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  1. Current progress - Got the front door down and a rudimentary floorplan completed! After entering you will go down a cave-like hallway to a large central cavern. The central cavern will feature a huge table, roaring fireplace, and plenty of glorious reminders of your dragonborn heritage. There will also be nine doors, two of which lead to different cells. Proceeding clockwise from the entrance hall will be the family quarters a kitchen with storage trophies from your conquests an armory a very amazing library which will include enchanting and teleportation circles to all player homes (if they have been purchased) an alchemy room with storage a different cell for an underground garden area (so that it will respawn without endangering your home storage and in a reasonable amount of time) and a blacksmith and stables added outside. I've noticed a minor bandit encampment just outside Whiterun, complete with a carriage and horse and I'm thinking of making the stables an addition you can purchase after clearing out the vagrants. Not sure what I'm going to do to add the blacksmith in, maybe you can hire Haedrig from D3 or something Housecarls for now I'm thinking I will just leave so that they default go home to the city in which you are Thane (makes sense to me). But it'd be awesome if I could get the barracks so that any mercenaries you hire that would rejoin you for free (some do, I've heard) will instead move in with you in addition to your personal bard, chef, blacksmith, ect. This is gonna be pretty big mod if I ever finish it D:
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