So since InsanitySorrow made a tutorial on exporting custom meshes with collision, I decided I'd try and finish a project from a while ago which I had to abandon due to there being no tools to create collision with.
I have run into two major problems. The first is that the CK crashes when attempting to render my custom .nif, and the second is that the collision is not working correctly.
Everything appears correct and orderly in Nifskope. However, when I try to assign the mesh to an object in the Creation Kit, the following notification appears:
And then the CK freezes and crashes.
To test for the source of the problem, I used the new mesh as a replacer for an existing vanilla object. It renders beautifully in-game.
So it would seem that only the CK has a problem with my .nif file. This is a big problem as it will require tedious work-arounds for me to create any non-replacer object.
The second problem is that the object appears to have the collision of a bowl. It tends to roll upright and the upper half clips through everything:
It's probably worth noting the "template" which ChunkMerge used to create the collision was the glazedbowl01 mesh.
Any help or advice on these two problems would be greatly appreciated. I feel guilty for all the screenshots I put up of projects that are never finished to good enough standards to release.