I can't figure out how to make my npc die when he runs out of arrows.
I am trying to accomplish:
Start counting days once a player enters a trigger zone. One shot trigger.
Take note of the total number of arrows in inventory of NPC, using the same one shot trigger.
Compare how many arrows are fired from NPC's bow to the Total number started with.
for the purposes of subtracting from the total. When it is zero, it sets off an event.
Once days are counted are 30, NPC starves to death.
My focus right now, is to figure out how to store these into variables and then call upon them,
later in the game.
I have a miscellaneous list of tracked variables in the game, courtesy creationkit.com.
I just do not know how to declare the variables or pass them on in a script.