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Showing results for tags 'Oblivion'.
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Version 1.9
878 downloads
Weapon Improvement Project ================= Requirements: ================= Oblivion 1.2.0416 ================= Description: ================= This is a project that aims (over time) to replace the vanilla weapon meshes and textures with completely new and more detailed replacements. The new replacements are based on the original designs. Replaced so far: Iron Dagger Iron Battle Axe Iron Bow Iron Mace Iron Claymore Iron Longsword Iron Shortsword Steel Shortsword Steel Longsword Club Ebony Dagger Blade of Woe Mehrune's Razor Goldbrand Sword of the Crusader Mace of the Crusader ================= W.I.P Plugin (Optional) ================= Included is an optional plugin file that gives a unique appearance to rusty weapons and any fine weapons that done have alternatives (Iron Bow for example) ================= Installation ================= Extract the contents of the ZIP folder into your Data folder (Optional) Activate the Weapon Improvement Project.esp ================= Un-Installation: ================= (Optional) Delete the Weapon Improvement Project.esp Delete the files/folders associated with the mod ================= Contact: ================= InsanitySorrow @ TES Alliance ================= Credits: ================= Thanks to Bethesda for creating Oblivion. ================= Tools Used: ================= Insanity's ReadMe Generator Photoshop CS5 Blender Marmoset Toolbag ================= Licensing/Legal: ================= You may use this as you wish as long as you don't charge money for it and you credit me for any work used. Please do not re-host this file without my explicit permission. ================== Modder's Will: ================== If I am offline for six months or longer and do not respond to any attempts made at contacting me, I give full Ownership of my Projects to TES Alliance. TES Alliance are free to modify/redistribute/remove as they see fit.- 6 reviews
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- Improvement
- Weapons
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From the album: Gram's screens from Morrowind, Oblivion and Fallout 3
This is a new Oblivion character I started lately. She is Breton (obviously) and her name is Amarie Elbert. Some of you might know her older sister. She has a job on Vvardenfell. -
From the album: max things
My character Sheridan, I use the custom human race made in collaboration with my wonderful friend Dustin Flan. The hair is included in the race. http://tesalliance.org/forums/index.php?/files/file/1778-naturals-by-flan-and-max/© m. kaufman
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- maxheartflan mods
- tes iv oblivion mods
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From the album: max things
New posing 2 Sheridan - Naturals race: http://tesalliance.org/forums/index.php?/files/file/1778-naturals-by-flan-and-max/ Gill - the upcoming GGC partner. Needs some testing and I need to pick a hair for his release. Got too many hairs looking good on him, just can not choose.© m. kaufman
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- maxheartflan mods
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From the album: max things
New posing. Sheridan - Naturals race: http://tesalliance.org/forums/index.php?/files/file/1778-naturals-by-flan-and-max/ Gill - the upcoming GGC partner. Needs some testing and I need to pick a hair for his release. Got too many hairs looking good on him, just can not choose.© m. kaufman
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- maxheartflan mods
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From the album: max things
WIP - bathroom. this time without the character, he's not gonna be included in the release anyway.© m. kaufman
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- maxheartflan mods
- tes iv oblivion mods
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- maxheartflan mods
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Silly question: I have a scene in which I need to place some NPC corpses in an outdoor cell. I place them in the CS, holding them a bit above the ground and then running Havok simulation to rag doll them onto the terrain. When visiting them in the game, they are sometimes in the correct location, and sometimes partially sticking into the ground, and other times entirely underground and out of sight. Is there any way to prevent this? Thanks for any suggestions!
