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Showing results for tags 'Morrowind'.
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From the album: Gram's screens from Morrowind, Oblivion and Fallout 3
I have to point out that most of the items were already placed there (I only added the lights and the potions and the gold). Oh, and most of it was - AFAIR - retextured by Qarl. -
From the album: Gram's screens from Morrowind, Oblivion and Fallout 3
Ebonheart dragon statue at night. -
From the album: Gram's screens from Morrowind, Oblivion and Fallout 3
less bluish fog than Also compare to -
From the album: Gram's screens from Morrowind, Oblivion and Fallout 3
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From the album: Gram's screens from Morrowind, Oblivion and Fallout 3
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Thanks to nzdawghaus's Splash Resource Pack this one is embarking on a project to create new splash screens for Morrowind. He is working with Photoshop CS2. So far there is one screen each for Morrowind, Tribunal and Bloodmoon as well as one for all three. If anyone has pictures they wish to contribute, please do so! Right now the splash screens consist of only a background and the triangular emblems. Cheers, Tigersong.
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From the album: Gram's screens from Morrowind, Oblivion and Fallout 3
was glad, I was still in Ald'ruhn -
From the album: Gram's screens from Morrowind, Oblivion and Fallout 3
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From the album: Gram's screens from Morrowind, Oblivion and Fallout 3
Just a random female guard....-
- sardith mora
- wolverine hall
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(and 1 more)
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From the album: Gram's screens from Morrowind, Oblivion and Fallout 3
Unique Imperial Textures for Wolverine Hall, using Masoxx Extreme Textures on these models.-
- sardith mora
- wolverine hall
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(and 1 more)
Tagged with:
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From the album: Gram's screens from Morrowind, Oblivion and Fallout 3
It's these little details that make Morrowind worth getting pimped to the max. Like these three bottle of Flin with models and textures by AFAIR Korana. -
From the album: Gram's screens from Morrowind, Oblivion and Fallout 3
One of the things that needed a fix, two altars in exactly the same position with two different textures led to odd visual effects. -
From the album: Gram's screens from Morrowind, Oblivion and Fallout 3
The blue and grey ceiling looks lovely. -
From the album: Gram's screens from Morrowind, Oblivion and Fallout 3
Translated and fixed the next part of Unique Imperial Textures. Applying Morrowind Visual Pack V3 Textures to Fort Pelagiad. Fits nicely into the beautiful landscape of the Ascadia Isles. -
From the album: Gram's screens from Morrowind, Oblivion and Fallout 3
Awesome flowers -
From the album: Gram's screens from Morrowind, Oblivion and Fallout 3
Mushroom trees looking great with Masoxx's Extreme Textures Parasols and Slartibartfast's Smoother Meshes. -
From the album: Gram's screens from Morrowind, Oblivion and Fallout 3
A road one would like to walk. -
From the album: Gram's screens from Morrowind, Oblivion and Fallout 3
This was the first Unique Imperial Textures mod I got running, it applies RAMW Imperial Textures to Ebonheart. They are pretty similar to the ones included in Morrowind Visual Pack but have this greenish tint which, I think, fit's pretty well here. -
From the album: Gram's screens from Morrowind, Oblivion and Fallout 3
So, this is the second of the Unique Imperial Textures mods that I got to work. It uses Crimson Soul's textures for Fort Moonmoth a(the one close to Balmora), fits pretty cool with the landscape but inside it looks a bit like Oblivion plane caves. Maybe I should mix the dark textures with some brighter ones for the interior. -
From the album: Gram's screens from Morrowind, Oblivion and Fallout 3
Just another Netch and the transparent Scum Retexture. -
From the album: Gram's screens from Morrowind, Oblivion and Fallout 3
Quick mages guild transport to Caldera, same conditions as previous screen. Green smoke -
From the album: Gram's screens from Morrowind, Oblivion and Fallout 3
Balmora at night using Windows Glow, Illuminated Windows and SWG's Skies V3 nightsky textures with Vurt's ini-Settings. Looks almost like northern lights. -
From the album: Gram's screens from Morrowind, Oblivion and Fallout 3
Some lamps and a skooma pipe is all it needs to make a rotten shack a cozy place. And no need to worry about Havoc -
From the album: Gram's screens from Morrowind, Oblivion and Fallout 3
Sundown in the south of Vvardenfell (in the Molag Amur, Ascadian Isles, Azura Coast trinagle), that Dwemer tower belongs to Mzahnch, die Deadric shrine in the background is Ald Sotha. You can even see a bit of Vivec (Telvanni quarter, I guess) through the fog. Using SSAO Fast, Sunshafts, Underwater Effects, Underwater Interior Effects, Smart Sat, Bloom Soft and Eye Adaption (HDR) shaders with full reflection settings and dynamic ripples (set to 40) for the water and dynamic solar shadows @ 4xAA and 8xAF with 5 cells distant land. With a HD 7770 it gives me about 30 FPS (rather constant) in exteriors. -
From the album: Gram's screens from Morrowind, Oblivion and Fallout 3
And palm trees....