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Found 1 result

  1. Hi all, I found this script in another mod and used psaopt to pull it out and PEXD to read it. When I try to recompile the script it won't work. Any help is appreciated. Here it is: .FLAGS hidden 0 conditional 1 .OBJECTS OBJECT CleanerAlchemyPerkBoxScript : ObjectReference {0} VARS perk ::AlchemyPerk_var = null {0} actor ::PlayerREF_var = null {0} ENDVARS PROPS PROP actor PlayerREF rw {0} AUTOVAR ::PlayerREF_var ENDPROP PROP perk AlchemyPerk rw {0} AUTOVAR ::AlchemyPerk_var ENDPROP ENDPROPS STATES STATE DEFAULT String FUNCTION GetState() {0} @doc Function that returns the current state FLAGS 0 return ::State ENDFUNCTION None FUNCTION AddPerk(perk akPerk) {0} FLAGS 2 ENDFUNCTION None FUNCTION OnTriggerLeave(ObjectReference akActionRef) {0} FLAGS 0 VARS actor ::temp3 None ::NoneVar ENDVARS callstatic game, GetPlayer, ::temp3 callmethod RemovePerk, ::temp3, ::NoneVar, ::AlchemyPerk_var callstatic debug, notification, ::NoneVar, "Your alchemy skill has returned to normal" ENDFUNCTION None FUNCTION GotoState(String newState) {0} @doc Function that switches this object to the specified state FLAGS 0 VARS None ::NoneVar ENDVARS callmethod onEndState, self, ::NoneVar assign ::State, newState callmethod onBeginState, self, ::NoneVar ENDFUNCTION None FUNCTION OnTriggerEnter(ObjectReference akActionRef) {0} FLAGS 0 VARS ObjectReference ::temp0 Bool ::temp1 actor ::temp2 None ::NoneVar ENDVARS cast ::temp0, ::PlayerREF_var cmp_eq ::temp1, akActionRef, ::temp0 jmpf ::temp1, 5 callstatic game, GetPlayer, ::temp2 callmethod AddPerk, ::temp2, ::NoneVar, ::AlchemyPerk_var callstatic debug, notification, ::NoneVar, "Alchemical Brilliance added" jmp 1 ENDFUNCTION None FUNCTION RemovePerk(perk akPerk) {0} FLAGS 2 ENDFUNCTION ENDSTATE ENDSTATES ENDOBJECT
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