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schatten

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Everything posted by schatten

  1. Another stupid question. When you have a script that does not have registerforupdate and only register forsingleupdate and you remove that script from the object in CK. Will it still cause errors and increase the save size?
  2. I wish I were a millionare and would not need to work, have unlimited freetime to mod. :P

    1. Show previous comments  2 more
    2. schatten

      schatten

      lol :D That would be sweet.

    3. DsoS

      DsoS

      I'm wishing for the same here :woot:

    4. Lanceor

      Lanceor

      Start by reading Rich Dad, Poor Dad. :)

  3. Sorry for not updating my project. I am currently busy with a certificate I am doing in my sparetime. So modding and other stuff is getting the short end ATM.

    1. greenwarden

      greenwarden

      Good luck with the certificate. Modding can wait.

  4. hack, hack, hacking aka pentesting

  5. Modding, modding, modding...

    1. Khettienna

      Khettienna

      modding wit da homies ~

    2. MalachiDelacot

      MalachiDelacot

      Wit da homies ? And all this time i been doing it alone. Been porting a few things from FONV to FO3. I'm finally getting to play after I finish Skyrim.

  6. Where do I get an invisible texture? Can I use one for other things as feet? I might need some for helmets also. And, yes, that was my intention. I want the stat bonus from the item.
  7. From the album: Evangeline Ervine

    Evangeline waving to you. Looks like she wants to show you something.
  8. Hi. Is it possible to make an NPC use boots but it looks like in the game as if the NPC is barefooted? How would I do this? Does this involve new meshes and have the texture path direct to the body model?
  9. I am pretty sure you need only one button. Check this out: http://www.creationkit.com/Options_Menu
  10. Never worked with Messages yet. But you must asign Button an int when clicking it. Button = DefenseCreationMessageBox2.Show() Would be my guess. edit:Oh and I am sure you must loop over it.
  11. Even with a changed script I get a bazillion onupdate calls. So I guess only a new game will be working.
  12. Noticed that, too. I deleted all the scripts but it didn't help. >_< I changed all the scripts now. But if my savegame is like it is, I have to add a one time unregisterupdate call to be able to use my savegame? Or is the only possibility to start a new game?
  13. http://www.creationkit.com/OnUpdate_-_Form#Notes IS interesting. think, because I use registerforupadte thins may start to pileup because of the unloaded mod. Using singleupdate is better after the event it seems.
  14. I don't place any objects (except move persistent refs via moveto like markers). How can I identify the script that causes this? Can I load an early save that has my mod in an early stage and use my current mod in a script reduced state? And then add one script after another to find the culprit? Or is there a better way? How can a save with a mod, then remove the mod, get so big? Looks like a endless loop. Also I noticed when I load the save that doesn't have my mod (because I had done a clean save) my scripts still gets run and the doonce var was not set anymore.
  15. I noticed, when I am now removing my mod (only my mod. So I think it must be mine. Damn!) my savegame size explodes! What can I do? How can I track down what script caused it? Help?
  16. Is it possible to have a moveable bedrol with Papyrus? In OB this was not possible without OBSE. But is it now? If I can do moveto a bedrol and tent how would I go about checks that the tent is not in water, is not at the top of a stone or such things?
  17. Hi all, I would like to ask someone for help to create me 1-2 nifs from my follower to use in loading screens. If anyone is interested, please let me know.
  18. I am a complete newb when it comes to nifs and dds. I am happy that I am able to change the path in nifs with nifscope. I created a Req Topic to ask for help:
  19. Hi. How can I create a loading screen (or the nif. As I understand I need to have a nif for the loadscreen) from an NPC? Anyone knows?
  20. Apparently 1.7 broke dialogue generally as pointed out in the CK Forum.
  21. Hi. Okay, I have a freaking annoying problem. The issue is a once working quest with two scenes is no longer working. The issue might have caused another scene to not working. Investigation to the ladder scene issue lead me to the first mentioned. So I have a scene (the one that was working) with 3 peeps. I start/forcestart the scene once the player is in LOS. debug messages show that the start command is being fired. Another debug message shows the scene phase is being started. And that's it. No debug message from the scene dialogue start or end and no from the phase end. The dialogue end sets the next quest stage and that ends the phase. But alas as the dialogue is not started nothing happens. The dialogues are 7s silent sounds copied from the good, old Tes4Gecko. But even when I create the wav from CK it doesn't change anything. What can be the cause here?
  22. My cars automatic air conditioning is defect. I hope it is not too expensive to fix this.

  23. Hi. I have a question how this function works exactly. I create a keyword in quest X or item Y or whatever and use that keyword to SendStoryEvent(ABC). Now I want my quest W starts/does something when ABC is send. How do I make my quest trigger? Where do I set the conditions for this?
  24. Being sad that the CK takes so freaking long until it is released.

    1. Khettienna

      Khettienna

      Better to wait another month for a polished one than to use a ...less polished one, I suppose, for another six years XD

    2. _echo

      _echo

      They are implementing the new Steam Workshop. That is my guess as to why we have to wait till January...

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