I started with Insanity's igloo meshes. I wanted it to have a real opening. Got it imported into blender fine, now has a real opening, and I can export and use it in Skyrim just fine.
Problem is the UV mapping is all borked. This is how the UV mapping looks on the original igloo: linkie
At first I tried exporting the template from nifskope, then setting the UV texture to that in Blender. Still borked.
Then I googled about copying UV mapping from one item to another in blender, but I'm missing something. I keep reading instructions that say:
1) Select object you want to copy TO
2) Shift select object you want to copy FROM
3) Control + L to link
... except I don't have the UV mapping option people keep referencing. See?
I've been playing with this a long time, googling all kinds of tutorials etc., but I just can't figure out what I'm doing wrong. If anyone can walk me through it, I'd greatly appreciate it. Unless I can figure this out, I'm going to have to give up on what I wanted to do for this mod.