Greetings,
I am currently working on a Mod which slowly grows in size, cell by cell.
My current cell is an interior - a tavern area done with DLC2 Dwemer (Skyrim Mod) Walls and Floor.
It's a rather "large" area with aout 20 NPCs, 6 (Room 7 connects to the kitchen) Rooms connected to an L-Shaped corridor.
The NPCs wander (sandbox idles) between certain rooms - eating, sleeping, going about their business.
I was very careful with the use of lights and do most of it by ambience cell lighting. I believe I use overall 6 lights for the whole zone. And only two of them are with shadows and they are faaar apart.
Well, and then all the objects you require to make the rooms look comfy and nice. Food,Furniture, Idle Marker and so on.
I have placed a couple of Banner (genericbanner with my own texture) and use some resources from here.
I tried to optimize the performance with those roombounds. Did everything like shown in a youtube video.
It more or less worked - but had nasty side-effects I cannot explain why they happen.
Walls flicker and vanish, when you walk past them or look at them from a particular angle.
That even happens outside the room I wanted to wrap into a room-bound.
Banner inside the room vanish when you walk toward them or look from a certain angle. Or they flicker in and out.
Which I do not understand. The banner do not even touch the room-bound box. Even the "collision" box doesn't touch the room-bound-box.
So what am I doing wrong?
I checked the walls, if they intersect somewhere with other outside-walls. Nope. All clean.
I read somewhere in the CK Wiki that this also could be a bug... and that I can test it by turning off this or that... but well, cannot find what they are mentioning there.
I run a 12 GB RAM, Intel HexaCore 3,3 GHz, NVidea 480 GTX machine. (doing additionally 3D stuff and graphics)
For myself I do not experience any lagg when walking through the zone without the room-bounds.
But I know not everyone has a big machine at home.... and therefore would love to get those room-bounds working.