Good Day,
I am still a novice with Blender v2.49b modification of TESIV vanilla imports. Therefore I have a question which I am sure that someone on this great website has the skill set to answer. Okay, I imported a NIF object referenced as prisoncell02. What I want to accomplish should be simple, punch a hole through a stone wall for the Player to enter secretly and export back the results to NIF format within Blender. Evidently, this exportation process removes all collisions from each of the 4 walls of the prison cell including the ceiling and the floor. While I know how to create a new collision box around the whole structure, I still don't know how to open a section of a wall by removing the vertices without removing the the corresponding section on the other side of the cell. Please provide a list of procedural steps on the best practice to accomplish this task. In the meantime, I will be viewing more Blender videos.
Cheers!
KWITS