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schatten

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Files posted by schatten

  1. Evangeline

    Project: Evangeline Ervine
    http://tesalliance.org/forums/index.php?/gallery/image/29958-evangeline/
    Author: Sein_Schatten
    Version: v1.0.3
    Release Date: 11.02.2017
    Category: Companions
    Website(s):
    Nexus - http://www.nexusmods.com/skyrim/mods/62775
    TES Alliance - http://tesalliance.org/forums/index.php?/forum/145-follower-evangeline-ervine-project-forum/
    Requirements
    Skyrim 1.9.32.0.8
    Description
    Evangeline is the most advanced companion to date. She will comment on everything, will do what she wants when she wants and react to you and your action immediatly. She will remember everything you do, also what she says she wants and thinks. Your acts will have consequences, some will permanently influence Evangeline.
    Details
    - You can find her in Riverwood Inn.
    - Evangeline has two questchains to unravel her history.
    - Two single quests for you to enjoy.
    - 14 quests splitted in 3 Questchains.
    - Three repeatable radiant quests for you to enjoy.
    - One radiant quest line. Everything is random here, even the story.
    - Thousands of lines of dialog.
    - Fully fledged out memory and emotion system.
    - Special dialog & actions and above mentioned memory.
    - Marriage candidate with own marriage chain quest.
    - Will do whatever she wants when she wants it. Like going to the temple, go shopping, going on a stroll and much more.
    - Randomly pathed dialog.
    - Dozens of long dialog chains. Dozens of long dialog to explore her past.
    - Play games with her, like hide&seek and others.
    - Custom home marker.
    - Uses clothes in her inventory in cities and armor in her inventory while in the wild.
    - Will loot items, if she wants.
    - Comments and dialogue on places, quests, persons, her past, etc..
    - You can brawl and spare with her.
    - Lots of conversations with other NPCs and recognizes 3DNPCs followers
    - Advanced combat AI.
    - Teach her new spells.
    - Will smelt ore and tan hides for you.
    - Will cook a meal if there's enough ingredients for it
    - dozens of actions based on how Evangeline feels and how much she likes you. Like spiking your ale, cooking you a meal, make you trip, won't help you in a fight, run ahead in a dungeon and much, much more.
    - Can take the lead to dungeon bosses.
    - You can tell her to cook or brew a potion for you.
    - Fully integrated into all vanilla scenes if it's required for immersion.
    ...
    - And much more. I can't remember all of the stuff I put in while developing her.
    Installation
    ------------------------------
    Manual Instructions
    ------------------------------
    1) Backup your newest savegame and/or don't overwrite the newest savegame
    2) Extract the contents of the ZIP folder into your Data folder
    3) Make sure the Evangeline.esp is checked in the Launcher
    Un-Installation
    ------------------------------
    Manual Instructions
    ------------------------------
    1) Delete the files (Evangeline.bsa and Evangeline.esp) associated with the mod
    2) Unheck the Evangeline.esp in the Launcher
    Consider:
    http://www.nexusmods.com/skyrim/mods/53045
     
    Updating
    ------------------------------
    Manual Instructions
    ------------------------------
    Using ASIS or PerMA:
    You MUST run ASIS and PerMa after EACH update incase you didn't put Evangeline.esp in the exclusion list.

    Updating to v1.0.3 I advise to do one of the following:
    This requires a new game or the quests and quest chains stay bugged.
    Path to meshes and textures
    Evangeline comes with some meshes and textures of her own. The following list contains them so you can put files in the Data folder to overwrite the ones in the BSA:
    Eyes:
    \meshes\actors\character\character assets\evangelineeyesfemale.nif
    \textures\cubemaps\eyecubemap_evangeline.dds
    \textures\actors\character\eyes\eyeenvironmentmask_evangeline_m.dds
    \textures\actors\character\eyes\eye_evangeline_blue.dds

    Brow:
    textures\actors\character\femalebrows\evangelinebrow.dds
    Hair:
    Haircolor need to be changed in the CK
    \meshes\actors\character\character assets\hair\eva\EvangelineHair.nif
    \meshes\actors\character\character assets\hair\eva\EvangelineHairline.nif
    \textures\actors\character\hair\eva\evangelinehair.dds
    \textures\actors\character\hair\eva\evangelinehair_n.dds
    Incompatible
    It may be possible to cause issues with other mods that change Sleeping Giants Inn in Riverwood.
    Incompatible with Deadly Combat due to the "Spells learned"-bug in DC. Evangelines comments regarding learning spells will no longer work.
    The mod is cleaned with TES5Edit. DON'T clean it.
    I took great care to remove all Papyrus errors in the Papyrus log file. But some might've slipped through.
    Known Issues
    In case her head has the wrong color:
    http://www.creationkit.com/Dark_Face_Bug
    Consider Savegame script scalpel - Disassembler - Diagnostic Tool - Papyrus Data Transfer:
    http://www.nexusmods.com/skyrim/mods/53045
    I cannot guarantee a 100% working experience with Evangeline and mods that change her (SkyProc Patchers).
    If you use KS hair wigs, Eva will only use them if you type in the console "set evangelinetogglehelmetuseglobal to 1" (without the ")
     
