Jump to content

DOWNLOAD MODS

Are you looking for something shiny for your load order? We have many exclusive mods and resources you won't find anywhere else. Start your search now...

LEARN MODDING

Ready to try your hand at making your own mod creations? Visit the Enclave, the original ES/FO modding school, and learn the tricks of the trade from veteran modders...

JOIN THE ALLIANCE

Membership is free and registering unlocks image galleries, project hosting, live chat, unlimited downloads, & more...

Search the Community

Showing results for tags 'Tamriellic Craftworks'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Community Boards
    • About TESA
    • TESA Community
  • Hosted Boards
    • The Enclave
    • Hosted Projects
  • Gaming Boards
    • The Elder Scrolls
    • Fallout
    • Indie Games
  • RPG Boards
    • Roleplaying

Categories

  • Showcase
    • Skyrim
    • Fallout
    • Oblivion
    • Misc
  • Exclusives
    • Skyrim
    • Fallout
    • Oblivion
    • Morrowind
    • Misc
  • Community Works
    • Skyrim
    • Oblivion
    • Fallout
    • Misc
    • Student Projects

Categories

  • ESV: Skyrim Modding
    • Creation Kit Basics
    • Level Design
    • Character Design
    • Papyrus
    • Quest Design & Dialogue
    • Graphic Artistry
    • 3D Craftworks
  • ESIV: Oblivion Modding
    • Construction Set Basics
    • Worldbuilding
    • NPCs & Radiant AI
    • Scripting
    • Questbuilding & Dialogue
    • Story & Lore
    • Texturing
    • Modeling
    • Miscellaneous
  • ESIII: Morrowind Modding
    • Tool Set Basics
    • Worldbuilding
    • NPCs
    • Scripting
    • Questbuilding
    • Texturing
    • Modeling
  • Fallout 3 Modding
    • GECK Basics
    • Worldbuilding
    • NPCs & Radiant AI
    • Scripting
    • Questbuilding & Dialogue
    • Texturing
    • Modeling
  • Gaming Guides
    • Oblivion Gaming
    • Morrowind Gaming
    • Fallout 3 Gaming
  • Miscellaneous Tutorials
  • TES Alliance HowTo Guides

