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Found 1 result

  1. Hiya! So, I don't necessarily want to now exactly how to type my up script, but I would like a pointer in the right direction. I have an activator that uses the dwemer door nif file. It is linked to a chest, and when I click it, the door opens, the window for the chest comes up, and that all looks cool. However, when I CLOSE the chest, the doors still stay open. How would I go about setting it to wait, maybe 2 or 3 seconds, and then do the close animation? It might also help to know that attached to the activator is a script that turns lights on/off. So it would need to disable the lights when the door closed (you guessed it, it's a fridge door) If I use a chest when the door nif, of course it works great, but I want to link multiple doors to a single chest, and have them all animate =/ Is this even possible?
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