you know work on 6150SE???
  15. Always, send er over via pm mate!
  16. Nekronom

    wip

    Remember mate, metal gets its color and brightness from its specular value, so put ALOT of work into the spec map
  17. Need something to build...

    1. Meo

      Meo

      Wait till you have your own projects, then the requests will pour in. You'll see...

  18. ResolveThatChord: Models supplied by RTC, textures by Nekronom. ElParedon: Design by MattH, models and textures by Nekronom. For those who want to check it out in realtime, follow the link below (unity webplayer required). http://meshbin.com/m.php?id=4e7f15e961441
  19. Hey there Alliance! Nekronom here, Just wanted to offer up my services to anyone who needs professional custom models, textures, or re textures for your mod Examples of my work can be found in my gallery. I will accept any and all challenges with WIP screens sent to the requester for a closer client/me relationship to bring you the best product! Finished pieces will have a beauty render attached along with the requesters name (unless otherwise specified) in this thread to bring more exposure to your mod. Looking forward to working with you all! Mr. P
  20. Nekronom

    Legion Wires

    Thanks mate! glad to see someone picked up one that! There are actually 0 tris in this entire mesh (well, not counting the fact that quads are two tris :3)
  21. Nekronom

    Legion Wires

    From the album: Nekronoms Polygonal Dysmorphia

    Render of the legion helm blockout

    © &copy; 2011 Mannequinn FX, Payton Quinn

  22. Nekronom

    Legion Blockout

    From the album: Nekronoms Polygonal Dysmorphia

    Just the blockout Modeled in 3ds max, rendered with Mental Ray

    © &copy; 2011 Mannequinn FX, Payton Quinn

  23. http://imageshack.us/f/813/medgallery1280226644839.png/ try something like that (excuse the crappy paintover [warn=Language]Please do NOT swear on these forums.[/warn]
  24. If your open to critique, some wrapping around the handle would be nice (nobody likes getting splinters in combat), as well as some wear and tear (both the handle and the blade, maybe some chipped wood towards the bottom, and some dirt near the head of the axe).
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