Product Groups

  • VIP Memberships
  • Subscriptions

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Steam


XBox Live ID


MSN


Skype


Location


Interests

Found 2 results

  1. Rather than clutter up the forum with more and more WIP threads, I've decided to merge all of them into one under the Tamriellc Craftworks name. I've kept the old OPs for those who wish to read, though both are under spoiler tags to prevent them from cluttering up the thread). Tamriellic Craftworks is an expansion on the idea behind my Tamriellic Glassworks mod for Oblivion; It is intended as an aesthetic overhaul of Skyrim, based on the concepts of region, culture and materials. For the moment this mod will focus on weapons, clutter and banners, but may eventually be expanded to cover other elements such as armour and architecture (we'll have to see how far those get, as my free time is hardly infinite) This project takes its art and aesthetic direction from a variety of sources including Credo by ActusReus, The Witcher series produced by CDProjektRed, medieval art, and of course the length and breadth of The Elder Scrolls series by Bethesda Softworks and Zenimax. This means that I have a rich tapestry to draw upon, though my primary focus is on believable art that first in a medieval world with elements of later points in history (a more Victorian look to mass-produced glassware for example). The first planned release for the mod will include the following: Replacement of all drink bottles found in-game. Whiterun-Style hunting knife (total of 144 blades based on the same shape, varying by material, colour and quality). Hunterborn Compatibility Patch. Whiterun-Style Arrows (Broadhead, Armour-Piercing, Serrated, Hunting) and quivers (16 variations by material, colour and quality) New crafting items for producing the new TCW items. New books detailing the new TCW items (also required in player inventory for crafting). Hunter's Edge OP: Archer's Paradox OP: Screenshots: May 29th, 2014 May 30th, 2014 May 31st, 2014 June 2nd, 2014 July 10th, 2014 July 14th, 2014
  2. Hello everyone. I go by the name Oriius. I've been a modder for many years and released a number of projects including "Tamriellic Glassworks" and "Ranger's Shroud Armour" for Oblivion, as well as surprisingly successful "The Elder Scrolls V Rewritten: Arvak" for Skyrim (still an ongoing project). I also have a number of project that I consistantly rotate through depending on what ideas I feel like exploring at any given time; most of these have been hampered by issues with getting Blender to play nicely with Skyrim's NIF format. Thanks to InsanitySorrow helping me work out the last kinks in the export process, I can finally move forward, so I've decided to press on with something I conceptualized a few months ago: Like a lot of people I was hyped for the release of Eidos Montreal's reboot of the Thief franchise. I'l admit that my experience with actually playing the earlier game consisted of five minutes in Deadly Shadows before my computer threw a temper-tantrum, but always loved the concept and one of my favourite mods from Oblivion was a mod based on the same sort of concept (Thieves Arsenal by Scruggs). I looked at all of this and thought "why couldn't it be done in Skyrim?". After all, we were already part-way there with Dawnguard's exploding Bolts. So I took it upon myself to expand the archer's arsenal with some craft-able goodies for the player to make use of. Skyrim's current crafting system is something of a joke (I suspect I will never fully understand Bethesda's infatuation with scrolling menus), and the fact that the player couldn't craft projectiles when the original game launched proved to be an irritation to a number of players (particularly as certain arrow types are scarce while materials can often be plentiful). The goal of this project is a ground-up