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- Construction Set
- Oblivion
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From the album: Tamiras Album
On my way .... I met some ducks -
From the album: Tamiras Album
... I met some swans -
From the album: max things
Maxim is wearing another Kijiko hair, and he's posing in the Deathpool. I make the Deathpool more and more beautiful but still, this mod is not shared. However due to the bazillion of requests I'm working on a house for share - YAY. Releasing the hairpack first, though.© m. kaufman
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- maxheartflan mods
- TESIV: Oblivion
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From the album: max things
NEW! Kijiko hairpack - the next release. My character Eden is showing one of the hairs.© m. kaufman
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- TESIV: Oblivion
- male character
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- male character
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From the album: max things
A Mr.Kitty tattoo on Lane's back,and a tattoo-writing from his song lyrics. Lane can be downloaded in my blog, together with this skin.© m. kaufman
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From the album: Word and the Void
"Word and Void" An early image of a White Walker rider on his undead horse. Please share your thoughts and ideas on the most epic and innovative adventures in TESIV:Oblivion since its making (stay tuned for White Walker movie): http://www.kwits.net/WaVBlog/ http://www.kwits.net/WaVTalk/© KWITS, LLC.
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I have solved a couple of problems concerning Radio and music sound disappearing/stuttering and the Active Movie Window Pop Up Crash; This main post will be re-written soon with more links and easier to follow instructions. I know that there are threads over at Steam, Bethesda and the Nexus concerning this but I believe this thread will be fully complete. All I have done here is united several different posts that suggested possible solutions (posted different members at said forums) and unite them into one coherent explanation after I tested all the plausible solutions. I have suffered from these problems on two separate installs on different gaming rigs over the years using different video cards and overall PC capabilities. So I really understand the frustration regarding these issues Recently I suffered a complete radio loss and it put me over the edge. I always knew that it was a codec issue but I never found a post with a complete solution. In my FO3 game I could not listen to the radio with out getting the Active Movie Window Pop Up Crash a few minutes later. So I just never turned it on and I was good to play. Recently all my radio stations disappeared but I didn't really care because I couldn't listen to them anyway. However a week later I then started to get random Active Movie Window Pop Up Crashes with the radio off. OMFG It drove me nuts for a few days and that was it. I decided to finally get off my butt and solve it. So here goes nothing I believe that radio stuttering and no sound coming from the radio and the active movie window pop up crash are all related to installed codecs from existing programs interfering with FO3. As most of you may you already know this tool InstalledCodec can deactivate any codec but you have to do this blindly HOWEVER... You can determine exactly which codec may be causing the problem by using http://www.headbands.com/gspot/ (freeware). Install it, load a MP3 file, render it with the MS A/V buttons at the bottom of the window. Button 1 will display what codec is being used - the middle item. Button 2 will play the file, if you can hear it play then the codec is working. If you can't hear the file play then you may have found the problem, the middle item in the list at the bottom of the window is the codec that is in use. You can use the "InstalledCodec" application to disable that codec, then reload the codecs in GSpot and try again until you find the codec that may be the problem. I have had no problem for 2 weeks now and it has also improved the games overall performance Case in point; 3 hour gaming session listening to GNR and only 1 crash that was unrelated to the Active Movie Window pop up crash AND my game is also noticeably smoother <(¤_-)>.¸¸.•´¯`* CHEERS*`¯´•.¸¸.¤*
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From the album: max things
this beautiful CM partner Lane can be downloaded in my blog, together with the Naturals race.© m. kaufman
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From the album: max things
this beautiful CM partner Lane can be downloaded in my blog, together with the Naturals race.© m. kaufman
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From the album: max things
The Naturals race has 4 variations, and it covers 2 genders, here's the basic face + tan skin© m. kaufman
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- TESIV: Oblivion
- Oblivion
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From the album: max things
The Naturals race has 4 variations, and it covers 2 genders, here's the basic face + middark skin© m. kaufman
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- TESIV: Oblivion
- Oblivion
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From the album: max things
The Naturals race has 4 variations, and it covers 2 genders, here's the basic face + light skin© m. kaufman
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- TESIV: Oblivion
- Oblivion
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From the album: max things
The Naturals race has 4 variations, and it covers 2 genders, here's the basic face + dark skin© m. kaufman
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- TESIV: Oblivion
- Oblivion
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From the album: max things
Oh happy day - the Naturals race and companion can be taken in my blog for 3 days already. The CM companion Lane is our latest model, he's got a special body and face design.© m. kaufman
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- TESIV: Oblivion
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- maxheartflan mods
- TESIV: Oblivion
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