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Showing results for tags 'OOO'.
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Hi, I'm currently using OOO full 1.33, in order to revert back to the original skill progression I enabled the level_stock plugin, this worked for some skills but not for others (like mercantile, hand to hand...), is there a way to solve this?
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It would be great (and it would makes sense, in my opinion) if the player character could be granted some powerful, unique vampire spells upon becoming a vampire, which become even stronger as the level of vampirism (or perhaps the character level) goes up. I had them added to the game through the console, recently (something like "Fearsome Blood Theft" or "Call Companion") and found them not so unbalancing, considering the increased level of difficulty OOO poses. Sure, you would gain early access to the paralyze effect for spellmaking, but that's not really of use, unless your character has a high starting value for Illusion. Regarding "Call Companion" or similar vampire summmons, I made an unpleasant discovery: the creatures (golems or shadow wolves) tend to turn against the player, and that's a real shame It must be something in the script, or a matter of factions? As a side note: the fancy vampire spells should disappear from the spellbook once you're cured of vampirism. I know, this is more easily said than done. I would be glad to hear your opinions.
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Version 1.2
812 downloads
These armor meshes provide compatibility for Robert's Male (muscular) body with OOO 1.35 and FCOM 1.0. REQUIRES ROBERT MALE BODY MOD. These armor meshes were created by several TeamAlpha members for personal use, and are being posted here because those members have no other home. They reflect the changed armour paths in the latest version of OOO. NOTE: FCOM supports only the vanilla body! Since this is not a general team effort, support is limited to the two team members who were involved with the conversions. Please direct any inquiries to daemondarque, and I will do my best to assist; but bear in mind that a little patience may be required in waiting for a response due to other commitments, and will be very much appreciated. It is HIGHLY recommended that you do NOT attempt to PYFFI these meshes! They are already as optimized as we can make them. The PYFFI process works by removing vertices from the mesh, and it may remove vertices that armour rigging depends on. If this happens, you will see warped and distorted armour ingame. INSTALLATION: The files in these archives need to be placed directly into your Oblivion/Data directory in order to work. In this way, they can overwrite the vanilla body meshes contained in the various overhaul bsa's. Either extract directly to Data, or install via Wryebash BAIN (recommended). Make sure that you are using some method of archive invalidation. CREDITS: Robert, of course, for giving us definition and muscle mass (without all the workouts!) Sickleyield Sen-Chan Daemondarque What's New in Version 1.2 (/index.php?app=downloads&module=display§ion=changelog&file=1321">See full changelog) Updated to reflect changed armor variants and paths to be compatible with OOO 1.35, including unfinished sets.-
- FCOM
- Robert Male
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(and 1 more)
Tagged with:
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Version 1.2
1,140 downloads
These armor meshes provide compatibility for Robert's Female body within a standard FCOM 1.0 installation. REQUIRES ROBERT FEMALE BODY MOD. These armor meshes were created by several TeamAlpha members for personal use, and are being posted here because those members have no other home. They reflect the changed armour paths in the latest versions. NOTE: FCOM supports only the vanilla body! Since this is not a general team effort, support is limited to the two team members who were involved with the conversions. Please direct any inquiries to daemondarque, and I will do my best to assist; but bear in mind that a little patience may be required in waiting for a response due to other commitments, and will be very much appreciated. It is HIGHLY recommended that you do NOT attempt to PYFFI these meshes! They are already as optimized as we can make them. The PYFFI process works by removing vertices from the mesh, and it may remove vertices that armour rigging depends on. If this happens, you will see warped and distorted armour ingame. INSTALLATION: The files in these archives need to be placed directly into your Oblivion/Data directory in order to work. In this way, they can overwrite the vanilla body meshes contained in the various overhaul bsa's. Either extract directly to Data, or install via Wryebash BAIN (recommended). Make sure that you are using some method of archive invalidation. (The Amazon armour archive adds meshes that were previously missed.) CREDITS: Robert, of course, for his kickin' female body Sen-Chan Daemondarque- 2 comments
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- RF
- Robert Female
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I've made a patch which brings the Eye Candy Equipment replacer (EVE) into line with the latest version of Oscuro's Oblivion Overhaul (OOO 1.35) The file is up on Nexus, until CorePC releases an official update for EVE you'll need this replacement esp file in order to use EVE with the latest OOO release, otherwise some male torso armours will be invisible and some names will be reverted to OOO 1.34 Link: http://oblivion.nexusmods.com/mods/42574