reinterpretation of Skyrim's fletching system (or lack thereof) featuring modular arrow construction with a wide variety of materials and features. Planned Features: Core Module: Fletching kit to act as a mobile crafting station to assemble arrows. Knife to act as a mobile crafting station for arrow shafts. Ability to craft arrow components at pre-existing crafting stations (forge and tanning rack). Wide variety of arrowheads with different functions including distraction, armor penetration, bleeding, poisoning, knockout, poison delivery and explosive delivery. Ability to craft arrowheads in all styles in all materials available in game. Ability to make alchemical compounds for syringe and exploding arrows (poisons and silver extract for the former, fire, frost, shock poison and knockout gas for the latter) Customization of arrows based on ability (different flights to determine arrow performance, ability to find arrows in the dark, etc) Dawnguard Module: Alteration to suntouched/bloodcursed arrow scripts to allow blessing and bleeding of arrowheads rather than full elven arrows). New materials added for each faction ("sunsteel" for Dawnguard, "grimsteel" for vampires made from smelted Death Hound collars). New quests for Dawnguard faction (rediscovery of alchemical formulas for "sunsteel' material and "sunburst" exploding arrow compound) New alchemical compounds for exploding arrows ("sunburst" for Dawnguard, "bloodmark" for Volkihar, both acting as weaker variants for their enchanted cousins) New archivist NPC to implement quest for alchemical formulas (may be tied into another module from a related project) Bolt creation using fletching station. Less variety of boltheads than arrowheads due to differences in how the crossbow deals damage. Dragonborn Module: New material types added for player to use (Heartstone and Stalhrim) New alchemical compounds for exploding arrows (Petrification, Corrosion) Possible expansion beyond original project: Custom interface for arrow creation (not sure if possible; further research is required). Regional styles for certain arrows (I wrote a long essay of the subject of regionality in Skyrim on the now-defunct Skyrim Real Estate forums. Suffice to say that it is my belief that Skyrim needs more regionality in its crafting. Only arrows likely to be covered by this are Broadhead, Armour-Piercing and Barbed, along with regional quivers in multiple materials. This would require separating the quiver from the arrows along with scripting to only allow the player to equip arrows when the have a quiver). At present I'm at the asset creation stage; I've completed the mesh for the exploding arrow and the steel texture is nearly completed with only a few touchups left to be done. Other materials will not be far behind. For the moment I am focusing on the core module. Only when it is either completed or near completion will I move forward on the other two. Project Status: Core Module Phase 1: Arrow Flights Assets Arrow Flights Mesh 100% Arrow Flights Hawk Texture 50% Arrow Flights Chicken Texture 0% Arrow Flights Hagraven Texture 0% Additional Arrow Flights Textures (Still deciding on how many variants there will be. All will affect arrow stats in some way) Arrow Shaft Assets Arrow Shaft Mesh 100% Arrow Shaft Mesh (Long Variant) 100% Arrow Shaft Mesh (Short Variant) 100% Arrow Shaft Firewood Texture: 50% Arrow Nock Mesh 100% Arrow Nock Iron Texture 100% Arrow Nock Steel Texture 100% Arrow Nock Moonsteel Texture 75% Arrow Nock Dwarven Metal Texture 100% Arrow Nock Orichalcum Texture 0% Arrow Nock Quicksteel (quicksilver alloy) Texture 0% Arrow Nock Silver Texture 0% Arrow Nock Ebony Texture 0% Arrow Nock Malachite Texture 0% Exploding Arrowhead Assets Exploding Arrow Phial Mesh 100% Exploding Arrow Arrowhead Mesh 100% Exploding Arrow Iron Texture 100% Exploding Arrow Steel Texture 100% Exploding