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Showing results for tags 'shivering isles'.
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Hi everybody. I am currently making an Italian translation of Book Covers - Lost Library, a mod for Skyrim which adds lots of TES books from previous games. Since there are TONS of books in this mod, in order to make my life easier, I'm basically using the .esm/.esp files from prevoius Elder Scrolls games (Italian versions), and I'm using ESP/ESM Translator to copy the book texts from them and paste into my translation. Now, the problem is that for Shivering Isles DLC, I get an empty .esp file, no elements inside. I've already read that it's perfectly normal and that the DLC is just meant to be this way, 'cause it loads everything from the .bsa files or something like that. But like that I can't access to the string codes of the Shivering Isles books! I mean, how can I actually see these strings if the .esp is empty? Where are them? Where are the texts filling the books?
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From the album: Gram's screens from Morrowind, Oblivion and Fallout 3
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From the album: Gram's screens from Morrowind, Oblivion and Fallout 3
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From the album: Gram's screens from Morrowind, Oblivion and Fallout 3
Finally, I am home! (With sunbeams for tami ) -
From the album: Gram's screens from Morrowind, Oblivion and Fallout 3
Thought Syl looked more like a beggar than a duchess, so I started working on her dress a bit. The base texture was taken from Brittainy's Lush & Gaudy, changed the color of the upper part to a bloody red but kept the Lush & Gaudy parts. Next I tweaked the normal maps based on the one Jarod did to make her jewelry a bit more shiny and the teeth and eyes of the fish on her arms more prominent. Next I will teach her to keep her eyes open. -
From the album: Gram's screens from Morrowind, Oblivion and Fallout 3
After having some computer difficulties (started with a new GPU and ended with a completely new entry level rig) I am back to Isles, feels like coming home. -
From the album: Gram's screens from Morrowind, Oblivion and Fallout 3
love this scene -
Version 1.6.0
1,366 downloads
This mod is a joint effort to fix the vast amount of bugs currently existing in the Shivering Isles expansion pack for Oblivion v1.2.0416, fixing over 200 bugs so far! If you're experiencing a bug with Oblivion and it's not fixed by our mod please by all means report the bug to us in as much detail as possible so we can try fix it! Also if you find any: levitating trees or rocks, see-through or fall-through walls\objects or other stuff out of place, please let either of us know. To get the exact location, use the console commands sdt 0 and then tdt please note the Cell (not PC Cell) and Pos values and indicate what's out of place. You can use tdt again to toggle the debug display off. Thank you and we hope you have a better Oblivion experience! Warning: Only use the Unofficial Shivering Isles Patch with the version of Oblivion is was created for! Using it on an older or newer version then v1.2.0416 of Oblivion may cause bugs or things not to be fixed that were advertised as such! The complete changelog is available here.- 3 reviews
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