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Found 2 results

  1. i have started with papyrus script just before 2 months ago, i have found allot difficults but the biggest one with papyrus script is the multi arrows projections i want when i shoot my custom arrow more arrows to be shooted so, i it possible to make the actor to shoot more than 1 arrow with papyrus script? i have see some scripts inside (such like TrapDweBallista script) but i can't understand them because they are too difficult for me i have try to make my own script but i have only faled here is my script: _______________________________________________________ ammo property ammopart auto ammo Property akammo Auto actor Property PlayerRef Auto function OnPlayerBowShot(Weapon akWeapon, Ammo akAmmo, float afPower, bool abSunGazing) ; weapon.fire(PlayerRef, Ammopart) EndFunction _________________________________________________________ the actor does not seem to shoot a second arrow when i shoot does anybody knows something? edit: i have edit the script because i have change it but it still nothing... i need to find a way to tell to the machine if the actor shoots with any bow to apply my rest of the script so, how i can do that? i see all the bows have got the keyword "WeapTypeBow" so, is there any way to tell to the machine if the weapon have keyword "WeapTypeBow" apply the rest of my script? i have try to add a propertly but it takes only 1 bow, not all of them and that's the why i need to do it by the "WeapTypeBow" keyword thanks!
  2. My script works beautifully - however once I leave the cell where I've implemented the script and then re-enter the cell I get a CTD every time. I've narrowed it down to this one script I wrote - I've tried debugging it - however it doesn't show any abnormal persistence so I can't find what's causing the crash. I was thinking it's a memory problem with possible script run-on but I can't see any loops that aren't closed. Please, please if someone could help me? I've re-written any number of ways using DisableLinkRef / EnableLinkRef - using each object ref in an if/else ... still gives me CTD on re-enter cell. Here's my script: Scriptname OVQShowerActivater extends ObjectReference Actor Property PlayerREF Auto ; Most efficient way to refer to the player ObjectReference Property ShowerPuddle Auto ObjectReference Property ShowerFX Auto ObjectReference Property ShowerWater Auto ObjectReference Property ShowerSound Auto ObjectReference Property ShowerLight Auto ObjectReference Property ShowerButton Auto Event OnActivate(ObjectReference akActionRef) if akActionRef == PlayerREF ObjectReference TempRef = GetLinkedRef() while (TempRef != Self && TempRef != None) PerformActionOn(TempRef) TempRef = TempRef.GetLinkedRef() endwhile TempRef = None endif EndEvent Function PerformActionOn(ObjectReference Target) if Target.IsEnabled() Target.Disable() else Target.Enable() endif EndFunction
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