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Found 1 result

  1. I'm attempting to create some custom containers using the combo of static objects with a new trigger/activator using the methods seen in many YouTube tutorials (Elianora's would be a great example) and tho I've followed the instructions to a "t", they simply will not work in-game! In addition, the white activators for my weapon plaques are showing even tho the plaques do work. The white marker will disappear the moment I place a weapon; only to reappear as soon as I remove it. I FINALLY got my bookshelves working, but am now faced with this "poop"! I'm stumped and apparently missing something --- or rather, overlooking something that shouldn't be there...or isn't there to begin with? I don't even know where to start in the way of posting screenshots. I took short video clips of this weirdness happening with the weapon plaques, but I'm unsure how to share those. So, for now, I guess I'll include the steps I took in hopes that someone has a better eye than I do... because I'm just not seeing the issue no matter how clearly the issue can be seen itself. 1st) I created my "container" using static items (i.e.: soulgems in a common crate...all statics for sure) 2nd) I selected all the items that I meant to be included in this custom container and clicked on the "Trigger" button [T in the square] and selected "defaultblanktrigger" from the box --- I assigned it a unique ID 3rd) brought up the Trigger's Ref. Dialogue box and first went to tab --- "3D Data" to make sure that the annals were anything but "0" or "90" --- under "Primitive" Tab checked the flag for "Player Activation" --- lastly under "Scripts" I searched and selected "ActivateLinkedChestDummyScript" --- then clicked "OK" 4th) I located a satchel/barrel (I tried both for different "containers") and assigned them their unique/descriptive IDs once I dropped them into the render window. From there I double-clicked the container, emptied all the auto-contents and made sure that the respawn flag was unchecked. 5th) Then I returned to the trigger and double-clicked it, went to tab --- "Linked Refs" to create a "new" link and selected the container. Of course, clicking "OK" when done. Those are the exact steps that I took to create these custom containers, yet they do not work at all. There's not even so much as a hint (like I see with the weapon plaques) that there's supposed to be a container/activator/ANYTHING there... it just shows my static objects. Is there something I'm missing that maybe I didn't catch from the videos? Any insight at all would be greatly appreciated!
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