Arrow Moonsteel Texture 75% Exploding Arrow Dwarven Metal Texture 100% Exploding Arrow Orichalcum Texture 0% Exploding Arrow Quicksteel (quicksilver alloy) Texture 0% Exploding Arrow Silver Texture 0% Exploding Arrow Ebony Texture 0% Exploding Arrow Malachite Texture 0% Exploding Arrow Flame Compound Texture 100% Exploding Arrow Frost Compound Texture 100% Exploding Arrow Shock Compound Texture 100% Exploding Arrow Poison Gas Texture 100% Exploding Arrow Knockout Gas Texture 100% Exploding Arrow Water/Empty Phial Texture 100% Whiterun Serrated Arrowhead Assets Serrated Arrowhead Mesh 100% Serrated Arrow Iron Texture 100% Serrated Arrow Steel Texture 100% Serrated Arrow Moonsteel Texture 0% Serrated Arrow Dwarven Metal Texture 0% Serrated Arrow Orichalcum Texture 0% Serrated Arrow Quicksteel (quicksilver alloy) Texture 0% Serrated Arrow Silver Texture 0% Serrated Arrow Ebony Texture 0% Serrated Arrow Malachite Texture 0% Whiterun Bodkin (Armour-Piercing) Arrowhead Assets Armour-Piercing Arrow Mesh 100% Armour-Piercing Arrow Iron Texture 100% Armour-Piercing Arrow Steel Texture 100% Armour-Piercing Arrow Moonsteel Texture 75% Armour-Piercing Arrow Dwarven Metal Texture 100% Armour-Piercing Arrow Orichalcum Texture 0% Armour-Piercing Arrow Quicksteel (quicksilver alloy) Texture 0% Armour-Piercing Arrow Silver Texture 0% Armour-Piercing Arrow Ebony Texture 0% Armour-Piercing Arrow Malachite Texture 0% Whiterun Broadhead Arrowhead Assets Broadhead Arrowhead Mesh 0% Broadhead Arrow Iron Texture 0% Broadhead Arrow Steel Texture 0% Broadhead Arrow Moonsteel Texture 0% Broadhead Arrow Dwarven Metal Texture 0% Broadhead Arrow Orichalcum Texture 0% Broadhead Arrow Quicksteel (quicksilver alloy) Texture 0% Broadhead Arrow Silver Texture 0% Broadhead Arrow Ebony Texture 0% Broadhead Arrow Malachite Texture 0% Whiterun Ropecutter Arrowhead Assets Broadhead Arrowhead Mesh 0% Broadhead Arrow Iron Texture 0% Broadhead Arrow Steel Texture 0% Broadhead Arrow Moonsteel Texture 0% Broadhead Arrow Dwarven Metal Texture 0% Broadhead Arrow Orichalcum Texture 0% Broadhead Arrow Quicksteel (quicksilver alloy) Texture 0% Broadhead Arrow Silver Texture 0% Broadhead Arrow Ebony Texture 0% Broadhead Arrow Malachite Texture 0% Imperial Legion Serrated Arrowhead Assets Serrated Arrowhead Mesh 0% Serrated Arrow Iron Texture 0% Serrated Arrow Steel Texture 0% Serrated Arrow Moonsteel Texture 0% Serrated Arrow Dwarven Metal Texture 0% Serrated Arrow Orichalcum Texture 0% Serrated Arrow Quicksteel (quicksilver alloy) Texture 0% Serrated Arrow Silver Texture 0% Serrated Arrow Ebony Texture 0% Serrated Arrow Malachite Texture 0% Imperial Legion Bodkin (Armour-Piercing) Arrowhead Assets Armour-Piercing Arrow Mesh 0% Armour-Piercing Arrow Iron Texture 0% Armour-Piercing Arrow Steel Texture 0% Armour-Piercing Arrow Moonsteel Texture 0% Armour-Piercing Arrow Dwarven Metal Texture 0% Armour-Piercing Arrow Orichalcum Texture 0% Armour-Piercing Arrow Quicksteel (quicksilver alloy) Texture 0% Armour-Piercing Arrow Silver Texture 0% Armour-Piercing Arrow Ebony Texture 0% Armour-Piercing Arrow Malachite Texture 0% Imperial Legion Broadhead Arrowhead Assets Broadhead Arrowhead Mesh 0% Broadhead Arrow Iron Texture 0% Broadhead Arrow Steel Texture 0% Broadhead Arrow Moonsteel Texture 0% Broadhead Arrow Dwarven Metal Texture 0% Broadhead Arrow Orichalcum Texture 0% Broadhead Arrow Quicksteel (quicksilver alloy) Texture 0% Broadhead Arrow Silver Texture 0% Broadhead Arrow Ebony Texture 0% Broadhead Arrow Malachite Texture 0% Eastmarch Serrated Arrowhead Assets Serrated Arrowhead Mesh 0% Serrated Arrow Iron Texture 0% Serrated Arrow Steel Texture 0% Serrated Arrow Moonsteel Texture 0% Serrated Arrow Dwarven Metal Texture 0% Serrated Arrow Orichalcum Texture 0% Serrated Arrow Quicksteel (quicksilver alloy) Texture 0% Serrated Arrow Silver Texture 0% Serrated