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Found 2 results

  1. I'm using a cloak spell to detect npcs that are in proximity to the player, but the effects won't run on nonhostile npcs because cloak spells don't activate on nonhostile npcs. For the mod I'm making it has to run on every npc. How to fix. thank
  2. So. I'd like to build my own personal little world. The instinct to do this is something I'm sure a lot of us share; I hope that some of you who have tried may be able to point me in the right direction. First of all, how does the area of a world space relate to the work required to make it? From the CK basics class I know that a single cell with a detailed interior takes me ~1 week the first time, and that something the size of Skyrim takes over 100 professionals several years to make. I don't have much idea of what's in-between those data points. Second: What's a good way to create landscape? Preferably one that doesn't involve learning a whole new program. For example, I can create a displacement map using blender's landscape tools that I can be very pleased with, but are heightmaps even a good approach? Third: Can I have the game begin in my worldspace? Can it include character creation? Fourth, and probably most important: How can I save time? What advice or tips do you think might be useful? For example, I found I could save HOURS of cluttering once I learned how to copy table settings from vanilla cells. Cheers and cookies, RTC.
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