I'm in the process of making some draugr and skeleton followers for my mod Tel Nalta, but omg the 2 handed weapons on the back are just placed terrible by Bethesda with the bottom sticking literally inside the followers.
I have tried so many things and nothing seems to work, I even made duplicate races for my followers and then changed the skeleton.nif file used under "body data" -> "skeleton".
Then I went into Nifskope where I changed the XYZ positions and rotations of the weapon nodes.
At first I thought it worked because in the creation kit it moved the weapons to their new positions/rotations, I was so happy until...I went ingame and noticed it doesn't work there, I even started a new game and spawned the follower to make sure and it still didnt work.
In Nifskope you also have an option to change the "scale" of the weapons and this is the only thing that goes over ingame, changes to XYZ and rotations do not go over ingame.
I also found this little tutorial, which basically goes through the same steps as what I did except he uses "transform->apply" at the end, which for me personally has no effect in nifskope, I even downloaded the latest version of nifskope and same thing there, no effect and ingame it still does not change.
Can someone explain how I can fix the weapon positions, I truly don't know what else to try anymore at this point