    Credits
    Ysne58 and Nexus community for helping testing.
    Anduniel for her awesome voice actor work. The only person I could depend on during the whole process of this work.
    finalCrystine for the other female dialog lines. Many thanks.
    dancinggwalrus for the male dialog lines. Many thanks.
    Kalilies for his hair.
    hellosanta for his great eyebrows.
    Hanaisse for the meshes of Evangelines load screens
    LogRaam for his great eyes.
    TesAlliance.org for being helpful and generally awesome community.
    Dheuster for the script of the creation of the camp
    Tools Used
    ReadMe Generator
    Creation Kit
    RaceMenu and ECE
    Licensing/Legal
    You must contact me and obtain my permission before re-packaging any part of this mod.
    The resources do not belong me. Ask their author for permissions.
    If I do not respond within 4 weeks, permission is denied.

    297 downloads

       (1 review)

    3 comments

    Updated

  2. Arren

    Name: Arren
    Version: 4.8.
    Date: 08/06/2011
    Category: Companions
    Requirements: Shivering Isles Patch 1.2.0.201
    Author: Sein_Schatten
    Source: http://tesnexus.com/downloads/file.php?id=9926
    Source2: http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=5370
    Source3: http://tesalliance.org/forums



    Description
    ===========
    Arren is the most complex companion. He has a lot of dialog, depth and character. Probably so much dialog that one playthrough won't show you all. Arren has his own items but you can give him what you want and if he likes it, he will use it. He is balanced with FCOM in mind.
    He is not a romanceable character. Though he has comments and opinions about all quests, all locations, every thinkable situation and has general banter. His comments and behavior is dependand on his disposition towards you. When he likes you he will be a very loyal companion. If he hates you he won't do everything you want and might not follow you all the time. He has very surprising consequences.
    Arren has 4 single quests and a questchain.



    Location
    ========
    Arren is placed in the second start dungeon. Right after you open the door with the key from the goblin corpse.
    If you don't start a new game Arren will come for you. It might take a few in-game hours until he finds you.



    Details
    =======

    Standard
    -------------
    -You can tell Arren to wait, follow, go to any of your houses except Waterfront, he goes to the Merchant Inn instead
    -You can also mark up to two places as his new home and tell him to go there
    -dialogchoices to change Arren's clothes. You can choose between Best clothes, leasure suit, nothing and his normal battle armor
    -he repairs his own armor if you tell him to. He needs a repairhammer and gold to do it. The goldcost is (playerlevel/34)*setcost. Setcost is (250 for iron, 520 for steel, 1165 Dwarven, 2610 Orcish, 5550 Ebony, 13850 Daedric and 18000 for Arren's Unique set)
    -access to Arren's items. Read the known issue section for details
    -Arren has its own horse and a teleport spell to call it if it is too far away
    -scaled items and spells
    -unique item set at lvl 37. You need to tell him to repair his items to get it
    -4 Quests. One at lvl 10, one at lvl 20, one at lvl 30 and one at lvl 40
    -A long questchain. Currently implemented one quest for each level
    -Arren is balanced around FCOM
    -uses a torch while you use one
    -sits if you sit (he will say random things every 10-90 seconds)
    -After you get 10.000 gold Arren approaches you and ask for his share of the loot. You can tell him "no" and he runs back to the Merchants Inn or you can say "yes" and he will take 5% of the gold you find. When you ask him for a rapport you can see the total share he got up to that point
    -Arren has a full 24hours day cycle if you tell him to wait. Activities differ if Arren is indoor or outdoor (see spoiler section for activities)
    -When Arren reads, hunts, gathers herb, wanders around or trains he will say something every 1-3 minutes.
    -Additionally he says something every few minutes while he follows you.
    -He will also comment on quests on his own.
    -A lot of comments on quest. Ask Arren about his opinion on the quests you are currently on.
    -Arren will have a lot of more or less useful tips if you ask him about them. The topic won't always show up, be patient. Most tips are quest dependend.
    -A lot of dialog for the place you are in currently. Cities, Wilderness and dungeons depending on inhabitants
    -At lvl 2-19, 21 Arren tells you a story. Ask him about it
    -Arren has his own conversation dialogs
    -won't report your crimes. You need to sneak when you steal valuable items to not get reported
    -if you are invisible (or sneaking) and Arren is not in combat you can sneak around without aggroing monsters with Arren. Arren will either cast invisible on himself or sneak depending on what you do
    -spell to attack a target until it is dead; spell to stop the attack started with the attackspell
    -has a runspeed bonus to not fall behind you. He is always a little bit faster than you to catch up on you
    -automatic teleporting to player position if a certain range is exceeded and a spell for manual teleport
    -Arren's Master summons are leveled
    -Arren's summoned mobs don't attack you now during combat. If you want that your summons don't attack Arren get the mod "friendlier summons". (http://tesnexus.com/downloads/file.php?id=2926)
    -the size and stats of Arren's summons vary randomly now for each cast

