Index:
Part 1: Understanding Skin Partitions - NifSkope
Part 2: Understanding Skin Partitions - Blender
Part 3: Preparing an Existing Nif for Blender
Part 4: Modifying an Existing Nif in Blender
Part 5: Clean up the Nif in NifSkope
Part 6: Adding Armor to the Creation Kit
Part 7: Creating NEW Armor in Blender
Addendum: Skin Partitions / Body Parts / Biped Objects Reference Sheet
In my bid to understand why none of my modified armors worked in game, I've delved deep into the steaming underbelly of Nifskope to dissect every miniscule part of how the Skyrim body works. I've discovered some very interesting facts that I hope will help any others who decide to try their hand at new armors/clothing for Skyrim.
Thus is born this series of tutorials that describe the process of creating/modifying armor and/or clothing for Skyrim in detail with plenty of pictures. Each tutorial is written in a 'classroom' way for you to follow along in the tools yourself. Don't be afraid, get in there and try it. Make a cup of tea, grab some cookies and take your time, there's a lot of information here.
Each part is also available in a Word document version for those who prefer to have a printed copy. Download here (soon).
Tools required:
* Blender 2.49b (not tested on higher versions, but do not use 2.6x versions - the Nifscripts aren't up to the task yet)
* NifScripts 2.5.9
* PYFFI 2.1.11
* NifSkope 1.1.0
Knowledge required:
These are advanced tutorials that assume the reader knows and understands NifSkope and their way around in Blender. They also assume basic knowledge of the Creation Kit.
Disclaimer: Please be patient. While most of the tutorials are written in rough draft, adding them to this forum and uploading the pictures takes time.