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Showing results for tags 'modding'.
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From the album: max things
WIP - bathroom. this time without the character, he's not gonna be included in the release anyway.© m. kaufman
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- maxheartflan mods
- tes iv oblivion mods
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- maxheartflan mods
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Silly question: I have a scene in which I need to place some NPC corpses in an outdoor cell. I place them in the CS, holding them a bit above the ground and then running Havok simulation to rag doll them onto the terrain. When visiting them in the game, they are sometimes in the correct location, and sometimes partially sticking into the ground, and other times entirely underground and out of sight. Is there any way to prevent this? Thanks for any suggestions!
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- Construction Set
- Oblivion
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From the album: max things
Here's the 6th hair pack I have just released in my blog. This time the Sims3 hairs by wonderful Kijiko were converted to TES IV Oblivion. Kijiko is a very talented and fresh artist that makes CC for theSims3.© m. kaufman
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- maxheartflan mods
- tes iv oblivion mods
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Hello! I just wanted to introduce myself. I've always been aware of TES games through friends, but my real introduction was by playing Skyrim back in January (and continues on hundreds of hours later.) Oblivion is next on the list, and it will be interesting to take a step back and catch all of the references made in Skyrim. I'm a little "late to the game" (har har), but having a long background in software development, product management, and design, I've become pretty obsessed with making mods. I came to TES Alliance for the community, but also to find more technical information, and learn more about the lore and histories. I've really fallen for the detailed universe of TES, especially since I can now interact more with it via modding (if that makes sense?) Anyhow, you can check out my first mod here, "Skygazer Moons - Masser & Secunda Ultra HD 4k", the first in a series of night sky upgrades for Skyrim. http://www.nexusmods.com/skyrim/mods/54349/? This is a beautiful website, and I am continually impressed with how deep the knowledge runs in the community. Cheers!
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From the album: max things
NEW! Kijiko hairpack - the next release. My character Eden is showing one of the hairs.© m. kaufman
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- TESIV: Oblivion
- male character
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- male character
- tes IV oblivion mods
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From the album: max things
A Mr.Kitty tattoo on Lane's back,and a tattoo-writing from his song lyrics. Lane can be downloaded in my blog, together with this skin.© m. kaufman
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Hello everyone! This is my first question post, so please forgive me if there is any sort of protocol that I may have missed. I used the search function in the hopes to find an existing topic, but alas, found nothing. I recently finished and released a texture mod for the moons in Skyrim (http://www.nexusmods.com/skyrim/mods/54349/?), but want to experiment a bit more, and am having trouble finding anything related to them in the Creation Kit. They don't have meshes, and are just flat planes with static images rendered onto them, but I want to find whatever those objects are in CK to study them. There are several mods I'd like to make related to the moons, their movement, appearance, etc. but am limited to re-texturing at the moment (as all mods available apparently are.) Are they part of the skybox or some other environmental object? Any help would be greatly appreciated. Thank you!
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From the album: max things
this beautiful CM partner Lane can be downloaded in my blog, together with the Naturals race.© m. kaufman
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From the album: max things
this beautiful CM partner Lane can be downloaded in my blog, together with the Naturals race.© m. kaufman
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From the album: max things
The Naturals race has 4 variations, and it covers 2 genders, here's the basic face + tan skin© m. kaufman
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- TESIV: Oblivion
- Oblivion
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From the album: max things
The Naturals race has 4 variations, and it covers 2 genders, here's the basic face + middark skin© m. kaufman
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- TESIV: Oblivion
- Oblivion
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From the album: max things
The Naturals race has 4 variations, and it covers 2 genders, here's the basic face + light skin© m. kaufman
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- TESIV: Oblivion
- Oblivion
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From the album: max things
The Naturals race has 4 variations, and it covers 2 genders, here's the basic face + dark skin© m. kaufman
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- TESIV: Oblivion
- Oblivion
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From the album: max things
Oh happy day - the Naturals race and companion can be taken in my blog for 3 days already. The CM companion Lane is our latest model, he's got a special body and face design.© m. kaufman
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- TESIV: Oblivion
- Oblivion
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- maxheartflan mods
- TESIV: Oblivion
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- maxheartflan mods
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From the album: max things
coming soon it's like, very soon - Naturals race and a companion mod. the mod will include 4 races that differ in skin colour: dark, middark, tan and light. 2 genders are covered. Lane CM companion and a female NPC are included in the mod.© m. kaufman
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- maxheartflan mods
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- maxheartflan mods
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From the album: max things
here's the finished Lighthouse, it's an abode for James character.© m. kaufman
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- tes IV oblivion mods
- modding
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From the album: max things
Eden is wearing Cazy Relentless hair, you can download it in my blog.© m. kaufman
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- TES IV Oblivion mods
- Oblivion
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From the album: max things
Lane is wearing Cazy DeAngelo hair, you can download it in my blog© m. kaufman
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- TES IV Oblivion mods
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From the album: max things
i tested these beautiful Adventure Time toys today, Dustin made them for me. i may have made a better screenshot, but i just couldn't wait. of course the toys may be released in our blog, like all creations by Dustin. here you can see my newest character Eden, that is dating James and Lane at the same time... >_<© m. kaufman
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- maxheartflan
- male character
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From the album: max things
meet Lane. he is a model and a basic face for the upcoming Flan's race named Naturals. this is a simple human race, 2 genders and 4 skin colours included. maybe i'll include Flan's lop human ears as well. the location is Lighthouse I made on Dustin's birthday back in november.© m. kaufman
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- male character
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