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  1. From the album: Shen's Screenshots

    He just fell like that, it was too perfect to have been planned and the only thing I could think was "Bear your drunk, go home!" lol

    © Si-Shen

  2. Si-Shen

    Just Relax

    From the album: Shen's Screenshots

    Leina relaxing on a fine, clear day! Note the location is Tamira's new home, even though it does not show it.

    © Si-Shen

  3. Si-Shen

    Archery Practice

    From the album: Shen's Screenshots

    Firing a bow at some unlucky fool.

    © Si-Shen

  4. From the album: Shen's Screenshots

    My latest character, after finally settling on a body mod-set up I liked enough to keep playing. I present Leina the Breton. Yes thats the Levelers Tower in back... still on the Halloween load.

    © Si-Shen

  5. Share your adventures from the game!
  6. Version 0.15

    234 downloads

    REQUIRES DAWNGUARD DLC Hello everyone! This is my project I've been working on since mid or early September; albeit alot of the time was spent getting resources together and messing with database and editing music to work nicely and messing around with meshes- you know I have no idea where I'm going with this. The idea of this mod is simple, it makes the game a more into the Holiday Spirit with quests, gear, decorations, and the like. Current Version uploaded on here is 0.15 - Adds Halloween music to many areas, as well as decoration of Whiterun and a voice acted quest which starts in the Whiterun Graveyard, and an unfinished quest in the quest in the whiterun graveyard as well involving a mask... Falkreath is mildly decorated and it's Graveyard is where it's quest will take place. (big surprise, not?) It's sort of a large project, and hopefully you will only need to download the texture, meshes, and music files once and update using the Main File updates, although I will upload mesh and texture updates as I get more. I kind of recommend downloading from my Nexus page as it's going to be updated, way more often than here because it's so much easier to upload files there. Also note: Not all of the objects in the rights/permissions are used yet. Version 0.5 is uploaded on the nexus, and the files are a bit too large to cut up for here.
  7. Really sorry if this is not in the right spot, but their appears to be no tutorial for audio so I can't seek help there. I either need someone to help teach me how to make both normal audio and quest audio OR Someone to handle the audio on a project we are making. Theirs tons of audio involved, we have many many characters, and we hope to have many many voice actors(were gonna start advertising for VA's a bit later on) I myself had tried to just do Audio myself, but literally spent a entire day just trying to make the audio for one character! If you can help I'd really appreciate it! Wanna learn how to make normal audio/dialogue and Quest Dialogue, as well as events and event audio. Thanks again!
  8. Version 1.0

    146 downloads

    "Atmoran village" Free modmaker's resourse. It is an old snowy windhelm-style village, lost in the high mountains. Cold and severe location. "Cult of Fire" studio http://cultoffire.ru
  9. From the album: Miscellaneous

    Title says it all my friends. Makes a good desktop image, in my opinion.
  10. Si-Shen

    Bear with me...

    From the album: Shen's Screenshots

    Sakura dancing with her new bard... ya still shots don't do the dancing thing well but I am running short on time right now lol

    © Si-Shen

  11. Si-Shen

    Fear the Orange

    From the album: Shen's Screenshots

    This is actually older then now, I took this when the Challenge was first released... I was up later then I thought that night LOL

    © Si-Shen

  12. Si-Shen

    Wedding

    From the album: Shen's Screenshots

    Another shot of the wedding, not sure which one I like better.

    © Si-Shen

  13. Si-Shen

    Can I move there?

    From the album: Shen's Screenshots

    Just one of the Sovenguard pic's I took.

    © Si-Shen

  14. Si-Shen

    What did you say?

    From the album: Shen's Screenshots

    She looks rather angry... what did you say to her?

    © Si-Shen

  15. Si-Shen

    Sakura - Sovenguard

    From the album: Shen's Screenshots

    What? I really liked the atmospher!

    © Si-Shen

  16. From the album: Shen's Screenshots

    I was coming up through the Cloud District, when I realized that shots from this point of view are rather rare. This is just one of a few I took.

    © Si-Shen

  17. Si-Shen

    Complete Family

    From the album: Shen's Screenshots

    Well, after getting a mod to add a proper child in, Ma'isha, and then another to improve Lydia, Sakura now has a complete family! And my ONLY guests are two of my Thanes... LOL

    © Si-Shen

  18. From the album: Shen's Screenshots

    Would be really nice. One of a few Sovenguard shots, once she cleaned it up.

    © Si-Shen

  19. 'Britannia 1300' is a historically-accurate recreation of the island of Great Britain as it was in the year 1300. The modification itself is the landmass, the landscape and twenty-nine~ settlements (mainly small). A map of the planned landmass and settlements to be included with the base mod can be found here (you will need to zoom in to see settlement names). The modification will run as a platform for other modders to develop on, and also as a way for me to develop the land further also by using it as a dependency for future works. Any mods that actually make use of it will be required to run it as a dependency. In the initial release only the settlements mentioned below, generated landscape and the landmass will be included - this allows a vast area for others to work from. The settlements themselves will not be particularly heavily-developed, and will only contain necessary structures and un-quest NPCs. I personally will release multiple other modifications that develop these settlements into what they should be. I have created this thread as I am seeking somebody who is capable of creating a height map off of two images that I will provide (the two below). Full credit will of course be given to the person willing to do this. Images to work off of: I only require the main landmass of Britain (not any of the islands). Here's a basic silhouette to work off of. Here's an image of the part of Britain (in the 1300s) that is required. Here's an actual topographic map of Britain that you should be able to reference. It's not an extremely large amount of work, but it's necessary for me to be able to work past the planning stage of the mod. For anyone interested in the settlements that will be included, I'll be putting them up onto the Tumblr I'm using as a development blog, here. I'll also be making a post there detailing my credentials, for anyone concerned with my quite recent join date to the Nexus. If anyone is interested in aiding me with this heightmap then please pop me a PM - thanks!
  20. From the album: Shen's Screenshots