Arrow Ebony Texture 0% Serrated Arrow Malachite Texture 0% Eastmarch Bodkin (Armour-Piercing) Arrowhead Assets Armour-Piercing Arrow Mesh 0% Armour-Piercing Arrow Iron Texture 0% Armour-Piercing Arrow Steel Texture 0% Armour-Piercing Arrow Moonsteel Texture 0% Armour-Piercing Arrow Dwarven Metal Texture 0% Armour-Piercing Arrow Orichalcum Texture 0% Armour-Piercing Arrow Quicksteel (quicksilver alloy) Texture 0% Armour-Piercing Arrow Silver Texture 0% Armour-Piercing Arrow Ebony Texture 0% Armour-Piercing Arrow Malachite Texture 0% Eastmarch Broadhead Arrowhead Assets Broadhead Arrowhead Mesh 0% Broadhead Arrow Iron Texture 0% Broadhead Arrow Steel Texture 0% Broadhead Arrow Moonsteel Texture 0% Broadhead Arrow Dwarven Metal Texture 0% Broadhead Arrow Orichalcum Texture 0% Broadhead Arrow Quicksteel (quicksilver alloy) Texture 0% Broadhead Arrow Silver Texture 0% Broadhead Arrow Ebony Texture 0% Broadhead Arrow Malachite Texture 0% Aldmeri Dominion Serrated Arrowhead Assets Serrated Arrowhead Mesh 0% Serrated Arrow Iron Texture 0% Serrated Arrow Steel Texture 0% Serrated Arrow Moonsteel Texture 0% Serrated Arrow Dwarven Metal Texture 0% Serrated Arrow Orichalcum Texture 0% Serrated Arrow Quicksteel (quicksilver alloy) Texture 0% Serrated Arrow Silver Texture 0% Serrated Arrow Ebony Texture 0% Serrated Arrow Malachite Texture 0% Aldmeri Dominion Bodkin (Armour-Piercing) Arrowhead Assets Armour-Piercing Arrow Mesh 0% Armour-Piercing Arrow Iron Texture 0% Armour-Piercing Arrow Steel Texture 0% Armour-Piercing Arrow Moonsteel Texture 0% Armour-Piercing Arrow Dwarven Metal Texture 0% Armour-Piercing Arrow Orichalcum Texture 0% Armour-Piercing Arrow Quicksteel (quicksilver alloy) Texture 0% Armour-Piercing Arrow Silver Texture 0% Armour-Piercing Arrow Ebony Texture 0% Armour-Piercing Arrow Malachite Texture 0% Aldmeri Dominion Broadhead Arrowhead Assets Broadhead Arrowhead Mesh 0% Broadhead Arrow Iron Texture 0% Broadhead Arrow Steel Texture 0% Broadhead Arrow Moonsteel Texture 0% Broadhead Arrow Dwarven Metal Texture 0% Broadhead Arrow Orichalcum Texture 0% Broadhead Arrow Quicksteel (quicksilver alloy) Texture 0% Broadhead Arrow Silver Texture 0% Broadhead Arrow Ebony Texture 0% Broadhead Arrow Malachite Texture 0% Syringe Arrowhead Assets Syringe Arrowhead Mesh 100% Syringe Arrow Iron Texture 100% Syringe Arrow Steel Texture 100% Syringe Arrow Moonsteel Texture 0% Syringe Arrow Dwarven Metal Texture 100% Syringe Arrow Orichalcum Texture 0% Syringe Arrow Quicksteel (quicksilver alloy) Texture 0% Syringe Arrow Silver Texture 0% Syringe Arrow Ebony Texture 0% Syringe Arrow Malachite Texture 0% Wayrest Green Texture 100% Nightshade Extract Texture 100% Liquid Silver Concentrate Texture 100% Additional Toxin Textures (Still not decided on additional toxins) Noisemaker Arrowhead Assets Noisemaker Arrow Mesh 100% Noisemaker Arrow Iron Texture 100% Blunt Arrowhead Assets Blunt Arrowhead Mesh 100% Blunt Arrow Iron Texture 100% Quivers Assets Whiterun Common Quiver Mesh 0% Whiterun Common Quiver Brown Texture 0% Whiterun Common Quiver Black Texture 0% (Additional colour variants for Whiterun Common Quiver still being decided) Whiterun Expensive Quiver Mesh 0% Whiterun Expensive Quiver Brown Texture 0% Whiterun Expensive Quiver Black Texture 0% (Additional colour variants for Whiterun Expensive Quiver still being decided) Whiterun Extravagant Quiver Mesh 0% Whiterun Extravagant Quiver Brown Texture 0% Whiterun Extravagant Quiver Black Texture 0% (Additional colour variants for Whiterun Extravagant Quiver still being decided) Whiterun Exquisite Quiver Mesh 0% Whiterun Exquisite Quiver Brown Texture 0% Whiterun Exquisite Quiver Black Texture 0% (Additional colour variants for Whiterun Exquisite Quiver still being decided) Imperial Legion Common Quiver Mesh 0% Imperial Legion Common Quiver Brown Texture 0% Imperial Legion Common