    Complex and unique
    -----------------------------
    -Arren has now a dispotional state towards the player. This changes dialoge and actions dependand if he likes you or not
    -Location specific behavior
    -Funny scripted events
    -Arren has sometimes a mind of his own. He will go to where he wants. This is rare and only happens in cities.
    -Unique Greetings depending on various conditions
    -Arren will occasionally start a conversation with other NPCs who are following the player
    -After Arren dies he will release a Ghost. The Ghost stays at the corpse's location and attacks enemies. If the Ghost is alive, you can resurrect Arren like normal. When the Ghost dies, you must go to a chapel and talk to a priest. It costs playerlevel * 100 gold to resurrect Arren.
    -When Arren's bounty reaches 500 gold you get a messagebox with three choices. First is to do nothing and the guards will attack Arren. Second choice is you pay Arren's bounty if you have the money, if not Arren will pay it. The last choice is to send Arren to the IC jail. There you can help Arren get free. Just give him a lockpick and he will catch you later; or let him rot.
    -Arren gains an aura depending upon the players fame/infamy. If the player has enough fame and only a few infamy points Arren gets a holy aura. Same for the unholy aura.




    To Do
    =====
    -completing the quest chain
    -adding conversation started by Arren with multiple paths and consequences
    -more background of Arren. With Arren's parents and childhood house




    Install
    =======
    Just unpack the archive to your Oblivion/Data folder and activate Arren.esp.

    If you use Entius Gorge you need the compatibility patch found here: http://tesnexus.com/downloads/file.php?id=13834

    If you use a version prior to 3.0 and install to 3.0, you need to either redirect the baddy.esp from the modlist of your savegame to Arren.esp with Wrye Bash or you just unselect baddy.esp and select Arren.esp. But then, Arren is reset (which poses no problem except you need to redo the quests if you have done them before.).
    1. Start Wrye bash.
    2. Go to save tab and click on the newest save.
    3. Click on the mod list of the save on the bottom right.
    4. Right click on baddy.esp, choose "change to" and change it to Arren.esp.
    5. click safe and you are done.

    Do not clean this mod. It is already cleaned.

    I recommend using a Script Effect Silencer mod.

    If you use Entius Gorge you need the compatibility patch found here: http://tesnexus.com/downloads/file.php?id=13834


    Uninstall
    =========
    Deactivate Arren.esp. Delete Arren.esp, ArrenReadMe.txt, Arren.bsa




    Incompatibility
    ===============
    <snip. In the readme>


    Known Issues or Bugs
    ====================
    <snip. In the readme>




    Spoilers
    ========
    <snip. In the readme>


    History
    =======
    I want to say that without Khettienna's help from the B.T.A. Guild on TesAlliance.org this release won't be in the state it is. She has done a fantastic job on testing Arren and finding bugs. A big thank you to her.
    Also the screenshots are from her because I am bad at such stuff as some of you might know.


    v4.8
    $Fixed a bug in which Arren would loop if he states he is hungry and eat on his own
    #Lowered the tax entry to 5000 gold as 10000 might be too high for people with ee
    $Fixed a condition for Arren's Revenge so you could open the box with the Cat before Arren talks to you
    +Arren will like you a little for each day he is with you



    Contact
    =======
    <snip. In the readme>



    Credits
    =======
    <snip. In the readme>




    Tools Used
    ==========
    TES4Edit - http://www.tesnexus.com/downloads/file.php?id=11536
    TES4Files - http://www.tesnexus.com/downloads/file.php?id=8489
    TES4Gecko - http://www.tesnexus.com/downloads/file.php?id=8665
    Readme Generator - http://lhammonds.game-host.org/obmm/tools_readme_generator1.asp
    Wrye Bash - http://wrye.ufrealms.net/Wrye%20Bash.html



    Licensing/Legal
    ===============
    You must contact me and obtain my permission before re-packaging any part of
    this mod. If I do not respond within 2 weeks, wait more.

    160 downloads

       (0 reviews)

    9 comments

    Updated

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