    Sakura had a chat with this guy, trying to figure out what was in the chest and if he wanted some of it... apparently not, so Sakura took it and left him there. 1st a friendly troll and now a friendly drauger.... its actually amusing in the middle of the game.

    © Si-Shen

  21. Si-Shen

    Looking Home

    From the album: Shen's Screenshots

    Sakura looking toward her home after leaving the Blades on top of the mountian. She is, actually looking right at the house fast travel point, by some wierd chance.

    © Si-Shen

  22. From the album: Shen's Screenshots

    Seriously... please stop staring at me... its getting uncomfortable... remember I have a pointy stick!

    © Si-Shen

  23. Si-Shen

    Ya, its all mine

    From the album: Shen's Screenshots

    Sakura have a fancier home then ANY Jarl, they should be bowing to her! That would solve ALL the war-related issues!

    © Si-Shen

  24. TES Alliance Presents... --------------------------------------------- Wickwood is the fourth Official TESA modding challenge inspired by this upcoming Halloween, which will be here before we know it! This one is quite special since it's our first foray into the foreboding wilds of Skyrim, where nightmares lurk just beyond the veil of fog and snow. With Skyrim modding still in its infancy and our tools a bit limited for merging and cleaning we're going to do something a bit different this year. For this challenge, I will create a core.esp called Wickwood.esp which places a gothic chapel on the rise above the village of Wickwood, with a single sealed door. Players will need to explore the seemingly abandoned village below for the keys to the chapel...if they survive long enough that is. Keys in hand, the chapel can be unlocked along with the mystery of just what happened in Wickwood. Each challenger will submit a unique and terrifyingly haunted house to be included in the village. On October 31st, the project will be released exclusively here on TESA for the players who will then vote for the haunted house that gave them the biggest scare. The one voted scariest will be named the winner! We've had a fantastic turn out in the past, I hope we'll see the same level of excitement and enthusiasm this year and another major spookfest is on the way courtesy of our great community at large as a result! To create the best overall scare experience in a haunted house as part of Wickwood, TESA's 2012 Halloween Challenge. You can do this using any means at your disposal so long as it is within the rules of the contest. Scripting is not required. Entries must be COMPLETE and submitted to DarkRider by 11:59 EST on October 28th, no later. If you want to participate you must sign up officially (See How to Enter Below) Your entry must contain an exterior cell and at least one finished interior cell, but no more than five. Only one entry per challenger and that challenger must be a solo author of that entry, no teams. The overall theme must be horror/supernatural genre. You may use modder resources but nothing from the official DLCs. You must repath and package any resources to the correct file path for the challenge. (See Additional Information Below) If you use modders resources, you must include a .txt file with your submission containing the credits for those resources. You cannot reveal any specifics about your entry to anyone, no screenshots, vids, or chat. Your cells or .esp cannot contain obvious clues to your identity; we don't want people voting for their friends. Your level cannot be SKSE dependent, or dependent on any other mod. Your entry must be complete and free of major defects (ie broken untested scripts, flashing seams, misaligned kits) unfinished or excessively buggy entries will be disqualified. *Registration for this year's challenge is now closed* On October 31st, Wickwood will be released for download on TESA and the players will vote in the release threads for the haunted abode that gives the best overall scare. Any voting ties will be broken by the Senior TESA Staff. Polls will be closed and the winner announced by November 8th. A Special Feature on the Homepage! A Unique Forum Medal! A Special Challenge Winner Sig Bar! Your .esp should be called Wickwood-YourLevelName.esp All cell names and IDs must begin with aaTESA You may use any interior kits or combination of but your entrance kits should be from the farmhouse set Exteriors should use the farmhouse statics The chapel is the final destination as part of the core .esp so please, no chapels. Every challenger will receive credit in the final readme. Each Challenger should include a .txt file containing any information about your entry I need to know, including CREDIT information for any resources used. Also, please include solutions to puzzles and a general how-to for your level. File path for meshes must be Meshes\TESA\Halloween04\(category)\(item name) File path for textures must be Textures\TESA\Halloween04\(category)\(item name) Custom Menu icons should be in Menus\Icons\TESA\Halloween04\(category)\(icon file) Custom Sound Objects should be added to Sound\fx\Wickwood\(category)\(sound file) Voice files should be in Sound\Voice\Wickwood.esp\(race)\(gender)\(voice file) WillieSea the-manta Wolvenna Vouivre Arion DsoS CerebralDreams Before you begin the exterior, you will need the coordinates of your assigned cell! Watch for this assignment in the next couple days via PM. Also, your mod must contain a single key to the chapel door available within your level for player collection. You can add the key in a chest or as a reward for defeating the boss of your level. Your key IDs will also be assigned in that group PM.
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