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  1. BYOG Nexus: http://skyrim.nexusmods.com/mods/18474 ** Balance Your Own Game ** BYOG is a control panel featuring a variety of game settings. It was originally made for my ACE overhaul mod, but I felt that it would be beneficial to everyone, not just ACE users! If you like BYOG please have a look at ACE! -Athyra - - - BYOG Index 1. BYOG - Summary 2. Control Panel - Breakdown 3. Installation Notes 4. Compatibility 5. Recommended Mods - - - 1. BYOG - Summary In Skyrim Modding, there is a high possibility of unbalancing your game when combining several mods. But with BYOG: * Dozens of factors such as specific weapon or armor type's damage or armor can be tweaked and fine tuned. * Skills, attributes, equipment, leveling speed, and a lot more can all be adjusted through an in-game Control Panel. * One example would be if two mods you install reduce your movement speed, or tempering ability, with BYOG you can set them as you like. * Another example would be if you find a mod you love but the numbers it uses don't feel right, with BYOG you can make them feel right! * Finally you can match different mods together and fine tune your game with BYOG! - - - 2. Control Panel - Breakdown (all the links point to in-game pictures) Check the "Powers" menu in game to find the BYOG Control Panel. This is the breakdown of the menu: [Main Menu] * [Weapons] * Bows / One-Handed / Two-Handed [Fine Tuning] Light Bows / Long Bows / Daggers / Swords / Waraxes / Maces / Greatswords / Battle Axes / Warhammers * [Armor] * Heavy Armor / Light Armor Vital Torso: -50% non-torso & +100% torso, on or off Armor Price Penalty: 15% price penalty while wearing armor * [Magic] * Alteration / Conjuration / Destruction / Illusion / Restoration Magic Range / Magic Cost / Magic Duration * [skills] * Sneaking / Alchemy / Enchanting / Smithing / EXP Rate * [Attributes] * Health / Stamina / Magicka / Health Rate / Stamina Rate / Magicka Rate * [General] * Movement Speed / Carry Weight / Prices * [Options] * View All Settings: only displays those with non-default values Reset All Settings Lock Settings Uninstall BYOG: check the Active Effects menu for instructions after using this * [Locked] * (this is the only menu you can see after locking settings) View All Settings: only displays those with non-default values Uninstall BYOG: check the Active Effects menu for instructions after using this Notes: - When you finish setting everything the way you like, go to Options and lock the settings, that way you wont be tempted to alter them in a difficult fight or whatever, it makes them feel more like permanent game settings. if you add another mod later and need to rebalance with BYOG again then uninstall the BYOG through the Control Panel and after you get everything sorted out on the other new mod, reinstall BYOG and tweak. - BYOG is perfectly compatible with any mod, no modifications to any items - EXP Speed alters how much the bar moves on the skills each time you perform some skill-action, as a result, it will take more skill-actions to level a skill to the next level. it does not alter how many skill level-ups are required to gain the next player level. - "Light Bows" has no effect if ACE Archery is not installed, and "Long Bows" affects all bows if it is not installed) - - - 3. Installation Notes Use the NMM, or manually unzip the contents to the /Data folder. If you see the BYOG Control Panel in your "Powers" menu then it installed successfully! When upgrading or removing use the uninstall option just to prevent dirty saves. BYOG does not require SKSE or Script dragon or anything else. - - - 4. Compatibility There is no reason BYOG should be incompatible with any other mod! Even if another mod alters the same settings, such as EXP rate, the values will just stack. - - - 5. Recommended Mods ACE - Comprehensive Enhancements - Enhances and balances the perk trees and combat. Skyrim -Community- Uncapper - For the more advanced users, great mod with a lot of control (Requires SKSE).
  2. Version 1.2.5

    345 downloads

    The crafting system is one of Skyrim's better features, but for thieves and archers, there's not much use for the system. Light armor is dead easy to come by in already finished forms, but arrows can sometimes be scarce in the types you may want. Lockpicks have been known to be somewhat scarce too, yet are relatively basic to construct. Ars Metallica aims to fill in some of the basic issues I had with the crafting system by doing the following: For vanilla Skyrim: Allow archers to forge their own arrows out of the various ore materials, wood, leather strips, and feathers. Indirectly making it somewhat useful to chop wood too. Allow thieves to make their own lockpicks out of iron or steel. Provide skill advancement for the use of the smelter to melt down ore. After all, that's as important as knowing how to shape it once refined. Provide skill advancement for the use of the tanning rack to make leather. That's far more important in my mind than the skill advances from using the leather to make stuff. Provide for a small amount of skill advancement from mining the ore itself out of ore veins. Provide the ability to melt down existing pieces of armor and some clutter items into ingots so that you can then use those ingots to make missing pieces of a set if you want. Allow members of factions to forge equipment appropriate to their guild. Thieves can make guild armor. Assassins can make Brotherhood armor. Legionnaires can make Imperial armor, and so on. For Dawnguard: Modifies the dragonbone arrow recipes and the crossbow bolt recipes to conform to the same formulas as vanilla. Disabled Dawnguard's native recipes. For Hearthfire: Provides smithing experience for using the various workbenches used to construct your homes. The drafting table does not count since nothing is actually built using it. For Dragonborn: Modifies the stalhrim and nordic arrow recipes to conform to the same formulas as the vanilla arrows. Adds smelting formulas to recover ore from stalhrim and nordic carved equipment. Adds crafting feathers to the Felsaad Tern. Note that all smelting of metals requires that you know the perk associated with that metal. For example, if you wish to smelt Dwemer scrap, you need to know the Dwemer Smithing perk first. This applies not just to smelting existing goods but also to smelting raw ore. This isn't a bug, it's a feature. My Patreon Page: https://www.patreon.com/arthmoor
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