Quiver Black Texture 0% (Additional colour variants for Imperial Legion Exquisite Quiver still being decided) Imperial Legion Expensive Quiver Mesh 0% Imperial Legion Expensive Quiver Brown Texture 0% Imperial Legion Expensive Quiver Black Texture 0% (Additional colour variants for Imperial Legion Expensive Quiver still being decided) Whiterun Extravagant Quiver Mesh 0% Whiterun Extravagant Quiver Brown Texture 0% Whiterun Extravagant Quiver Black Texture 0% (Additional colour variants for Whiterun Extravagant Quiver still being decided) Whiterun Exquisite Quiver Mesh 0% Whiterun Exquisite Quiver Brown Texture 0% Whiterun Exquisite Quiver Black Texture 0% (Additional colour variants for Imperial Legion Exquisite Quiver still being decided) Eastmarch Common Quiver Mesh 0% Eastmarch Common Quiver Brown Texture 0% Eastmarch Common Quiver Black Texture 0% (Additional colour variants for Whiterun Eastmarch Quiver still being decided) Eastmarch Expensive Quiver Mesh 0% Eastmarch Expensive Quiver Brown Texture 0% Eastmarch Expensive Quiver Black Texture 0% (Additional colour variants for Eastmarch Expensive Quiver still being decided) Eastmarch Extravagant Quiver Mesh 0% Eastmarch Extravagant Quiver Brown Texture 0% Eastmarch Extravagant Quiver Black Texture 0% (Additional colour variants for Eastmarch Extravagant Quiver still being decided) Eastmarch Exquisite Quiver Mesh 0% Eastmarch Exquisite Quiver Brown Texture 0% Eastmarch Exquisite Quiver Black Texture 0% (Additional colour variants for Eastmarch Exquisite Quiver still being decided) Aldmeri Dominion Common Quiver Mesh 0% Aldmeri Dominion Common Quiver Brown Texture 0% Aldmeri Dominion Common Quiver Black Texture 0% (Additional colour variants for Aldmeri Dominion Common Quiver still being decided) Aldmeri Dominion Expensive Quiver Mesh 0% Aldmeri Dominion Expensive Quiver Brown Texture 0% Aldmeri Dominion Expensive Quiver Black Texture 0% (Additional colour variants for Aldmeri Dominion Expensive Quiver still being decided) Aldmeri Dominion Extravagant Quiver Mesh 0% Aldmeri Dominion Dominion Extravagant Quiver Brown Texture 0% Aldmeri Dominion Extravagant Quiver Black Texture 0% (Additional colour variants for Aldmeri Dominion Extravagant Quiver still being decided) Aldmeri Dominion Exquisite Quiver Mesh 0% Aldmeri Dominion Exquisite Quiver Brown Texture 0% Aldmeri Dominion Exquisite Quiver Black Texture 0% (Additional colour variants for Aldmeri Dominion Exquisite Quiver still being decided) Fletching Equipment Assets Fletcher's Kit Mesh 0% Fletcher's Kit Texture 0% Carving Knife Mesh 0% Carving Knife Texture 0% Core Module Phase 2 (Scrimshaw): Currently still in the planning phase. Will feature the use of bones from various animals including trolls and dragons to create arrowheads and arrow components. Core Module Phase 3 (Oblivion): Currently still in the planning phase. Current plans include dealing with Daedra of various levels in order to gain access to materials, equipment and information on crafting different Daedric arrows. Core Module Phase 4 (Cultures): Currently still in the planning phase. Will feature arrows from various regions and cultures across Tarmiel, including the Holds of Skyrim, the Great Houses of Morrowind, the Akaviri and more. Planned as an incremental release (each culture gets a separate release rolled into the core module). Expansion Phase 1 (Dawnguard): Currently still in the planning phase. Current plans include bolts based on the exploding arrows, new materials for both the Dawnguard and the Volkihar, as well as new cultural designs for the Snow Elves. Expansion Phase 2 (Dragonborn): Currently still in the planning phase. Current plans include new materials, new compounds for exploding arrows, as well as new cultural designs for the Skaal. Screenshots: May 29th, 2014 May 30th, 2014 May 31st, 2014 June 2nd, 2014
×
×
  • Create New...