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Showing results for tags 'navmesh'.
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I'm here with another question! My house is working beautifully, I've got everything looking how I want and running smoothly. But there seems to be an issue with my outside area, specifically the place where I can stick my horse when I arrive home. Every time I leave it under the shelter (the Markarth stable kit pieces, to be precise), when I come back out of the house the horse is on the roof of the stable. Do I need to navmesh inside the stable so it'll stay in there? I haven't navmeshed anything since I don't have kids or followers and therefore don't need it, but I'll learn how if it'll make my horse stay where I put it.
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Hey so I've been trying to finish my first interior custom home and have been having an issue where followers will not follow me in or out of the cell. I have fully navmeshed the area, made sure that each door correctly links to its counterpart. I finalized the interior and exterior cells separately. The triangle under the yellow door marker is blue instead of green though. Does this mean that I've missed a step? Please help!
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- creation kit
- navmesh
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From the album: CK Basic Lessons-Elfmoose
Navmesh-
- CK Basics
- Credit Challenge 1
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From the album: CK Basic Lessons-Elfmoose
Redo of the navmesh. View 4 -
From the album: CK Basic Lessons-Elfmoose
Redo of the navmesh. View 3 -
From the album: CK Basic Lessons-Elfmoose
Redo of the navmesh. View 2 -
From the album: CK Basic Lessons-Elfmoose
Redo of the navmesh. View 1 -
From the album: CK Basic Lessons-Elfmoose
Lesson 2, navmesh. -
From the album: CK Basic Lessons-Elfmoose
Lesson 2, navmesh. -
From the album: CK Basic Lessons-Elfmoose
Lesson 2, navmesh. -
From the album: CK Basic Lessons-Elfmoose
Lesson 2, navmesh. -
From the album: CK Basic Lessons-Elfmoose
Lesson 2, navmesh. -
Skyrim Kit basics #2. I know you say don't put triangles where they will clip furniture. So my 'conflict' is with when I decide to path under items like what was done with the ladder going upstairs. Why is it ok there? Is it because of its 'type'? Another instance: I have two bar stools near the small tables at the entrance. I would think I want to mesh under the bar stools so that when they are moved around it has consistancy with the actor's movement pattern.
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I started to mod Morrowind for the first time today, and when I wanted to "NavMesh" the stuff, All I got was 'generate default grid' button... Aren't there more options to it? How to be sure it works with followers? What does 'save user points" and granularity mean?