So, I'm in the midst of a very exciting mod and after literally two days of almost non-stop frustration, I've created my models and managed to convert and import them into NifSkope. Basically, this will be sort of like a companion to Baby Mommas. A similar idea, but different on almost all levels in how it works and what it does. There will be wearable babies in backpacks and also babies in cribs as activators and custom sounds and stuff. I've got most of it all set up or at least planned out, except for one thing. (Oh and the baby in the backpack will look much better in the final version. That's just my test baby.)
Anyways... all looks right in NifSkope- textures appear and everything.
But when I import them into the CK, only part of the mesh is textured. (The custom part I created is invisible.)
I'm pretty sure it's either a problem with the texture pathing OR a problem with how I'm exporting the nif from AutoDesk.
I checked my file paths and made sure that I'm auto-detecting game files and everything.
I *do* know that for some reason I can't get my _n file to work (any normal I path in seems to make my mesh invisible in nifskope too) but I've imported stuff into the creation kit without them before and they still showed up just fine.
This is happening with two separate things I created- one is a static based off of The Witcher 3 Mega Resource Pack by LorSakyamuni and the other is an armor based off of the Fur Bag - Backpack by TreasureChest.
I also used the open source program MakeHuman, AutoDesk 3ds Max 2017, and NifSkope.
Here are all my files: WarBabies.7z
It looks like this in NifSkope:
It looks like this in CK:
It looks like this in NifSkope:
It looks like this in CK: